Search found 5 matches

by Crossicle
Mon Sep 20, 2021 11:06 pm
Forum: Ideas
Topic: A dungeon core class
Replies: 8
Views: 11030

Re: A dungeon core class

similar as Dreadfell would be great where you can build more and more Floors and Minions and after a while adventurers come and try to kill you haha. like the undead Adventurers in Dreadfell who you encounter inside who stole the thingamabob from the Orks That is the idea but also with options to c...
by Crossicle
Thu Sep 16, 2021 1:45 pm
Forum: Ideas
Topic: A dungeon core class
Replies: 8
Views: 11030

Re: A dungeon core class

Hmmm for tome lorewise three creature types are seemingly found in all zones Animals/insects humanoids (Like bandits and warriors) Oozes/slimes Then for advanced minions you have Demons Horrors Undead Elementals and advanced version of the simple one probably(but that might be too much lol) Thanks ...
by Crossicle
Fri Sep 10, 2021 9:03 pm
Forum: Ideas
Topic: A dungeon core class
Replies: 8
Views: 11030

Re: A dungeon core class

Darkgobbo wrote: Thu Sep 09, 2021 8:19 pm I think it would be an interesting idea. You could even have it where each
"Race" is a unlockable tree and you start out with very generic "minions"
What type of minions do you think would be good starting ones
by Crossicle
Fri Sep 10, 2021 1:17 pm
Forum: Ideas
Topic: A dungeon core class
Replies: 8
Views: 11030

Re: A dungeon core class

That is the idea only the generic minion types would be of different themes and any advanced minion or item would require you to have killed and absorbed them
by Crossicle
Mon Sep 06, 2021 12:48 am
Forum: Ideas
Topic: A dungeon core class
Replies: 8
Views: 11030

A dungeon core class

As said above a class where you start as a dungeon core with different dungeon theme talents to choose from and can learn to create items or creatures using a unique resource called dungeon essence but only after killing said creature or absorbing the item in question you would be given a unique sta...