Search found 35 matches
- Mon Apr 07, 2025 9:51 pm
- Forum: Bugs
- Topic: [1.7.4] Corrupt Light demon seed duration
- Replies: 1
- Views: 4107
Re: [1.7.4] Corrupt Light demon seed duration
Bumping this report since the bug is still present in the game.
- Thu Nov 24, 2022 11:05 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2133721
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
I get an error when an escort reaches the escape point, pointplandialog.lua
attempt to index field 'escort_rewards' a nil value. While I am not 100% sure your mod is responsible, it did not happen yesterday and your mod updated.
- Wed Jul 20, 2022 8:32 am
- Forum: Addons
- Topic: [v1.7.0+] Another Wardens Call Fix
- Replies: 0
- Views: 2778
[v1.7.0+] Another Wardens Call Fix
I modified tradewind_rider's "Wardens Call fix" addon to be a bit closer to the original functionality of warden's call. In particular relevant for adventurer builds. In particular, I changed: - weapon swapping is managed better, so that you always have your original weapon set equipped af...
- Sat Jul 16, 2022 2:12 pm
- Forum: Bugs
- Topic: [1.7.4] Shadowstrike reduces crit damage
- Replies: 0
- Views: 2739
[1.7.4] Shadowstrike reduces crit damage
For some reason the code for increasing crit damage when unseen form shadowstrike is inside the crit damage reduction code from ignore_direct_crits. This causes the crit damage to go down with unseen_crit. Example: Base damage 100, crit_power 2 -> dam = 200 unseen_crit = 0.0, ignore_direct_crits = 0...
- Wed Jul 13, 2022 6:42 pm
- Forum: Bugs
- Topic: [1.7.4] Temporal clones
- Replies: 1
- Views: 1318
[1.7.4] Temporal clones
I have(had?) an adventurer built using Warden's Call. The game first became somewhat more unresponsive, and I now had the following error while traveling/using the Orb of Many Ways: [Identify] Orb of Many Ways true Registering on level load wilderness-1 function: 0x38a55660 table: 0x341bc810 stack t...
- Sat Aug 14, 2021 5:51 pm
- Forum: Bugs
- Topic: [1.7.4] Mirror Image and Spell Procs
- Replies: 0
- Views: 3074
[1.7.4] Mirror Image and Spell Procs
A Mirror Image will copy the golem eye beams from prothotipes prismatic eye but cast them at caster level as far as I can tell, meaning level 0, dealing single digit damage.
I haven't tested with other spell procs, but probably it is the same issue.
I haven't tested with other spell procs, but probably it is the same issue.
- Sat Aug 14, 2021 7:41 am
- Forum: Bugs Archive
- Topic: [1.7.4] Paradox Mage braid damage can kill AAD
- Replies: 1
- Views: 8088
[1.7.4] Paradox Mage braid damage can kill AAD
As the title says, one (or two with redux) arcane amplification drones can be braided with enemies, and the shared braid damage can kill arcane amplification drones, even though they are otherwise immune to damage.
- Thu Jul 22, 2021 8:00 am
- Forum: Bugs
- Topic: [1.7.4] Outside of vault is no-teleport
- Replies: 0
- Views: 3251
[1.7.4] Outside of vault is no-teleport
At least some vaults have a no-teleport zone on their outside. I just encountered and verified this with the small vault which has a pickaxe outside the door and a bunch of infusions inside. You cannot teleport onto a tile directly surrounding it or the tile in front of the door. You can teleport aw...
- Thu Jul 22, 2021 7:39 am
- Forum: Bugs
- Topic: [1.7.4] Obliterating Smash armor reduction
- Replies: 0
- Views: 3362
[1.7.4] Obliterating Smash armor reduction
With level 5 obliterating smash should reduce armor, but you need a level larger than 5: if self:getTalentLevel(t) > 5 then target:setEffect(target.EFF_SUNDER_ARMOUR, 5, {apply_power=self:combatPhysicalpower(),src=self, power= t.getSunder(self, t)}) end Irrelevant for Doombringers, but for a Wandere...
- Wed Nov 18, 2020 1:30 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Flamethrower with psifighting causes lua bug
- Replies: 0
- Views: 3463
[1.7.2] Flamethrower with psifighting causes lua bug
If you psi-wield a steamgun with longer range than the steamgun in your main hand and use flamethrower/flamejet when a target is inside the longer range, but outside the shorter, a lua exception appears, mention that target is a nil value. After that, you wont be able to target any ranged ability un...
- Tue Nov 17, 2020 11:21 am
- Forum: Addons
- Topic: Much More Adventurous v1.2.1
- Replies: 5
- Views: 9949
Re: Much More Adventurous v1.2.1
Another comment, combat training is not learned by default, and 50 gold to buy it is quite a lot early game. Also, alternate starts like Doomelf are very hard as a melee build without accuracy + weapon training.
- Sun Nov 15, 2020 8:48 pm
- Forum: Addons
- Topic: Much More Adventurous v1.2.1
- Replies: 5
- Views: 9949
Re: Much More Adventurous v1.2.1
I was playing around with this and noticed that you cannot use the archmage class evolution talents. Technomancy does not work because you cannot craft an arcane dynamo, Thaumaturgy because the wide_beam flag isn't set.
But a fun addon to do silly things.
But a fun addon to do silly things.
- Sat Nov 14, 2020 3:26 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Assault Chassis Tail Weapon bugged
- Replies: 0
- Views: 3414
[1.7.2] Assault Chassis Tail Weapon bugged
Tail attacks from: Overrun, Defensive Protocol, Pincer Strike(the talent, the effect is not bugged) use
tail = {hasTailWeapon(self, "steamsaw")}
The extra {} brackets cause the above tail attacks to not use the equipped tail saw properly, as far as I can tell.
tail = {hasTailWeapon(self, "steamsaw")}
The extra {} brackets cause the above tail attacks to not use the equipped tail saw properly, as far as I can tell.
- Sun Nov 08, 2020 9:23 am
- Forum: Bugs Archive
- Topic: [1.7.2] Demon Seed Fiery Portal wont swap with creature
- Replies: 0
- Views: 3291
[1.7.2] Demon Seed Fiery Portal wont swap with creature
I tried to cast Fiery Portal targeting the spot under a creature, expecting to swap with it. However, it wouldn't let me cast. Walking or teleporting onto one end of the linked portals will swap me with a creature on the other end as expected.
- Sat Nov 07, 2020 3:13 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Disengage can teleport through walls
- Replies: 0
- Views: 3611
[1.7.2] Disengage can teleport through walls
In certain situations it is possible to disengage through or even into walls. If the situation is like this: m@_#_, with m some monster, and # a wall, then the visual targeting will turn red at the wall, but if you nevertheless click on the space behind the wall you will be teleported there. Can als...