Search found 10 matches

by deus-misereatur
Sat Jul 18, 2026 2:19 am
Forum: Addons
Topic: Anyway to Make Changes to Talent Types besides Overloading?
Replies: 2
Views: 1005

Re: Anyway to Make Changes to Talent Types besides Overloading?

It's working! Thanks again! Really, your help is very, very much appreciated!
by deus-misereatur
Fri Jul 17, 2026 4:16 am
Forum: Addons
Topic: Anyway to Make Changes to Talent Types besides Overloading?
Replies: 2
Views: 1005

Anyway to Make Changes to Talent Types besides Overloading?

Hi everyone again! I've been looking to makes some changes to the talent type file (e.g., data/talents/spells/spells.lua) and can't seem to find any way to enforce said changes aside from forcing an overload. Is this the only way to do so? The change I am looking to make is to enforce consistency wi...
by deus-misereatur
Wed Jul 08, 2026 5:59 am
Forum: Addons
Topic: Question Regarding Adding Purchasable DLC Lore to Stores
Replies: 4
Views: 1544

Re: Question Regarding Adding Purchasable DLC Lore to Stores

Ok, I'll try. Basically, when the stores are loaded, they are put in mod.class.Store's stores_def. So it just finds them in that table and adds new entries. It works either way, but suppose you want to add something specific in store after a quest for instance, this is how you'll do it. Ooo... I se...
by deus-misereatur
Wed Jul 08, 2026 1:06 am
Forum: Addons
Topic: Question Regarding Adding Purchasable DLC Lore to Stores
Replies: 4
Views: 1544

Re: Question Regarding Adding Purchasable DLC Lore to Stores

Holy cow! I can't believe I didn't see it! I spent the whole day yesterday tinkering about and yet I missed a whole "defined=" term (even after describing it in my forum post and having a working copy for my Last Hope library, too). Sigh... Thank you very, very much! As a side note, do you...
by deus-misereatur
Tue Jul 07, 2026 12:11 pm
Forum: Addons
Topic: Question Regarding Adding Purchasable DLC Lore to Stores
Replies: 4
Views: 1544

Question Regarding Adding Purchasable DLC Lore to Stores

Hi! Not sure if this is the right place to post this but here goes: So I've been making a personal addon to add more purchasable lore to shops. Thus far, I've been using Forbidden Cults as a guide, as they added the Fay Willows books to both the Elvala and ZIgur libraries. This has resulted in me ma...
by deus-misereatur
Sat Aug 03, 2024 2:27 am
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 252484

Re: [v1.7.0+] Automatic Notes

Sorry to disturb you again, but just to let you know: I've added the Merchant on the Map addon, and unfortunately siding with the assassin lord does not remove the the note from auto-notes as well. I've jury-rigged this by adding the LOST_MERCHANT_EVIL achievement to the list of achievements to chec...
by deus-misereatur
Wed Jul 31, 2024 5:31 am
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 252484

Re: [v1.7.0+] Automatic Notes

No worries. Was just about to let you know regarding that. I'll try an antimagic route my next run to see if my issues with mark-spellblaze was something of my doing. Thanks for your absolutely hard work!
by deus-misereatur
Fri Jul 26, 2024 11:00 am
Forum: Bugs
Topic: [1.7.6] Frenzied Focus + Right Click Menu
Replies: 0
Views: 82984

[1.7.6] Frenzied Focus + Right Click Menu

I haven't found anything related to this bug on the forums as this is either probably a very niche case or just due to the addons I had, so I'll just share a bug I've encountered: If a weapon is not Telekinetically Grasped and the talent Frenzied Focus is already learnt, the right click menu bugs ou...
by deus-misereatur
Tue Jul 23, 2024 9:17 am
Forum: Addons
Topic: [v1.7.0+] Automatic Notes
Replies: 50
Views: 252484

Re: [v1.7.0+] Automatic Notes

Hi, been using your addon. Thoroughly appreciate the convenience it brings, though mark-spellblaze is acting a little weirdly. Even after killing the Grand Corruptor (either through being an anti-magic, or after destroying Zigur), it keeps getting re-added to the Unvisited Zones of Interest list. Is...
by deus-misereatur
Fri Jul 09, 2021 2:31 am
Forum: Development
Topic: Any hooks with relation to glyph sequences?
Replies: 0
Views: 20952

Any hooks with relation to glyph sequences?

Hi! As per the topic above, I've been looking to do some tweaking on the effects of glyph sequences (Egress codes). So far, I've just been hard-overloading the cults.lua file in my own personal addon. Are there any ways to hook into glyph sequences?

Thanks!