Search found 24 matches

by sixteenmiles
Thu Sep 11, 2025 3:02 pm
Forum: Metaclass: Adventurers
Topic: ToME Autobattler
Replies: 5
Views: 3595

Re: ToME Autobattler

I managed to push the AI through Nightmare: Psionic in Nightmare, Level 50 Dwarf Adventurer . Lampreys-for-days on discord suggested adding in Furnace and Gestalt to the build I was running and that helped it. I'm going to switch to trying to push it through insane now, but I don't know if that's po...
by sixteenmiles
Mon Aug 25, 2025 9:02 am
Forum: Metaclass: Adventurers
Topic: ToME Autobattler
Replies: 5
Views: 3595

Re: ToME Autobattler

I'm really glad you used my addon Yo, thanks for making it. It’s a lot of fun. I'm baffled at the use of Bloodthirst lev 4 ability Unstoppable. I never used it really, and I wonder what is the benefit if you try to never go under 60% Health. Yeah. I didn’t actually expect to win with this. Every ti...
by sixteenmiles
Mon Aug 25, 2025 8:52 am
Forum: Metaclass: Adventurers
Topic: ToME Autobattler
Replies: 5
Views: 3595

Re: ToME Autobattler

Well, the author of that addon (or one of the addons in the associated fork tree, I think) apparently had some success with this build , based on bump attacking, stealth as a gap closer, and limiting the number of "buttons" available to the AI. Can't tell from the thread whether it would ...
by sixteenmiles
Sat Aug 09, 2025 2:22 pm
Forum: Metaclass: Adventurers
Topic: ToME Autobattler
Replies: 5
Views: 3595

ToME Autobattler

A while ago I came across this addon called Player AIoo: idle ToME on the workshop, and I wondered if it was possible to make a build that could complete the game from turn 1 all the way up to sealing the portal at the top of high peak using only this addon. In other words, never controlling your ow...
by sixteenmiles
Sat Nov 09, 2024 9:33 am
Forum: Metaclass: Adventurers
Topic: Return of the Auramancer (Don't read this thread)
Replies: 4
Views: 8045

Re: Return of the Auramancer (Don't read this thread)

Nyurrrgh, I've already got too many characters going as it is… :? Virulent Disease is tempting, but it only triggers "[w]henever you deal non-disease blight damage" — and how would an auramancer deal non-disease blight damage? [sound F/X: source diving] Overkill or Abyssal Shield, maybe, ...
by sixteenmiles
Sat Nov 09, 2024 9:24 am
Forum: Metaclass: Adventurers
Topic: Return of the Auramancer (Don't read this thread)
Replies: 4
Views: 8045

Re: Return of the Auramancer (Don't read this thread)

Nyurrrgh, I've already got too many characters going as it is… :? Would Displacement Shield be allowed? It's an activated talent, but it doesn't do damage itself; it just confers a temporary effect that does pseudo-retaliation damage. There’s a line somewhere. I meant to mention it but I forgot whe...
by sixteenmiles
Fri Nov 08, 2024 2:45 pm
Forum: Metaclass: Adventurers
Topic: Return of the Auramancer (Don't read this thread)
Replies: 4
Views: 8045

Return of the Auramancer (Don't read this thread)

This is not a real build. This is a pointless thread. Do you like pushing buttons? Do you like having lots of talents to use with the utility to handle any situation that the game can throw at you? Do you like well constructed optimal builds created by people with in-depth knowledge of the game and...
by sixteenmiles
Mon Nov 04, 2024 6:29 pm
Forum: Metaclass: Adventurers
Topic: What are some of your favourite combos?
Replies: 3
Views: 4522

Re: What are some of your favourite combos?

Hmm, now that I re-read the list, Delmuir's Doomed build also had shadows as part of its offense/defense, didn't it? I wonder if you could get an "all-minions" build working — shadows, temporal hounds… would ghouls or skeletons count? I feel like I'm forgetting something… oh yeah, you can...
by sixteenmiles
Sat Oct 19, 2024 8:53 am
Forum: Metaclass: Adventurers
Topic: What are some of your favourite combos?
Replies: 3
Views: 4522

What are some of your favourite combos?

hey,

i haven't been playing for a while but i'm getting back into the adventurer life. a lot of the stuff in this forum is out of date. what's everyone's new favourite adventurer combos?
by sixteenmiles
Thu Nov 26, 2020 9:16 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 22724

Re: Death of the Auramancer [Nightmare 1.7.2]

Thanks for the suggestion! Until I finish on Insane, I'm not personally playing with any addons, but something to look at later, or for anyone else who plays the build.
by sixteenmiles
Sun Nov 15, 2020 3:39 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 22724

Re: Death of the Auramancer [Nightmare 1.7.2]

Some notes from standing at a test dummy for a couple of hours today, just in case anyone wanted to try a variation of this build and didn't want to repeat the work (I'm sure someone has done this before, but I didn't see it anywhere). Test conditions: Zero gear. 1 Mindstar in main and offhand. Test...
by sixteenmiles
Sun Nov 15, 2020 12:35 am
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 22724

Re: Death of the Auramancer [Nightmare 1.7.2]

Dumping this here: Whirling Death the Level 50 Cornac Adventurer [Nightmare 1.7.2] I went in to test Scoundrel and Poisons with Mech Arms and ended up just going all the way through. I uh... I'm pretty sure Scoundrel and Poisons is not good, but I wanted to do my due diligence and make sure I tried ...
by sixteenmiles
Sat Nov 14, 2020 10:27 am
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 22724

Re: Death of the Auramancer [Nightmare 1.7.2]

Hi! It might be helpful: mechanical arms & beyond the flesh hits also procs on-melee-hit things, like Arcance Combat or Arcane Destruction. These are not auras, but basically passive damage and free spell on hit. But this way you have to skip the Anti-magic tree. That's fine, I only took anti-m...
by sixteenmiles
Fri Nov 13, 2020 9:00 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 22724

Re: Death of the Auramancer [Nightmare 1.7.2]

Wow, this ended up going in a very different direction, very cool. When I have some time I might try out the original concept I had proposed and see if I can figure out what the problem is and how to make it more robust. I think once it gets off the ground (probably around level 20 or so) it will b...
by sixteenmiles
Fri Nov 13, 2020 2:34 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 22724

Re: Death of the Auramancer [Nightmare 1.7.2]

Quick update after talking with Tradewind Rider on Discord. I took this into dev mode and got a few insights. Projection Auras do not apply to mindstar strikes from Mechanical Arms, which means those 10 points in Projection were essentially wasted (you could put a mindstar in there for the aura, but...