Search found 20 matches

by sixteenmiles
Sat Nov 09, 2024 9:33 am
Forum: Metaclass: Adventurers
Topic: Return of the Auramancer (Don't read this thread)
Replies: 4
Views: 7067

Re: Return of the Auramancer (Don't read this thread)

Nyurrrgh, I've already got too many characters going as it is… :? Virulent Disease is tempting, but it only triggers "[w]henever you deal non-disease blight damage" — and how would an auramancer deal non-disease blight damage? [sound F/X: source diving] Overkill or Abyssal Shield, maybe, ...
by sixteenmiles
Sat Nov 09, 2024 9:24 am
Forum: Metaclass: Adventurers
Topic: Return of the Auramancer (Don't read this thread)
Replies: 4
Views: 7067

Re: Return of the Auramancer (Don't read this thread)

Nyurrrgh, I've already got too many characters going as it is… :? Would Displacement Shield be allowed? It's an activated talent, but it doesn't do damage itself; it just confers a temporary effect that does pseudo-retaliation damage. There’s a line somewhere. I meant to mention it but I forgot whe...
by sixteenmiles
Fri Nov 08, 2024 2:45 pm
Forum: Metaclass: Adventurers
Topic: Return of the Auramancer (Don't read this thread)
Replies: 4
Views: 7067

Return of the Auramancer (Don't read this thread)

This is not a real build. This is a pointless thread. Do you like pushing buttons? Do you like having lots of talents to use with the utility to handle any situation that the game can throw at you? Do you like well constructed optimal builds created by people with in-depth knowledge of the game and...
by sixteenmiles
Mon Nov 04, 2024 6:29 pm
Forum: Metaclass: Adventurers
Topic: What are some of your favourite combos?
Replies: 3
Views: 3824

Re: What are some of your favourite combos?

Hmm, now that I re-read the list, Delmuir's Doomed build also had shadows as part of its offense/defense, didn't it? I wonder if you could get an "all-minions" build working — shadows, temporal hounds… would ghouls or skeletons count? I feel like I'm forgetting something… oh yeah, you can...
by sixteenmiles
Sat Oct 19, 2024 8:53 am
Forum: Metaclass: Adventurers
Topic: What are some of your favourite combos?
Replies: 3
Views: 3824

What are some of your favourite combos?

hey,

i haven't been playing for a while but i'm getting back into the adventurer life. a lot of the stuff in this forum is out of date. what's everyone's new favourite adventurer combos?
by sixteenmiles
Thu Nov 26, 2020 9:16 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Re: Death of the Auramancer [Nightmare 1.7.2]

Thanks for the suggestion! Until I finish on Insane, I'm not personally playing with any addons, but something to look at later, or for anyone else who plays the build.
by sixteenmiles
Sun Nov 15, 2020 3:39 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Re: Death of the Auramancer [Nightmare 1.7.2]

Some notes from standing at a test dummy for a couple of hours today, just in case anyone wanted to try a variation of this build and didn't want to repeat the work (I'm sure someone has done this before, but I didn't see it anywhere). Test conditions: Zero gear. 1 Mindstar in main and offhand. Test...
by sixteenmiles
Sun Nov 15, 2020 12:35 am
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Re: Death of the Auramancer [Nightmare 1.7.2]

Dumping this here: Whirling Death the Level 50 Cornac Adventurer [Nightmare 1.7.2] I went in to test Scoundrel and Poisons with Mech Arms and ended up just going all the way through. I uh... I'm pretty sure Scoundrel and Poisons is not good, but I wanted to do my due diligence and make sure I tried ...
by sixteenmiles
Sat Nov 14, 2020 10:27 am
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Re: Death of the Auramancer [Nightmare 1.7.2]

Hi! It might be helpful: mechanical arms & beyond the flesh hits also procs on-melee-hit things, like Arcance Combat or Arcane Destruction. These are not auras, but basically passive damage and free spell on hit. But this way you have to skip the Anti-magic tree. That's fine, I only took anti-m...
by sixteenmiles
Fri Nov 13, 2020 9:00 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Re: Death of the Auramancer [Nightmare 1.7.2]

Wow, this ended up going in a very different direction, very cool. When I have some time I might try out the original concept I had proposed and see if I can figure out what the problem is and how to make it more robust. I think once it gets off the ground (probably around level 20 or so) it will b...
by sixteenmiles
Fri Nov 13, 2020 2:34 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Re: Death of the Auramancer [Nightmare 1.7.2]

Quick update after talking with Tradewind Rider on Discord. I took this into dev mode and got a few insights. Projection Auras do not apply to mindstar strikes from Mechanical Arms, which means those 10 points in Projection were essentially wasted (you could put a mindstar in there for the aura, but...
by sixteenmiles
Fri Nov 13, 2020 2:11 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Re: Death of the Auramancer [Nightmare 1.7.2]

Thanks for the post! I wouldn't have thought of Melting Point for an auramancer; that's a fascinating idea. As an aside: if Mechanical Arms and Shadows feel enough like auramancy to you, you might also want to look into Artillery. Thanks. Melting Point turned out to be one of the things that carrie...
by sixteenmiles
Fri Nov 13, 2020 12:31 pm
Forum: Metaclass: Adventurers
Topic: Death of the Auramancer [Nightmare 1.7.2]
Replies: 15
Views: 21472

Death of the Auramancer [Nightmare 1.7.2]

I need to take a little break from the game after this, but I wanted to do a write-up for this character since it was probably the most fun I’ve had in-game so far. This is not a build guide, but I’m writing it up in detail in hope that some person smarter than me can help me tune this build to be a...
by sixteenmiles
Fri Nov 06, 2020 11:26 pm
Forum: Metaclass: Adventurers
Topic: Need help brainstorming a dumb idea.
Replies: 4
Views: 10780

Re: Need help brainstorming a dumb idea.

There's a bit of tension between "I want to clear the whole screen in a couple casts" vs auramancer, and the latter probably scales better later into the game. Illuminate+Torture souls isn't going to clear the screen once you get into the later game, and both have long cds. Without Tortur...
by sixteenmiles
Fri Nov 06, 2020 11:13 am
Forum: Metaclass: Adventurers
Topic: Need help brainstorming a dumb idea.
Replies: 4
Views: 10780

Need help brainstorming a dumb idea.

Okay, I've been working on a dumb idea. I don't really know how viable it is in the long-run, and I don't care *too much* about it being the most optimal, but in the few runs I tried, it was pretty fun. I just think, I'm probably not the smartest person and I bet there are improvements that can be m...