Search found 12 matches
- Thu Oct 21, 2021 2:40 am
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.5.1 - Loot Expansion - Alpha
Fresh update: Up to 17 Semi-Random Artifacts and 170 Egos with major expansions to lantern, helmet, and weapons in particular. Mindstars and Staves still need some work. Of particular note are the full set of helmet Egos that increase stats based on the number of enemies nearby. Once every item type...
- Sun Oct 03, 2021 4:22 pm
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.2.1 - Loot Expansion - Alpha
Just made a version update that should solve the issue of references to addons that people may or may not have, so the steampower issue on belts should not occur without the Orc expansion being installed. Also added - 10 new Weapon Egos, some of which can roll up the ability to Sunder an enemy on cr...
- Mon Sep 27, 2021 6:07 am
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.2.1 - Loot Expansion - Alpha
Is it one of those salmon colored ones that can role up random egos with a randomized name or a Unique Artifact? Also, do you have Embers of Rage? I do have an ego roll on a belt that boosts steampower and I'm starting to wonder if that might be involved.
- Sun Sep 26, 2021 3:38 am
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.2.1 - Loot Expansion - Alpha
Thanks, given that I am still early in this, it makes sense to retrofit what I have now to match that standard and isn't too much of a lift all things considered.
EDIT: And done, much appreciated for the pointer on compatibility!
EDIT: And done, much appreciated for the pointer on compatibility!
- Sat Sep 25, 2021 10:01 pm
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.2.1 - Loot Expansion - Alpha
Quick preview of one of the talents on an Artifact in my next major version update:
- Fri Sep 24, 2021 6:32 am
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.2.12 - Loot Expansion - Alpha
I think I may have found an instability with the belts that I didn't encounter for whatever reason before and have downloaded the Zomnibus addon to try it against. In Dev mode I summoned a ton of different magical items with particular focus on the boots, shields, and rings as they had the most invo...
- Fri Sep 24, 2021 4:14 am
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.2.1 - Loot Expansion - Alpha
Thanks, I use "Better Item Descriptions" on my side, but I will download the Zomnibus to try and get an idea where issues might be occurring. If it does happen again, please try to let me know what the items are named as that will let me narrow down what ego might be doing it. I suspect it...
- Mon Sep 20, 2021 9:13 pm
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
Re: v0.2.1 - Loot Expansion - Alpha
Here is a link to my Google Doc with a summary of what is in there so far. Will keep updating it as new items are added and tweaked. It is open to comments.
Google Doc Summary
Google Doc Summary
- Mon Sep 20, 2021 5:13 am
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4095
v0.5.1 - Loot Expansion - Alpha
Early version of an add-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Pa...
- Sat Sep 04, 2021 1:40 am
- Forum: Development
- Topic: Items - Wielder stat scaling
- Replies: 4
- Views: 8605
Re: Items - Wielder stat scaling
I did end up going with a passive talent on the main item itself since I'm finding that spinning up new passives is pretty quick. As for doing some randomizing in the egos themselves, I wanted to cover some randomization for other power sources (like steam) without creating a ton of new affixes for ...
- Wed Sep 01, 2021 2:01 am
- Forum: Development
- Topic: Items - Wielder stat scaling
- Replies: 4
- Views: 8605
Re: Items - Wielder stat scaling
Thanks! Yea, looked at that one and as you note, it is a beast when it comes to the coding. I'm branching off into a new direction and might try creating a set of passive talents for items only that I can call and will do that scaling. Will report back on how that does or doesn't go.
- Tue Aug 31, 2021 6:45 pm
- Forum: Development
- Topic: Items - Wielder stat scaling
- Replies: 4
- Views: 8605
Items - Wielder stat scaling
I'm currently working on an Addon that adds a bunch of new ego affixes and semi-random rares with interesting abilities and running into a roadblock with trying to make an item whose bonuses scale with certain stats. I've kind-of-sort-of got it working using the on_wear function, but the downside is...