Search found 25 matches
- Tue Jan 08, 2013 10:04 pm
- Forum: General Discussion
- Topic: What content would you like to see from the Darkgod soon?
- Replies: 23
- Views: 10218
Re: What content would you like to see from the Darkgod soon
The ultimate Sher Tul artefacts - Sentient items: Blade, that does its own fighting (nice for ranged classes) but leaches the experience from it to itself (with levels and talents included); Wizard's pointy hat that has it's own magic & mindpower stats and does it's own spellcasting... A lot lik...
- Tue Jan 08, 2013 9:38 pm
- Forum: General Discussion
- Topic: ToME off of Wikipedia
- Replies: 111
- Views: 86356
Re: ToME off of Wikipedia
Looks good. Some thoughts: I think some more could be said about the engine - after all, one thing that makes it notable is that the same platform (te4) can be used beyond mere extensions to Maj'Eyal. Likewise, the aspect of ToME being Free software, could be brought up even more, and clarified that...
- Tue Oct 09, 2012 7:38 am
- Forum: Ideas
- Topic: How about replay
- Replies: 5
- Views: 1674
Re: How about replay
Well, one could take a screenshot of every turn at the very moment you press a button (or something) that ends the turn, and then another with the effects at the beginning of the next turn. Then buffer, say 10 of these. In case you want to save, click ESC to "save replay". Of course, this ...
- Tue Oct 09, 2012 7:30 am
- Forum: Ideas
- Topic: On non-linear storylines
- Replies: 13
- Views: 4216
Re: On non-linear storylines
I take that these will share some content... Somehow.
- Tue Oct 09, 2012 7:26 am
- Forum: General Discussion
- Topic: Is Darkgod a fan of Celestial Aeon Project?
- Replies: 22
- Views: 11993
Re: Is Darkgod a fan of Celestial Aeon Project?
AFAIK, music itself isn't. The question is about the playlist, or which pieces are played during the game...
- Mon Oct 08, 2012 9:07 pm
- Forum: Development
- Topic: Compile problem in Linux
- Replies: 0
- Views: 2409
Compile problem in Linux
Hi! I'm running 64bit Ubuntu 12.04. I followed the wiki instruction on compiling up to the point: premake4 gmake && make I get error: particles.c ../src/particles.c: In function ‘particles_emit’: ../src/particles.c:406:53: warning: cast from pointer to integer of different size [-Wpointer-to...
- Mon Oct 08, 2012 10:11 am
- Forum: General Discussion
- Topic: Is Darkgod a fan of Celestial Aeon Project?
- Replies: 22
- Views: 11993
Re: Is Darkgod a fan of Celestial Aeon Project?
Copyright holders always have the right to license their work as they please :) For example, once one has licensed work as CC-SA-ND-NC, one can dual license it to someone else for example as CC-SA, to be used commercially, and made derivatives. Of course, for such more liberate license one could cha...
- Thu Sep 27, 2012 7:38 am
- Forum: General Discussion
- Topic: Is Darkgod a fan of Celestial Aeon Project?
- Replies: 22
- Views: 11993
Re: Is Darkgod a fan of Celestial Aeon Project?
Are you sure? :? I'm not a lawyer, but that seems a bit... questionable to me. What you're essentially saying is that the music is freely useable according to the terms of the CC license, but if you choose a certain subset of tracks, you HAVE to put your entire project under GPLv3 because another p...
- Thu Sep 27, 2012 7:16 am
- Forum: Ideas
- Topic: Spicing up the meta-game
- Replies: 10
- Views: 3055
Re: Spicing up the meta-game
Yes its nice and super cool that DG can roll out some content dynamically here and there, but I dont want that to be the norm and I REALLY dont want unlocks to be limited to those 1 time events.. To clarify, I didn't suggest this. Limited unlocks would be available in any game and stacking. Say eve...
- Mon Sep 24, 2012 11:36 pm
- Forum: General Discussion
- Topic: What aggravates you the most or keeps you in ToME?
- Replies: 10
- Views: 3228
Re: What aggravates you the most or keeps you in ToME?
What aggravates: Marketing. I mean, this is the best game ever. It would deserve people who spread the word.
What keeps: Addiction.
What keeps: Addiction.
- Mon Sep 24, 2012 11:26 pm
- Forum: General Discussion
- Topic: Is Darkgod a fan of Celestial Aeon Project?
- Replies: 22
- Views: 11993
Re: Is Darkgod a fan of Celestial Aeon Project?
Oh, it probably is covered by copyright. I recall a lawyer who helps companies to comply with free software licenses once said that the order of parameters in a function call would likely fall under a copyright. In fact, when there's "a lot of work done" in a creative process, you can pret...
- Mon Sep 24, 2012 11:09 pm
- Forum: Ideas
- Topic: Spicing up the meta-game
- Replies: 10
- Views: 3055
Re: Spicing up the meta-game
Good replayability is essential.
Another idea just came to my mind: How about a shared zone with increasing loots... To be claimed at most once per profile...
Another idea just came to my mind: How about a shared zone with increasing loots... To be claimed at most once per profile...
- Mon Sep 24, 2012 2:15 pm
- Forum: Ideas
- Topic: On non-linear storylines
- Replies: 13
- Views: 4216
Re: On non-linear storylines
Is reaching 1.0 - finally :D But I hope the development does not stop there. Routes that alternate randomly - and you cannot know beforehand if the choices you make will this time lead to victory or dead end (even if you manage to stay alive). BTW, any plans on how the development will continue? Sav...
- Mon Sep 24, 2012 11:39 am
- Forum: General Discussion
- Topic: Is Darkgod a fan of Celestial Aeon Project?
- Replies: 22
- Views: 11993
Re: Is Darkgod a fan of Celestial Aeon Project?
We may never know. The truth is out there. No. But we can always speculate. He has used their music and contacted them... Btw. If someone uses the score (selection) picked for the ToME project, they should in the least comply with the ToME license. The selection is covered with copyright, so to use...
- Mon Sep 24, 2012 11:33 am
- Forum: General Discussion
- Topic: This sort of thing makes the game unbalanced...
- Replies: 106
- Views: 29524
Re: This sort of thing makes the game unbalanced...
Hmm... The root of the problem might be that you entered at level 11. The dungeon is scaled when you enter, and has upper cap of 5, but obviously this does not apply to vaults, which are always of higher level - don't follow the cap. I wonder if the vaults are scaled to the user (or even multiplied ...