Search found 35 matches

by Horken
Mon Apr 07, 2025 9:51 pm
Forum: Bugs
Topic: [1.7.4] Corrupt Light demon seed duration
Replies: 1
Views: 4107

Re: [1.7.4] Corrupt Light demon seed duration

Bumping this report since the bug is still present in the game.
by Horken
Thu Nov 24, 2022 11:05 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2133721

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

I get an error when an escort reaches the escape point, pointplandialog.lua:2104: attempt to index field 'escort_rewards' a nil value. While I am not 100% sure your mod is responsible, it did not happen yesterday and your mod updated.
by Horken
Wed Jul 20, 2022 8:32 am
Forum: Addons
Topic: [v1.7.0+] Another Wardens Call Fix
Replies: 0
Views: 2778

[v1.7.0+] Another Wardens Call Fix

I modified tradewind_rider's "Wardens Call fix" addon to be a bit closer to the original functionality of warden's call. In particular relevant for adventurer builds. In particular, I changed: - weapon swapping is managed better, so that you always have your original weapon set equipped af...
by Horken
Sat Jul 16, 2022 2:12 pm
Forum: Bugs
Topic: [1.7.4] Shadowstrike reduces crit damage
Replies: 0
Views: 2739

[1.7.4] Shadowstrike reduces crit damage

For some reason the code for increasing crit damage when unseen form shadowstrike is inside the crit damage reduction code from ignore_direct_crits. This causes the crit damage to go down with unseen_crit. Example: Base damage 100, crit_power 2 -> dam = 200 unseen_crit = 0.0, ignore_direct_crits = 0...
by Horken
Wed Jul 13, 2022 6:42 pm
Forum: Bugs
Topic: [1.7.4] Temporal clones
Replies: 1
Views: 1318

[1.7.4] Temporal clones

I have(had?) an adventurer built using Warden's Call. The game first became somewhat more unresponsive, and I now had the following error while traveling/using the Orb of Many Ways: [Identify] Orb of Many Ways true Registering on level load wilderness-1 function: 0x38a55660 table: 0x341bc810 stack t...
by Horken
Sat Aug 14, 2021 5:51 pm
Forum: Bugs
Topic: [1.7.4] Mirror Image and Spell Procs
Replies: 0
Views: 3074

[1.7.4] Mirror Image and Spell Procs

A Mirror Image will copy the golem eye beams from prothotipes prismatic eye but cast them at caster level as far as I can tell, meaning level 0, dealing single digit damage.
I haven't tested with other spell procs, but probably it is the same issue.
by Horken
Sat Aug 14, 2021 7:41 am
Forum: Bugs Archive
Topic: [1.7.4] Paradox Mage braid damage can kill AAD
Replies: 1
Views: 8088

[1.7.4] Paradox Mage braid damage can kill AAD

As the title says, one (or two with redux) arcane amplification drones can be braided with enemies, and the shared braid damage can kill arcane amplification drones, even though they are otherwise immune to damage.
by Horken
Thu Jul 22, 2021 8:00 am
Forum: Bugs
Topic: [1.7.4] Outside of vault is no-teleport
Replies: 0
Views: 3251

[1.7.4] Outside of vault is no-teleport

At least some vaults have a no-teleport zone on their outside. I just encountered and verified this with the small vault which has a pickaxe outside the door and a bunch of infusions inside. You cannot teleport onto a tile directly surrounding it or the tile in front of the door. You can teleport aw...
by Horken
Thu Jul 22, 2021 7:39 am
Forum: Bugs
Topic: [1.7.4] Obliterating Smash armor reduction
Replies: 0
Views: 3362

[1.7.4] Obliterating Smash armor reduction

With level 5 obliterating smash should reduce armor, but you need a level larger than 5: if self:getTalentLevel(t) > 5 then target:setEffect(target.EFF_SUNDER_ARMOUR, 5, {apply_power=self:combatPhysicalpower(),src=self, power= t.getSunder(self, t)}) end Irrelevant for Doombringers, but for a Wandere...
by Horken
Wed Nov 18, 2020 1:30 pm
Forum: Bugs Archive
Topic: [1.7.2] Flamethrower with psifighting causes lua bug
Replies: 0
Views: 3463

[1.7.2] Flamethrower with psifighting causes lua bug

If you psi-wield a steamgun with longer range than the steamgun in your main hand and use flamethrower/flamejet when a target is inside the longer range, but outside the shorter, a lua exception appears, mention that target is a nil value. After that, you wont be able to target any ranged ability un...
by Horken
Tue Nov 17, 2020 11:21 am
Forum: Addons
Topic: Much More Adventurous v1.2.1
Replies: 5
Views: 9949

Re: Much More Adventurous v1.2.1

Another comment, combat training is not learned by default, and 50 gold to buy it is quite a lot early game. Also, alternate starts like Doomelf are very hard as a melee build without accuracy + weapon training.
by Horken
Sun Nov 15, 2020 8:48 pm
Forum: Addons
Topic: Much More Adventurous v1.2.1
Replies: 5
Views: 9949

Re: Much More Adventurous v1.2.1

I was playing around with this and noticed that you cannot use the archmage class evolution talents. Technomancy does not work because you cannot craft an arcane dynamo, Thaumaturgy because the wide_beam flag isn't set.

But a fun addon to do silly things.
by Horken
Sat Nov 14, 2020 3:26 pm
Forum: Bugs Archive
Topic: [1.7.2] Assault Chassis Tail Weapon bugged
Replies: 0
Views: 3414

[1.7.2] Assault Chassis Tail Weapon bugged

Tail attacks from: Overrun, Defensive Protocol, Pincer Strike(the talent, the effect is not bugged) use

tail = {hasTailWeapon(self, "steamsaw")}

The extra {} brackets cause the above tail attacks to not use the equipped tail saw properly, as far as I can tell.
by Horken
Sun Nov 08, 2020 9:23 am
Forum: Bugs Archive
Topic: [1.7.2] Demon Seed Fiery Portal wont swap with creature
Replies: 0
Views: 3291

[1.7.2] Demon Seed Fiery Portal wont swap with creature

I tried to cast Fiery Portal targeting the spot under a creature, expecting to swap with it. However, it wouldn't let me cast. Walking or teleporting onto one end of the linked portals will swap me with a creature on the other end as expected.
by Horken
Sat Nov 07, 2020 3:13 pm
Forum: Bugs Archive
Topic: [1.7.2] Disengage can teleport through walls
Replies: 0
Views: 3611

[1.7.2] Disengage can teleport through walls

In certain situations it is possible to disengage through or even into walls. If the situation is like this: m@_#_, with m some monster, and # a wall, then the visual targeting will turn red at the wall, but if you nevertheless click on the space behind the wall you will be teleported there. Can als...