Here's some random mook in the last dungeon in the orc campaign hitting me for >1700 damage in one turn after 70% phys res and trained reaction.
90% crit chance, 252% crit multiplier, 70% phys pen. This is a mal'eyal campaign end game PC on a mob.
https://imgur.com/a/yEBGVFX
Search found 69 matches
- Sun May 22, 2022 11:50 pm
- Forum: Character Reports
- Topic: Just layer your defense bro
- Replies: 3
- Views: 8027
- Sat Jan 01, 2022 3:46 am
- Forum: Bugs
- Topic: [1.7.4] Krimbul lvl 2 staircase considered entrance
- Replies: 0
- Views: 5252
[1.7.4] Krimbul lvl 2 staircase considered entrance
Normally you can exit a non-entrance area to the previous one even if you have some status effects such as burning. However, Krimbul lvl 2 for whatever reason is considered an entrance and complains that you're exiting to "the wild" when you have such statuses on. It shouldn't be like this...
- Tue Aug 31, 2021 12:19 pm
- Forum: Bugs Archive
- Topic: [1.7.4] Link of Pain can kill AAD
- Replies: 1
- Views: 5591
[1.7.4] Link of Pain can kill AAD
When AAD is the receiver of damage it can die even though it's immune to damage
Just mentioning this since I saw viewtopic.php?f=69&t=52556
Just mentioning this since I saw viewtopic.php?f=69&t=52556
- Mon Aug 30, 2021 10:24 pm
- Forum: Bugs Archive
- Topic: [1.7.4] Shattered Remains bleed ignores cut immunity
- Replies: 1
- Views: 5901
[1.7.4] Shattered Remains bleed ignores cut immunity
Right now it checks "bleed" immunity, which doesn't exist. It can bleed enemies immune to cut such as skeletons.
- Mon Aug 30, 2021 10:03 pm
- Forum: Bugs
- Topic: [1.7.4] Boneyard resurrect pet chance is 100%
- Replies: 0
- Views: 2304
[1.7.4] Boneyard resurrect pet chance is 100%
The getResurrect parameter is unused so it always res a pet (should be based on this param instead)
https://git.net-core.org/tome/t-engine4 ... on.lua#L37
https://git.net-core.org/tome/t-engine4 ... on.lua#L37
- Sun Jul 25, 2021 7:54 pm
- Forum: Bugs
- Topic: [1.7.4] Missing source causing meteoric crash/AAD not working with some talents
- Replies: 0
- Views: 8596
[1.7.4] Missing source causing meteoric crash/AAD not working with some talents
The following talents should trigger the above prodigies but don't because (according to Tradewind_Rider) they are missing the source `talent = t`. This doesn't cover all the classes, but the list should be exhaustive within those classes. Talents not mentioned have been tested to work. Temporal War...
- Sun Jul 04, 2021 2:29 pm
- Forum: Bugs Archive
- Topic: [1.7.4] Infestation description
- Replies: 2
- Views: 5441
Re: [1.7.4] Infestation description
Uh, this is a mistake from myself reading the code, ignore this "bug". It works fine.
- Sat Jul 03, 2021 2:45 pm
- Forum: Bugs Archive
- Topic: [1.7.4] Infestation description
- Replies: 2
- Views: 5441
[1.7.4] Infestation description
Infestation can only proc once per turn, both for the damage reduction and the worm spawning. This isn't mentioned in the description.
- Fri Jul 02, 2021 1:09 pm
- Forum: Bugs
- Topic: [1.7.4] Dread's Mechanical arms description
- Replies: 0
- Views: 926
[1.7.4] Dread's Mechanical arms description
It specifies "with a mindstar attack" but this should be "with an offhand mindstar attack", as it doesn't use the mainhand if there's one. Just for more clarity as getting this on wanderer can cause confusion.
- Fri Jul 02, 2021 12:35 pm
- Forum: Ideas
- Topic: Sun's Vengeance Change
- Replies: 3
- Views: 8100
Re: Sun's Vengeance Change
Why would you nerf this both by halving its damage and making it target a random enemy?
You should have 100% crit late game which is when the talent comes into play so it's very hard to miss.
You should have 100% crit late game which is when the talent comes into play so it's very hard to miss.
- Fri Jul 02, 2021 11:36 am
- Forum: Bugs Archive
- Topic: [1.7.4] Jumpgate does not show increased range by talent level
- Replies: 1
- Views: 6355
[1.7.4] Jumpgate does not show increased range by talent level
Jumpgate's range scales with talent level but neither the regular talent description nor advanced talent description indicate this.
- Tue Jun 29, 2021 9:06 pm
- Forum: Bugs
- Topic: [1.7.4] Agent of the Arena bug
- Replies: 0
- Views: 758
[1.7.4] Agent of the Arena bug
This bug has been around for a long time. If you do enough damage to kill the first gladiator (the sling user) where it stands then it will also kill the other gladiators, completing the quest, even though they seemingly haven't spawned. Sometimes either of the other gladiator will spawn, or in the ...
- Sun Jun 27, 2021 10:35 pm
- Forum: Bugs
- Topic: [1.7.3] Thought-Form: Warrior regularly friendly-firing
- Replies: 3
- Views: 1891
Re: [1.7.3] Thought-Form: Warrior regularly friendly-firing
Presumably zeyphor is using melee to build feedback for the mindstorm tree. In which case the sword & shied thoughform would also do the trick.
- Sun Jun 27, 2021 7:48 pm
- Forum: Character Reports
- Topic: YASD: level 50 insane/RL shalore doomed shadowmancer in HP
- Replies: 3
- Views: 7162
Re: YASD: level 50 insane/RL shalore doomed shadowmancer in HP
RIP, this is why to always eyeball strong melee classes before engaging them (or not to engage them at all). I don't think your armor would have helped here since anything that has flurry typically has access to sizeable APR as well. Your class doesn't have a very good line of defense against melee....
- Fri Jun 25, 2021 6:04 pm
- Forum: Bugs Archive
- Topic: [1.7.3] Heroism chaining
- Replies: 1
- Views: 5272
[1.7.3] Heroism chaining
Originally reported by Tradewind here: viewtopic.php?f=69&t=50663
Discussed fix on discord was to cap the additional duration/die_at bonus probably 100% since that's most intuitive.
Discussed fix on discord was to cap the additional duration/die_at bonus probably 100% since that's most intuitive.