Search found 72 matches
- Fri Aug 28, 2026 9:48 pm
- Forum: Bugs
- Topic: 1.7.6 - Freeze on first turn after loading a save in Dreadfell (8), no Lua error
- Replies: 1
- Views: 503
Re: 1.7.6 - Freeze on first turn after loading a save in Dreadfell (8), no Lua error
2. Addons. Unsubscribed from Combat Turn Separators, Better Item Description, Showing Items Tier in Inventory and Escorts Enhanced, confirmed gone from the addon binding list in the log. Same freeze. Then also removed Possessor Bonus Class and Items Vault, leaving only the three DLCs. Same freeze. ...
- Thu Jan 08, 2026 8:42 am
- Forum: Bugs
- Topic: Level generation Failure in Belidurak
- Replies: 1
- Views: 12524
Re: Level generation Failure in Belidurak
FYI, "Belidurak" is a randomly generated zone (from the Fortress Farportal or the Occult Egress?) with a randomly generated name.
- Tue May 27, 2025 5:32 pm
- Forum: Bugs
- Topic: [1.7.6] Elemental orb did not drop
- Replies: 1
- Views: 10927
Re: [1.7.6] Elemental orb did not drop
Vor didn't respawn because unique creatures aren't allowed to spawn more than once. When you deleted the level file, you did not also delete Vor from the list of what unique creatures have spawned, so he could not spawn when you regenerated the level. If you are missing one or more of the orbs, ther...
- Sun Nov 05, 2023 9:38 am
- Forum: Bugs
- Topic: [1.7.6]Missing Talents Page Icons & NPC Dialog
- Replies: 3
- Views: 6241
Re: [1.7.6]Missing Talents Page Icons & NPC Dialog
I think I mostly saw people posting about in the #bugs channel of the official ToME Discord server (https://discord.gg/tales-of-majeyal), and I think there was one bug report for it in this forum too. I don't know if it can be fixed, sorry. What kind of issues are caused when you turn on framebuffer...
- Sat Nov 04, 2023 2:06 am
- Forum: Bugs
- Topic: [1.7.6]Missing Talents Page Icons & NPC Dialog
- Replies: 3
- Views: 6241
Re: [1.7.6]Missing Talents Page Icons & NPC Dialog
Are you playing on Mac? I remember seeing other people with this issues, and I think they were (all?) on Mac?
- Tue Aug 08, 2023 6:41 pm
- Forum: Bugs
- Topic: Naming error with Imbue Item talent
- Replies: 1
- Views: 6140
Re: Naming error with Imbue Item talent
Yes, I've seen this bug too. I reported this bug previously (viewtopic.php?f=70&t=52513).
- Thu Aug 03, 2023 8:21 pm
- Forum: Bugs
- Topic: Stuck in the Eidolon Plane
- Replies: 1
- Views: 3804
Re: Stuck in the Eidolon Plane
I have heard about this happening before. From what I remember, if you force-quit the game and then open it again, you will still be on the Eidolon Plane (because it should have auto-saved when you changed level), but the offer dialogue box will be gone, so you can keep playing. But you won't get an...
- Wed Aug 02, 2023 1:51 am
- Forum: Bugs
- Topic: [1.7.6] Stuck in Overworld Wall, Unable to Move
- Replies: 2
- Views: 4472
Re: [1.7.6] Stuck in Overworld Wall, Unable to Move
Are you playing on Linux? I have seen people get this "not enough memory" error before, which seems to be affecting solely Linux users. https://forums.te4.org/viewtopic.php?f=70&t=53843 The "character stuck/missing and time passing fast" issue can be fixed if a moderator tele...
- Mon Apr 17, 2023 5:25 am
- Forum: Bugs
- Topic: [1.7.4] Unable to get corrupted shell but met requirements
- Replies: 1
- Views: 59960
Re: [1.7.4] Unable to get corrupted shell but met requirements
It's intentional that you can't get Corrupted Shell if you've killed the Grand Corruptor. By the way, you've posted this in the T-Engine 4 bugs forum, but I think this isn't an engine bug report and instead it's a ToME 4 bug report (i.e. it's specific to the game, not a problem with the engine that ...
- Thu Apr 13, 2023 2:50 pm
- Forum: Bugs
- Topic: Graphical Issue and Unkillable Enemy
- Replies: 1
- Views: 3572
Re: Graphical Issue and Unkillable Enemy
It is intentional that the Grand Corruptor and his Rhaloren army become invulnerable for 20 turns after Protector Myssil is killed. There's a specific effect "Victory Rush" for this purpose (although Victory Rush ended up being reused for the player's 4-turn invulnerability when successful...
- Sun Feb 26, 2023 1:08 am
- Forum: Bugs
- Topic: [1.7.4][Embers of Rage 1.1.10] Mecharachnid resurrection life percentage mistake
- Replies: 0
- Views: 3817
[1.7.4][Embers of Rage 1.1.10] Mecharachnid resurrection life percentage mistake
The Mecharachnid talent can be used to resurrect the mecharachnid with a certain percentage of its maximum life. The function giving this percentage is as follows: getPower = function(self, t) return (60 + self:combatTalentSteamDamage(t, 15, 450)) / 7, 7, self:combatTalentLimit(t, 100, 27, 55) end, ...
- Tue Feb 14, 2023 8:54 am
- Forum: Bugs
- Topic: [1.7.4][Forbidden Cults 1.0.12] Netherforce doesn't inflict entropic backlash
- Replies: 2
- Views: 2357
Re: [1.7.4][Forbidden Cults 1.0.12] Netherforce doesn't inflict entropic backlash
Oh, ok. I hadn't really thought of this as a simple typo, but if you say so. Should I post it in the typo thread now, or is it too late now that I've already made a thread for it? When you say the consequences are completely irrelevant to the player, is that just because the numbers are small? Becau...
- Mon Feb 13, 2023 7:15 pm
- Forum: Bugs
- Topic: [1.7.4][Forbidden Cults 1.0.12] Netherforce doesn't inflict entropic backlash
- Replies: 2
- Views: 2357
[1.7.4][Forbidden Cults 1.0.12] Netherforce doesn't inflict entropic backlash
Netherforce (a talent known by The One That Writes) states in its description that it inflicts entropic backlash on the caster. But I looked at the code, and it appears it doesn't have any code to actually inflict entropic backlash.
- Wed Jan 18, 2023 5:53 pm
- Forum: Bugs
- Topic: [1.7.4] Light of Revelation, when wielded by enemy, glitches player's skeleton minions
- Replies: 4
- Views: 7405
Re: [1.7.4] Light of Revelation, when wielded by enemy, glitches player's skeleton minions
I seem to remember that one became a fearful symmetry and may have summoned some further horrors itself... is that something that entity can do? The fearful symmetry has a make_escort that summons 2 eldritch horror-type enemies near to it when it's created. This applies even when the fearful symmet...
- Wed Jan 18, 2023 4:36 pm
- Forum: Bugs
- Topic: [1.7.4][Forbidden Cults 1.0.12] Fearful Symmetry make_escort typo
- Replies: 0
- Views: 3702
[1.7.4][Forbidden Cults 1.0.12] Fearful Symmetry make_escort typo
A horror enemy introduced by Forbidden Cults, the fearful symmetry, has the following make_escort table: make_escort = { {type="horror", subtype="eldritch", number=2, post=function(self, m) m.summer = self end}, }, That "m.summer" is supposed to be "m.summoner".