Search found 12 matches

by Gavinfoxx
Sun Aug 25, 2024 12:56 am
Forum: Addons
Topic: Adventurous Arcane Combat
Replies: 17
Views: 13067

Re: Adventurous Arcane Combat

Any chance this might see an update and more compatibility with mods that add classes and talents and such?
by Gavinfoxx
Wed Jul 21, 2021 3:44 pm
Forum: Addons
Topic: Anyone accepting add-on ideas or commissions?
Replies: 1
Views: 783

Anyone accepting add-on ideas or commissions?

Is there a place to request add-ons or give ideas or to support people who make good add-ons (like via their ko-fi page or similar?) Is this it?
by Gavinfoxx
Wed Jul 21, 2021 1:51 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078825

Re: [1.7.0] Metaclass - Mage Knight

Is it possible to get an options toggle to replace the Adventurer's default activated category of Combat Training with Flexible Combat Training? I find it more interesting and elegant for non steam-using characters than Combat Training itself!
by Gavinfoxx
Thu Jul 15, 2021 2:58 am
Forum: Metaclass: Adventurers
Topic: Good Themed Adventurer builds based off of power source restrictions?
Replies: 3
Views: 7657

Re: Good Themed Adventurer builds based off of power source restrictions?

I also have an idea for a themed radiant light/plant/water magical adventurer. Take stuff like spell/water, wild-gift/slime, wild-gift/moss, celestial/sunlight, psionic/psionic fog, wild-gift/harmony, wild-gift/fungus, celestial/light. Can something along those lines be made to work? If so, how?
by Gavinfoxx
Thu Jul 15, 2021 1:46 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603965

Re: Arcanum Class Pack v2.3

I could, but it sounds tedious. Does turning off most of the features not achieve similar results? No? Even with all the options off, it still adds a bunch of classes and tedious skill trees that I have to memorize and scroll through and remember to not use as an Adventurer, which is the main stuff...
by Gavinfoxx
Wed Jul 14, 2021 3:21 pm
Forum: Metaclass: Adventurers
Topic: Good Themed Adventurer builds based off of power source restrictions?
Replies: 3
Views: 7657

Good Themed Adventurer builds based off of power source restrictions?

What are some particularly interesting Adventurer builds that are 'roleplay' heavy in the sense that they limit the sorts of abilities used on roleplay lines? Like say, someone who limits themselves to things that cost stamina, psi, positive energy, mana, steam, and/or equilibrium, with no necromanc...
by Gavinfoxx
Wed Jul 14, 2021 12:38 pm
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603965

Re: Arcanum Class Pack v2.3

Could you split off the equipment addons into their own mod(s)?
by Gavinfoxx
Tue Jul 13, 2021 11:58 pm
Forum: Addons
Topic: High Guard - A Mage Subclass
Replies: 78
Views: 49605

Re: High Guard - A Mage Subclass

Could you come up with a variant version that a:) doesn't use heavy armor, getting some benefit from light armor (perhaps a way to make light armor combat and use not require dex? maybe even doesn't have access to Combat Training!) in the class trees to make it worthwhile. b.) has some perk that ena...
by Gavinfoxx
Sun Jul 11, 2021 2:59 pm
Forum: Dumb Questions
Topic: Cursed Aura not showing up in Adventurers?
Replies: 3
Views: 2822

Re: Cursed Aura not showing up in Adventurers?

Any item on the ground?
by Gavinfoxx
Sat Jul 10, 2021 9:59 pm
Forum: Dumb Questions
Topic: Cursed Aura not showing up in Adventurers?
Replies: 3
Views: 2822

Cursed Aura not showing up in Adventurers?

I've got a few add-ons running, the only relevant ones I can think of are 'ignore race/class locks', maybe 'zomnibus addon pack', and 'slightly more adventurous'. Would any of these prevent 'cursed / aura' from showing up for Cormac Adventurers?
by Gavinfoxx
Fri Jul 02, 2021 3:22 pm
Forum: Metaclass: Adventurers
Topic: Stealth Adventurers
Replies: 17
Views: 32573

Re: Stealth Adventurers

This seems a novel idea. Did anyone determine the 'best' Adventurer Stealth build yet?

Especially a ranged focused one?
by Gavinfoxx
Tue Jun 29, 2021 1:35 pm
Forum: Dumb Questions
Topic: What talents improve Channel Staff and Bucklers?
Replies: 1
Views: 2377

What talents improve Channel Staff and Bucklers?

Hi, I want to make an Adventurer that focuses on 1h Channel Staff and Buckler use. What are some talents that directly improve the utility of the 'channel staff' ability, and improve non-strength shield use, beyond those in agility and buckler training? Thanks!