Search found 12 matches
- Sun Aug 25, 2024 12:56 am
- Forum: Addons
- Topic: Adventurous Arcane Combat
- Replies: 17
- Views: 13067
Re: Adventurous Arcane Combat
Any chance this might see an update and more compatibility with mods that add classes and talents and such?
- Wed Jul 21, 2021 3:44 pm
- Forum: Addons
- Topic: Anyone accepting add-on ideas or commissions?
- Replies: 1
- Views: 783
Anyone accepting add-on ideas or commissions?
Is there a place to request add-ons or give ideas or to support people who make good add-ons (like via their ko-fi page or similar?) Is this it?
- Wed Jul 21, 2021 1:51 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078825
Re: [1.7.0] Metaclass - Mage Knight
Is it possible to get an options toggle to replace the Adventurer's default activated category of Combat Training with Flexible Combat Training? I find it more interesting and elegant for non steam-using characters than Combat Training itself!
- Thu Jul 15, 2021 2:58 am
- Forum: Metaclass: Adventurers
- Topic: Good Themed Adventurer builds based off of power source restrictions?
- Replies: 3
- Views: 7657
Re: Good Themed Adventurer builds based off of power source restrictions?
I also have an idea for a themed radiant light/plant/water magical adventurer. Take stuff like spell/water, wild-gift/slime, wild-gift/moss, celestial/sunlight, psionic/psionic fog, wild-gift/harmony, wild-gift/fungus, celestial/light. Can something along those lines be made to work? If so, how?
- Thu Jul 15, 2021 1:46 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603965
Re: Arcanum Class Pack v2.3
I could, but it sounds tedious. Does turning off most of the features not achieve similar results? No? Even with all the options off, it still adds a bunch of classes and tedious skill trees that I have to memorize and scroll through and remember to not use as an Adventurer, which is the main stuff...
- Wed Jul 14, 2021 3:21 pm
- Forum: Metaclass: Adventurers
- Topic: Good Themed Adventurer builds based off of power source restrictions?
- Replies: 3
- Views: 7657
Good Themed Adventurer builds based off of power source restrictions?
What are some particularly interesting Adventurer builds that are 'roleplay' heavy in the sense that they limit the sorts of abilities used on roleplay lines? Like say, someone who limits themselves to things that cost stamina, psi, positive energy, mana, steam, and/or equilibrium, with no necromanc...
- Wed Jul 14, 2021 12:38 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603965
Re: Arcanum Class Pack v2.3
Could you split off the equipment addons into their own mod(s)?
- Tue Jul 13, 2021 11:58 pm
- Forum: Addons
- Topic: High Guard - A Mage Subclass
- Replies: 78
- Views: 49605
Re: High Guard - A Mage Subclass
Could you come up with a variant version that a:) doesn't use heavy armor, getting some benefit from light armor (perhaps a way to make light armor combat and use not require dex? maybe even doesn't have access to Combat Training!) in the class trees to make it worthwhile. b.) has some perk that ena...
- Sun Jul 11, 2021 2:59 pm
- Forum: Dumb Questions
- Topic: Cursed Aura not showing up in Adventurers?
- Replies: 3
- Views: 2822
Re: Cursed Aura not showing up in Adventurers?
Any item on the ground?
- Sat Jul 10, 2021 9:59 pm
- Forum: Dumb Questions
- Topic: Cursed Aura not showing up in Adventurers?
- Replies: 3
- Views: 2822
Cursed Aura not showing up in Adventurers?
I've got a few add-ons running, the only relevant ones I can think of are 'ignore race/class locks', maybe 'zomnibus addon pack', and 'slightly more adventurous'. Would any of these prevent 'cursed / aura' from showing up for Cormac Adventurers?
- Fri Jul 02, 2021 3:22 pm
- Forum: Metaclass: Adventurers
- Topic: Stealth Adventurers
- Replies: 17
- Views: 32573
Re: Stealth Adventurers
This seems a novel idea. Did anyone determine the 'best' Adventurer Stealth build yet?
Especially a ranged focused one?
Especially a ranged focused one?
- Tue Jun 29, 2021 1:35 pm
- Forum: Dumb Questions
- Topic: What talents improve Channel Staff and Bucklers?
- Replies: 1
- Views: 2377
What talents improve Channel Staff and Bucklers?
Hi, I want to make an Adventurer that focuses on 1h Channel Staff and Buckler use. What are some talents that directly improve the utility of the 'channel staff' ability, and improve non-strength shield use, beyond those in agility and buckler training? Thanks!