Search found 41 matches

by Syovere
Tue Jul 30, 2024 9:14 pm
Forum: Addons
Topic: Gnomes
Replies: 15
Views: 11346

Re: Gnomes

I believe from the phrasing what was meant is that if they get a golem (from being an Alchemist for example), they have a special one.
by Syovere
Fri Mar 15, 2024 3:05 am
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 10
Views: 8557

Re: [v1.7.0+] Chat/Quest Tweaks

Honestly, I'd thought the Temporal Warden being unseen at Daikara was intentional, since at least the first time(s) you do that you've never seen any others or had access to any (non-addon) chronomancy class.

Still love seeing these little polish things though.
by Syovere
Sat Oct 28, 2023 4:30 pm
Forum: Addons
Topic: Umbral Incantor Evolution for Shadowblade
Replies: 6
Views: 14382

Re: Umbral Incantor Evolution for Shadowblade

Yeah, and it's showing up in Steam itself for me now. Must've been a temporary Steam hiccup; even a search wasn't pulling it up before.
by Syovere
Sat Oct 28, 2023 1:03 am
Forum: Addons
Topic: Umbral Incantor Evolution for Shadowblade
Replies: 6
Views: 14382

Re: Umbral Incantor Evolution for Shadowblade

nsrr wrote: Sun Oct 22, 2023 2:28 pm Also, this is now available on Steam.
You're sure? I'm not seeing it anywhere but I don't know if that's Steam screwing up or what. Search didn't turn anything up either.
by Syovere
Tue Sep 26, 2023 10:45 pm
Forum: Addons
Topic: [v1.7.0+] Mirrorblade Tweaks
Replies: 4
Views: 5139

Re: [v1.7.0+] Mirrorblade Tweaks

Possibly a dumb question but does this addon require also using Mirrorblade itself or is the class included?
by Syovere
Fri Sep 01, 2023 10:28 pm
Forum: Addons
Topic: White Monk - A Warrior Subclass
Replies: 142
Views: 1021967

Re: White Monk - A Warrior Subclass

I like both the meta-idea (different schools/paths) and the individual concepts. You'll want to do a text pass though, you consistently spelled Twilight wrong. Sorry, English student and aspiring editor. To that end, if you like I'd be happy to give any of your mods a once-over for proofreading and ...
by Syovere
Wed Mar 08, 2023 6:24 am
Forum: Addons
Topic: [1.7.0] Faetouched Collection v1.3.2 "Mistbound Mistcellany"
Replies: 57
Views: 109479

Re: [1.7.0] Faetouched Collection v1.3.2 "Mistbound Mistcellany"

Got the blinking black screen in the Bearscape, this is the only mod specifically cited though I naturally can't rule out oddball mod conflicts. (still love the mod though, keep up the great work! Caprice is a very interesting resource mechanically.) Lua Error: /mod/class/uiset/Minimalist.lua:1161: ...
by Syovere
Fri Oct 07, 2022 4:26 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603447

Re: Arcanum Class Pack v2.3

When using Rune Strike with a bow, nothing happens. At long range, it just doesn't fire at all. At melee range, the talent "fires" and goes on cooldown, but there's no effect whatsoever.

I know it's been a while but, always liked your mods.
by Syovere
Tue Oct 04, 2022 10:07 pm
Forum: Addons
Topic: astralInferno's Celestial Oddities (Class Pack)
Replies: 157
Views: 598096

Re: astralInferno's Celestial Oddities (Class Pack)

Ooh, that kind of temporal fuckery is always fun. Reminds me of my old concept for a temporal/steam class, the Anachronist. Their big attacks involved summoning guns from the future.

No pressure, but I hope you're able to figure more of your idea out.
by Syovere
Thu Sep 29, 2022 4:56 am
Forum: Addons
Topic: Acid Trees for Archmage
Replies: 22
Views: 28909

Re: Acid Trees for Archmage

Just wanted to say I'm still loving this. Very nice area coverage and some pretty handy support effects, but tricky to rely on as sole damage. Though, Burning Prison (Elementist, Acid/Cold) seems really potent thanks to the total iceblock penetration. Also, if you wanted to make an acid mage NPC typ...
by Syovere
Mon Sep 26, 2022 3:21 pm
Forum: Addons
Topic: Inferno Race Pack
Replies: 103
Views: 463726

Re: Inferno Race Pack

So with all the updates, and the new vampire varieties, would this update be a... revamp?

Already downloaded, will fiddle with the new stuff after work.
by Syovere
Tue Mar 15, 2022 10:41 pm
Forum: Addons
Topic: Deathknight v1.8 - Hybrid Necrotic Melee
Replies: 116
Views: 243923

Re: Deathknight v1.8 - Hybrid Necrotic Melee

1.7 updated how status effects were handled. Any mod with new status effects made before 1.7 broke. This one's probably on the list.
by Syovere
Thu Sep 02, 2021 3:12 am
Forum: Addons
Topic: Acid Trees for Archmage
Replies: 22
Views: 28909

Re: Acid Trees for Archmage

Well that's not gone well. Friggin' bears. Acid trees are amazing for wiping out hordes, and the secondary support functions are quite nice. Burning Prison is also nasty for nailing down rares if you get the Freeze to stick. This was surprisingly finicky, but in hindsight I bet dropping Glacial Vap...
by Syovere
Tue Aug 31, 2021 9:15 am
Forum: Addons
Topic: Acid Trees for Archmage
Replies: 22
Views: 28909

Re: Acid Trees for Archmage

Always enjoyed having this addon active, but 1.7 seems to have broken it with how it handled effect code. Hopefully it's an easy fix.
by Syovere
Thu Aug 26, 2021 3:39 am
Forum: Addons
Topic: Hammer of Urk'Rok Campaign
Replies: 29
Views: 252292

Re: Hammer of Urk'Rok Campaign

So, campaign complete. . Some thoughts: 1. Did every single Thalore really need the ability to summon treants? because unholy - is that annoying after a while. 2. Speaking of treehuggers, that one at the end of the Invaded Fearscape. If you don't have some way to reduce healmod, that fight's a basta...