Search found 75 matches
- Sat Jan 02, 2021 1:17 pm
- Forum: Ideas
- Topic: A few UI suggestions
- Replies: 2
- Views: 2480
Re: A few UI suggestions
First is the tooltips of monsters. Too often, they're too big to fit on the screen, and the scrolling down thing takes forever. I'd like a button to instantly scroll, or an option to set the scrolling delay or something of the sort. [sound F/X: source diving] …Interesting. Apparently you're suppose...
- Sat Jan 02, 2021 1:00 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Spell Feedback from own demon
- Replies: 2
- Views: 1620
Re: [1.7.2] Spell Feedback from own demon
Overkill also hurts escorts so I think this is working as intended. It's not even the most egregious example of AOE hurting your own summons, see Stonewarden. I feel that if this is to be changed it's not going to be to address Demo by itself, but all the older classes whose AOE hurt allies. The ex...
- Wed Dec 30, 2020 10:05 am
- Forum: Ideas
- Topic: A few UI suggestions
- Replies: 2
- Views: 2480
A few UI suggestions
Small stuff that bothered me after playing a bunch so figured I'd make a suggestion post. First is the tooltips of monsters. Too often, they're too big to fit on the screen, and the scrolling down thing takes forever. I'd like a button to instantly scroll, or an option to set the scrolling delay or ...
- Fri Dec 18, 2020 8:35 am
- Forum: General Discussion
- Topic: Tips on surviving the Maggot?
- Replies: 3
- Views: 3256
Re: Tips on surviving the Maggot?
Some classes can do it right away. Partly RNG dependant if you get some gear upgrades on the way or not. The boss doesn't really heal much so guerilla warfare style combat can work too(attack a few turns, then run away, make sure you can remove bone grab though and you'd want a better tool than the ...
- Sun Dec 13, 2020 12:36 pm
- Forum: Dumb Questions
- Topic: 1.7 question (escorts)
- Replies: 1
- Views: 1950
Re: 1.7 question (escorts)
RNG, I get them some chars, don't get them others, same as before.
- Sat Dec 12, 2020 2:49 am
- Forum: Bugs Archive
- Topic: [1.7.2] Arcane items working with antimagic from inventory
- Replies: 2
- Views: 1435
Re: [1.7.2] Arcane items working with antimagic from invento
this probably means that swift hands will allow you to use items like zemykks' hourglass and morrigor if you're antimagic though, in the latter case, you'd need to use it to get an talent first No it doesn't, Swift Hands uses different code, or at least double checks for antimagic. First you can't ...
- Fri Dec 11, 2020 12:55 am
- Forum: Bugs Archive
- Topic: [1.7.2] Arcane items working with antimagic from inventory
- Replies: 2
- Views: 1435
[1.7.2] Arcane items working with antimagic from inventory
Title was too short to fully explain what I mean, but basically when antimagic, you can use arcane items that are useable from inventory with this bug, even though you can't normally. I'm talking about items like Burning Star, Rod of Entropy and Gwai's Burninator(might be some others but that's the ...
- Tue Dec 08, 2020 5:39 am
- Forum: Bugs Archive
- Topic: [1.7.2] Craftsman's Eye blindfight bonus doesn't work
- Replies: 0
- Views: 1091
[1.7.2] Craftsman's Eye blindfight bonus doesn't work
In the Blacksmith tinker category, Craftsman's Eye says it should provide the blindfight bonus(no penalty against invis/stealth enemies) at rank 5. However checking the code, there's not a single mention of this(unlike the other 2 which do provide the size and fireburn immunity), and after some test...
- Thu Dec 03, 2020 11:24 pm
- Forum: Dumb Questions
- Topic: Trying to understand summoner and equilibrium
- Replies: 3
- Views: 1869
Re: Trying to understand summoner and equilibrium
I'm not really sure what you are seeing here, as Meditation decreases Equilibrium and summoning increases Equilibrium. Equilibrium is a negate resource, in that its perfect state is 0, and using it causes it to increase. Increased Equilibrium indicates that you are straining your connection with Na...
- Tue Dec 01, 2020 5:45 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Accelerate has mismatched radius
- Replies: 1
- Views: 822
Re: [1.7.2] Accelerate has mismatched radius
The code says it's radius 4, so yeah seems the tooltip wasn't updated at some point.trungaczne wrote:Cultist of Entropy's accelerate ability has 7 radius in the description but doesn't affect creatures outside of 2-3 range
- Tue Dec 01, 2020 5:41 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Abyssal shield and logs
- Replies: 3
- Views: 1355
Re: [1.7.2] Abyssal shield and logs
Technically it's the ashes of urok dlc and too be fair, not sure if it can be considered as a bug. But here it goes: * From the talent description, it seems Abyssal shield should act as flat damage reduction (?) * The damage reduction does not appear in the game log * Vim is being drained upon taki...
- Mon Nov 30, 2020 7:39 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Adept doesn't update passives when it's picked up
- Replies: 4
- Views: 10767
[1.7.2] Adept doesn't update passives when it's picked up
Ok so this is a pretty annoying bug but basically when you pick up Adept, it doesn't update passives. Any scaling part in a passive that increases with talent level will only be updated if you assign or remove a point from it after taking adept(there's some that I think work properly but I assume it...
- Mon Nov 30, 2020 4:19 pm
- Forum: Dumb Questions
- Topic: Item Vault not spawning
- Replies: 2
- Views: 1747
Re: Item Vault not spawning
The last two chars I've played didn't have the Item Vault Room spawn. Both chars where Addon classes. It just takes a very long time for me to reach the Sher'Tul Fortress on my slow Pc, so it's a pain to roll another char to test which addon is at fault. I was hoping that someone could have a look ...
- Fri Nov 27, 2020 3:38 pm
- Forum: Ideas
- Topic: legacy of the naloren only sucks because its hard to get
- Replies: 7
- Views: 7610
Re: legacy of the naloren only sucks because its hard to get
are you aware that taking the prodigy, with or without a warrior escort, lets you get base level 10 exotic mastery by level 50? with 1.3 base mastery and the trident, thats 1.6 mastery, which means level 16 exotic mastery at level 50 and thats really good the main draw of the prodigy isn't the weap...
- Fri Nov 27, 2020 2:29 pm
- Forum: Bugs Archive
- Topic: Demonologist bugged talent Doom Concordat
- Replies: 1
- Views: 1799
Re: Demonologist bugged talent Doom Concordat
Doom Concordat doesn't seem to heal demon seeds once you hit lvl 50. At least I think that's the case when I noticed none of my seeds were reviving It only rezes seeds that are not equipped currently, it'll be fixed next patch, until then you just unequip a seed and kill something to rez it, then y...