Search found 12 matches

by Agrimley
Mon Jul 26, 2021 4:47 pm
Forum: Bugs
Topic: [1.7.x] Minor: DLC Racial Trees not on Top
Replies: 0
Views: 2084

[1.7.x] Minor: DLC Racial Trees not on Top

While the racial tree is at the top for vanilla races, those introduced by DLCs have it at the very bottom (or wherever) — Krog’s can’t even be seen without scrolling. This is mostly a matter of consistency, but it may conceivably confuse new players a bit.
by Agrimley
Sun Jul 25, 2021 11:50 pm
Forum: Bugs
Topic: [1.7.x] Crafted Steamguns Don’t Respect Range Egos
Replies: 0
Views: 2124

[1.7.x] Crafted Steamguns Don’t Respect Range Egos

Only the ingredient defines range of crafted steamguns: using iron, even a T5 sling will become a range-6 steamgun — and thankfully so. But crafting, and only crafting , ignores ego modifiers: bought or found, an iron steamgun of the ranger/true flight has range-7; if crafted, the exact same weapon ...
by Agrimley
Thu Nov 19, 2020 7:51 pm
Forum: Ideas
Topic: Annihilator (?): Gunsnake as a pet
Replies: 5
Views: 4471

Annihilator (?): Gunsnake as a pet

Gusnake as a pet. You simply can’t go wrong with it. However it’s implemented, players will dig it. Just flavor, changing the Annihilator’s mecharachnid into a Gunsnake and keeping the same trees? They will like it. Some spice, bringing slight alterations to the tree on top of that? They will love i...
by Agrimley
Thu Nov 19, 2020 7:23 pm
Forum: Bugs Archive
Topic: [1.7.x] Rogues: Throwing Knives + Garrote breaks stealth
Replies: 0
Views: 1455

[1.7.x] Rogues: Throwing Knives + Garrote breaks stealth

Throwing Knives is 100% Won’t Break Stealth, no caveats in the tooltip. Still, it triggers the Assassination/Garrote passive if used on melee range, thus breaking stealth — which, interestingly, doesn’t happen when Venomous Throw is used instead. You might have ideas about declaring that Throwing Kn...
by Agrimley
Thu Nov 19, 2020 7:00 pm
Forum: Bugs Archive
Topic: [1.7.x] Low-duration stuns replace long-duration stuns
Replies: 0
Views: 750

[1.7.x] Low-duration stuns replace long-duration stuns

For example, if I stun an enemy for 8 turns and then hit it with a 2-turn-stun talent, the latter supplants the former: the opponent gets 5-turn reduction to the stun duration, which can’t possibly be the intended behavior. With a solipsist, the effect can be reproduced by following a 5/5 Dream Crus...
by Agrimley
Thu Nov 19, 2020 6:21 pm
Forum: Bugs Archive
Topic: [1.7.x] Drem tinkers don’t always start with A.P.E.
Replies: 0
Views: 829

[1.7.x] Drem tinkers don’t always start with A.P.E.

Drem Annihilators, Gunslingers and Psyshots don’t always start with the Automated Portable Extractor. Getting one can take a lot of rerolls — and I’ve never managed to get there quicker, by dying and restarting the same character: always had to create new ones. Drems are a favorite for many players,...
by Agrimley
Thu Sep 10, 2020 3:37 pm
Forum: Bugs Archive
Topic: Fallen Black Sun [1.7 b5]
Replies: 12
Views: 2793

Re: Fallen Black Sun [1.7 b5]

darkgod wrote:Silly or not I'll change it and be done.
Fair enough. You can do away with potential political overtones while keeping the motif, though:
  • Obsidian Sun;
  • Dying Sun;
  • Eclipsed Sun;
  • Nocturnal Sun...
by Agrimley
Tue Aug 11, 2020 4:39 pm
Forum: Ideas
Topic: [1.7] Blurred Mortality Icon
Replies: 2
Views: 1236

Re: [1.7] Blurred Mortality Icon

Once you have placed a talent on the bar, the game will remember the key for future characters, even if that talent changes to a passive. You can move it off your bar, but it will be placed back for new characters still. I thought that could be it, but I had kept the config to check if it would con...
by Agrimley
Mon Aug 10, 2020 11:58 pm
Forum: Ideas
Topic: [1.7] Blurred Mortality Icon
Replies: 2
Views: 1236

[1.7] Blurred Mortality Icon

Though Blurred Mortality has become a passive talent, it is still added to the hotkey bar once learned; it can’t be activated or deactivated anymore, so the icon isn’t needed there. If listing a passive effect among the sustained ones won’t entail a coding nightmare, it could be moved to the status ...
by Agrimley
Mon Aug 10, 2020 3:59 pm
Forum: Bugs Archive
Topic: [1.6.7+] Hostile novice mage
Replies: 4
Views: 1229

Re: [1.6.7+] Hostile novice mage

darkgod wrote:fixed
Thank you so much, DG!
by Agrimley
Mon Aug 10, 2020 3:48 pm
Forum: Dumb Questions
Topic: Corrupted Shell Query
Replies: 5
Views: 2023

Re: Corrupted Shell Query

I let a Vampire hit me hundreds of times, until the Prodigy unlocked. Not my favorite method. It can take a while and there’s the risk of dying if we go for something stronger for faster results. So, for both Cauterize and Corrupted Shell, I usually do the damage myself with gear—and except for und...
by Agrimley
Mon Aug 03, 2020 6:00 am
Forum: Dumb Questions
Topic: A very dumb question (?!?)... how to see the equipment icons
Replies: 6
Views: 2482

Re: A very dumb question (?!?)... how to see the equipment i

Delmuir wrote:Is that gone or did I click a button somewhere to make it disappear?
You’ve probably disabled framebuffers (under Game Menu Video Options).