Search found 8 matches

by VanceVasser
Sun Apr 23, 2023 6:11 pm
Forum: Addons
Topic: Artificer Class
Replies: 15
Views: 19525

Re: Artificer Class

Ran into the following error when trying to use the Fuse Items talent on an item and a component: Preliminary investigation suggests a copy/paste error, of the sort that I am, alas, prone to myself; :oops: the 'one' and 'two' variables on line 2800 are probably meant to be fuseItemComp()'s 'item' a...
by VanceVasser
Sat Apr 22, 2023 5:12 pm
Forum: Addons
Topic: Artificer Class
Replies: 15
Views: 19525

Re: Artificer Class

Hi, I tested the latest version of your mod 1.0.2 and encountered the following error message on the other notebook. Looks like one of your other addons has a ring with no name in it; I'll add a check for that to fix the incompatibility. Very minor typo that I just found while taking a look at the ...
by VanceVasser
Thu Apr 20, 2023 9:14 pm
Forum: Addons
Topic: Artificer Class
Replies: 15
Views: 19525

Re: Artificer Class

I haven't been able to duplicate the power strike bug even with a crafted item. I'll do a once over of the code for the talent and see if there is anything that could explain it, but otherwise I'll just have to keep my eyes peeled for it. Whoops, I'll get the vile-blooded thing fixed. Thanks for the...
by VanceVasser
Thu Apr 20, 2023 12:09 am
Forum: Addons
Topic: Artificer Class
Replies: 15
Views: 19525

Re: Artificer Class

Hi, I tested the latest version of your mod 1.0.1 and encountered the following error message Thanks for the report! I'll get those effect names properly prefixed for the next version to hopefully avoid conflicts like that Honestly, I would absolutely love this class as a base game addition to the ...
by VanceVasser
Tue Apr 18, 2023 9:00 pm
Forum: Addons
Topic: Artificer Class
Replies: 15
Views: 19525

Re: Artificer Class

Thanks for the feedback! Glad to see people are enjoying it so far! In actual experience, the early game is really brutal, and I haven't really made it past that yet. So far I've tried a couple of approaches: one focused on weapons and armor and the other focused purely on charms. Weapons/armor is p...
by VanceVasser
Sat Apr 15, 2023 7:03 pm
Forum: Addons
Topic: Artificer Class
Replies: 15
Views: 19525

Artificer Class

Found here: https://te4.org/games/addons/tome/artificer-nacht Artificer is a versatile class that specialize in items. They are able to craft items and use them in ways that other classes cannot. Beware: Although powerful later on, artificers have a weak early game and require a good deal of item ma...
by VanceVasser
Fri Aug 05, 2022 2:22 am
Forum: Addons
Topic: Revamped Wyrmic
Replies: 46
Views: 39452

Re: Revamped Wyrmic

Really loving this addon; it's pretty much just what I wanted out of Wyrmic! However, there seems to be a bug that causes the level generation to crash occasionally, which in turn causes the game to hang. Here's the error message from the log files: Lua Error: /data-revamped-wyrmic/talents/prismatic...
by VanceVasser
Tue Jul 21, 2020 11:21 pm
Forum: Bugs Archive
Topic: 1.6.7 Possible selffire code logic error
Replies: 0
Views: 484

1.6.7 Possible selffire code logic error

While developing an addon, I noticed what appears to be a logic error in part of the class/Actor.lua code for the function _M:projectDoAct in the tome module. Specifically, around line 8134 of that file, the code looks like this: if act and act == self and not ( ((type(typ.selffire) == "number&...