Search found 12 matches
- Mon Jul 26, 2021 4:47 pm
- Forum: Bugs
- Topic: [1.7.x] Minor: DLC Racial Trees not on Top
- Replies: 0
- Views: 2084
[1.7.x] Minor: DLC Racial Trees not on Top
While the racial tree is at the top for vanilla races, those introduced by DLCs have it at the very bottom (or wherever) — Krog’s can’t even be seen without scrolling. This is mostly a matter of consistency, but it may conceivably confuse new players a bit.
- Sun Jul 25, 2021 11:50 pm
- Forum: Bugs
- Topic: [1.7.x] Crafted Steamguns Don’t Respect Range Egos
- Replies: 0
- Views: 2124
[1.7.x] Crafted Steamguns Don’t Respect Range Egos
Only the ingredient defines range of crafted steamguns: using iron, even a T5 sling will become a range-6 steamgun — and thankfully so. But crafting, and only crafting , ignores ego modifiers: bought or found, an iron steamgun of the ranger/true flight has range-7; if crafted, the exact same weapon ...
- Thu Nov 19, 2020 7:51 pm
- Forum: Ideas
- Topic: Annihilator (?): Gunsnake as a pet
- Replies: 5
- Views: 4471
Annihilator (?): Gunsnake as a pet
Gusnake as a pet. You simply can’t go wrong with it. However it’s implemented, players will dig it. Just flavor, changing the Annihilator’s mecharachnid into a Gunsnake and keeping the same trees? They will like it. Some spice, bringing slight alterations to the tree on top of that? They will love i...
- Thu Nov 19, 2020 7:23 pm
- Forum: Bugs Archive
- Topic: [1.7.x] Rogues: Throwing Knives + Garrote breaks stealth
- Replies: 0
- Views: 1455
[1.7.x] Rogues: Throwing Knives + Garrote breaks stealth
Throwing Knives is 100% Won’t Break Stealth, no caveats in the tooltip. Still, it triggers the Assassination/Garrote passive if used on melee range, thus breaking stealth — which, interestingly, doesn’t happen when Venomous Throw is used instead. You might have ideas about declaring that Throwing Kn...
- Thu Nov 19, 2020 7:00 pm
- Forum: Bugs Archive
- Topic: [1.7.x] Low-duration stuns replace long-duration stuns
- Replies: 0
- Views: 750
[1.7.x] Low-duration stuns replace long-duration stuns
For example, if I stun an enemy for 8 turns and then hit it with a 2-turn-stun talent, the latter supplants the former: the opponent gets 5-turn reduction to the stun duration, which can’t possibly be the intended behavior. With a solipsist, the effect can be reproduced by following a 5/5 Dream Crus...
- Thu Nov 19, 2020 6:21 pm
- Forum: Bugs Archive
- Topic: [1.7.x] Drem tinkers don’t always start with A.P.E.
- Replies: 0
- Views: 829
[1.7.x] Drem tinkers don’t always start with A.P.E.
Drem Annihilators, Gunslingers and Psyshots don’t always start with the Automated Portable Extractor. Getting one can take a lot of rerolls — and I’ve never managed to get there quicker, by dying and restarting the same character: always had to create new ones. Drems are a favorite for many players,...
- Thu Sep 10, 2020 3:37 pm
- Forum: Bugs Archive
- Topic: Fallen Black Sun [1.7 b5]
- Replies: 12
- Views: 2793
Re: Fallen Black Sun [1.7 b5]
Fair enough. You can do away with potential political overtones while keeping the motif, though:darkgod wrote:Silly or not I'll change it and be done.
- Obsidian Sun;
- Dying Sun;
- Eclipsed Sun;
- Nocturnal Sun...
- Tue Aug 11, 2020 4:39 pm
- Forum: Ideas
- Topic: [1.7] Blurred Mortality Icon
- Replies: 2
- Views: 1236
Re: [1.7] Blurred Mortality Icon
Once you have placed a talent on the bar, the game will remember the key for future characters, even if that talent changes to a passive. You can move it off your bar, but it will be placed back for new characters still. I thought that could be it, but I had kept the config to check if it would con...
- Mon Aug 10, 2020 11:58 pm
- Forum: Ideas
- Topic: [1.7] Blurred Mortality Icon
- Replies: 2
- Views: 1236
[1.7] Blurred Mortality Icon
Though Blurred Mortality has become a passive talent, it is still added to the hotkey bar once learned; it can’t be activated or deactivated anymore, so the icon isn’t needed there. If listing a passive effect among the sustained ones won’t entail a coding nightmare, it could be moved to the status ...
- Mon Aug 10, 2020 3:59 pm
- Forum: Bugs Archive
- Topic: [1.6.7+] Hostile novice mage
- Replies: 4
- Views: 1229
Re: [1.6.7+] Hostile novice mage
Thank you so much, DG!darkgod wrote:fixed
- Mon Aug 10, 2020 3:48 pm
- Forum: Dumb Questions
- Topic: Corrupted Shell Query
- Replies: 5
- Views: 2023
Re: Corrupted Shell Query
I let a Vampire hit me hundreds of times, until the Prodigy unlocked. Not my favorite method. It can take a while and there’s the risk of dying if we go for something stronger for faster results. So, for both Cauterize and Corrupted Shell, I usually do the damage myself with gear—and except for und...
- Mon Aug 03, 2020 6:00 am
- Forum: Dumb Questions
- Topic: A very dumb question (?!?)... how to see the equipment icons
- Replies: 6
- Views: 2482
Re: A very dumb question (?!?)... how to see the equipment i
You’ve probably disabled framebuffers (under Game Menu → Video Options).Delmuir wrote:Is that gone or did I click a button somewhere to make it disappear?