Search found 10 matches
- Sat Jul 18, 2026 2:19 am
- Forum: Addons
- Topic: Anyway to Make Changes to Talent Types besides Overloading?
- Replies: 2
- Views: 1005
Re: Anyway to Make Changes to Talent Types besides Overloading?
It's working! Thanks again! Really, your help is very, very much appreciated!
- Fri Jul 17, 2026 4:16 am
- Forum: Addons
- Topic: Anyway to Make Changes to Talent Types besides Overloading?
- Replies: 2
- Views: 1005
Anyway to Make Changes to Talent Types besides Overloading?
Hi everyone again! I've been looking to makes some changes to the talent type file (e.g., data/talents/spells/spells.lua) and can't seem to find any way to enforce said changes aside from forcing an overload. Is this the only way to do so? The change I am looking to make is to enforce consistency wi...
- Wed Jul 08, 2026 5:59 am
- Forum: Addons
- Topic: Question Regarding Adding Purchasable DLC Lore to Stores
- Replies: 4
- Views: 1544
Re: Question Regarding Adding Purchasable DLC Lore to Stores
Ok, I'll try. Basically, when the stores are loaded, they are put in mod.class.Store's stores_def. So it just finds them in that table and adds new entries. It works either way, but suppose you want to add something specific in store after a quest for instance, this is how you'll do it. Ooo... I se...
- Wed Jul 08, 2026 1:06 am
- Forum: Addons
- Topic: Question Regarding Adding Purchasable DLC Lore to Stores
- Replies: 4
- Views: 1544
Re: Question Regarding Adding Purchasable DLC Lore to Stores
Holy cow! I can't believe I didn't see it! I spent the whole day yesterday tinkering about and yet I missed a whole "defined=" term (even after describing it in my forum post and having a working copy for my Last Hope library, too). Sigh... Thank you very, very much! As a side note, do you...
- Tue Jul 07, 2026 12:11 pm
- Forum: Addons
- Topic: Question Regarding Adding Purchasable DLC Lore to Stores
- Replies: 4
- Views: 1544
Question Regarding Adding Purchasable DLC Lore to Stores
Hi! Not sure if this is the right place to post this but here goes: So I've been making a personal addon to add more purchasable lore to shops. Thus far, I've been using Forbidden Cults as a guide, as they added the Fay Willows books to both the Elvala and ZIgur libraries. This has resulted in me ma...
- Sat Aug 03, 2024 2:27 am
- Forum: Addons
- Topic: [v1.7.0+] Automatic Notes
- Replies: 50
- Views: 252484
Re: [v1.7.0+] Automatic Notes
Sorry to disturb you again, but just to let you know: I've added the Merchant on the Map addon, and unfortunately siding with the assassin lord does not remove the the note from auto-notes as well. I've jury-rigged this by adding the LOST_MERCHANT_EVIL achievement to the list of achievements to chec...
- Wed Jul 31, 2024 5:31 am
- Forum: Addons
- Topic: [v1.7.0+] Automatic Notes
- Replies: 50
- Views: 252484
Re: [v1.7.0+] Automatic Notes
No worries. Was just about to let you know regarding that. I'll try an antimagic route my next run to see if my issues with mark-spellblaze was something of my doing. Thanks for your absolutely hard work!
- Fri Jul 26, 2024 11:00 am
- Forum: Bugs
- Topic: [1.7.6] Frenzied Focus + Right Click Menu
- Replies: 0
- Views: 82984
[1.7.6] Frenzied Focus + Right Click Menu
I haven't found anything related to this bug on the forums as this is either probably a very niche case or just due to the addons I had, so I'll just share a bug I've encountered: If a weapon is not Telekinetically Grasped and the talent Frenzied Focus is already learnt, the right click menu bugs ou...
- Tue Jul 23, 2024 9:17 am
- Forum: Addons
- Topic: [v1.7.0+] Automatic Notes
- Replies: 50
- Views: 252484
Re: [v1.7.0+] Automatic Notes
Hi, been using your addon. Thoroughly appreciate the convenience it brings, though mark-spellblaze is acting a little weirdly. Even after killing the Grand Corruptor (either through being an anti-magic, or after destroying Zigur), it keeps getting re-added to the Unvisited Zones of Interest list. Is...
- Fri Jul 09, 2021 2:31 am
- Forum: Development
- Topic: Any hooks with relation to glyph sequences?
- Replies: 0
- Views: 20952
Any hooks with relation to glyph sequences?
Hi! As per the topic above, I've been looking to do some tweaking on the effects of glyph sequences (Egress codes). So far, I've just been hard-overloading the cults.lua file in my own personal addon. Are there any ways to hook into glyph sequences?
Thanks!
Thanks!