Search found 41 matches
Re: Gnomes
I believe from the phrasing what was meant is that if they get a golem (from being an Alchemist for example), they have a special one.
- Fri Mar 15, 2024 3:05 am
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 10
- Views: 8557
Re: [v1.7.0+] Chat/Quest Tweaks
Honestly, I'd thought the Temporal Warden being unseen at Daikara was intentional, since at least the first time(s) you do that you've never seen any others or had access to any (non-addon) chronomancy class.
Still love seeing these little polish things though.
Still love seeing these little polish things though.
- Sat Oct 28, 2023 4:30 pm
- Forum: Addons
- Topic: Umbral Incantor Evolution for Shadowblade
- Replies: 6
- Views: 14382
Re: Umbral Incantor Evolution for Shadowblade
Yeah, and it's showing up in Steam itself for me now. Must've been a temporary Steam hiccup; even a search wasn't pulling it up before.
- Sat Oct 28, 2023 1:03 am
- Forum: Addons
- Topic: Umbral Incantor Evolution for Shadowblade
- Replies: 6
- Views: 14382
- Tue Sep 26, 2023 10:45 pm
- Forum: Addons
- Topic: [v1.7.0+] Mirrorblade Tweaks
- Replies: 4
- Views: 5139
Re: [v1.7.0+] Mirrorblade Tweaks
Possibly a dumb question but does this addon require also using Mirrorblade itself or is the class included?
- Fri Sep 01, 2023 10:28 pm
- Forum: Addons
- Topic: White Monk - A Warrior Subclass
- Replies: 142
- Views: 1021967
Re: White Monk - A Warrior Subclass
I like both the meta-idea (different schools/paths) and the individual concepts. You'll want to do a text pass though, you consistently spelled Twilight wrong. Sorry, English student and aspiring editor. To that end, if you like I'd be happy to give any of your mods a once-over for proofreading and ...
- Wed Mar 08, 2023 6:24 am
- Forum: Addons
- Topic: [1.7.0] Faetouched Collection v1.3.2 "Mistbound Mistcellany"
- Replies: 57
- Views: 109479
Re: [1.7.0] Faetouched Collection v1.3.2 "Mistbound Mistcellany"
Got the blinking black screen in the Bearscape, this is the only mod specifically cited though I naturally can't rule out oddball mod conflicts. (still love the mod though, keep up the great work! Caprice is a very interesting resource mechanically.) Lua Error: /mod/class/uiset/Minimalist.lua:1161: ...
- Fri Oct 07, 2022 4:26 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 603447
Re: Arcanum Class Pack v2.3
When using Rune Strike with a bow, nothing happens. At long range, it just doesn't fire at all. At melee range, the talent "fires" and goes on cooldown, but there's no effect whatsoever.
I know it's been a while but, always liked your mods.
I know it's been a while but, always liked your mods.
- Tue Oct 04, 2022 10:07 pm
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598096
Re: astralInferno's Celestial Oddities (Class Pack)
Ooh, that kind of temporal fuckery is always fun. Reminds me of my old concept for a temporal/steam class, the Anachronist. Their big attacks involved summoning guns from the future.
No pressure, but I hope you're able to figure more of your idea out.
No pressure, but I hope you're able to figure more of your idea out.
- Thu Sep 29, 2022 4:56 am
- Forum: Addons
- Topic: Acid Trees for Archmage
- Replies: 22
- Views: 28909
Re: Acid Trees for Archmage
Just wanted to say I'm still loving this. Very nice area coverage and some pretty handy support effects, but tricky to rely on as sole damage. Though, Burning Prison (Elementist, Acid/Cold) seems really potent thanks to the total iceblock penetration. Also, if you wanted to make an acid mage NPC typ...
- Mon Sep 26, 2022 3:21 pm
- Forum: Addons
- Topic: Inferno Race Pack
- Replies: 103
- Views: 463726
Re: Inferno Race Pack
So with all the updates, and the new vampire varieties, would this update be a... revamp?
Already downloaded, will fiddle with the new stuff after work.
Already downloaded, will fiddle with the new stuff after work.
- Tue Mar 15, 2022 10:41 pm
- Forum: Addons
- Topic: Deathknight v1.8 - Hybrid Necrotic Melee
- Replies: 116
- Views: 243923
Re: Deathknight v1.8 - Hybrid Necrotic Melee
1.7 updated how status effects were handled. Any mod with new status effects made before 1.7 broke. This one's probably on the list.
- Thu Sep 02, 2021 3:12 am
- Forum: Addons
- Topic: Acid Trees for Archmage
- Replies: 22
- Views: 28909
Re: Acid Trees for Archmage
Well that's not gone well. Friggin' bears. Acid trees are amazing for wiping out hordes, and the secondary support functions are quite nice. Burning Prison is also nasty for nailing down rares if you get the Freeze to stick. This was surprisingly finicky, but in hindsight I bet dropping Glacial Vap...
- Tue Aug 31, 2021 9:15 am
- Forum: Addons
- Topic: Acid Trees for Archmage
- Replies: 22
- Views: 28909
Re: Acid Trees for Archmage
Always enjoyed having this addon active, but 1.7 seems to have broken it with how it handled effect code. Hopefully it's an easy fix.
- Thu Aug 26, 2021 3:39 am
- Forum: Addons
- Topic: Hammer of Urk'Rok Campaign
- Replies: 29
- Views: 252292
Re: Hammer of Urk'Rok Campaign
So, campaign complete. . Some thoughts: 1. Did every single Thalore really need the ability to summon treants? because unholy - is that annoying after a while. 2. Speaking of treehuggers, that one at the end of the Invaded Fearscape. If you don't have some way to reduce healmod, that fight's a basta...