The backspace and escape issue - i'll look into it.
Search found 77 matches
- Mon Sep 13, 2010 11:20 am
- Forum: Bugs Archive
- Topic: profile creation bugs
- Replies: 1
- Views: 1176
Re: profile creation bugs
Email can be expanded it's actually a rough limit 
The backspace and escape issue - i'll look into it.
The backspace and escape issue - i'll look into it.
- Sun Aug 15, 2010 5:32 pm
- Forum: Bugs Archive
- Topic: Beta9 Bugs
- Replies: 26
- Views: 7126
Re: Beta9 Bugs
Oh... I feel extra dumb now. I forgot I was sending stdout/stderr to a log file. I should've actually read the log file. Thanks for pointing it out. Also, since this is a mega-beta-9-thread, what's supposed to be at http://te4.org/players/Your-Name ? I get some sort of template page asking me to cr...
- Sun Aug 15, 2010 1:41 pm
- Forum: Development
- Topic: Profile plans
- Replies: 5
- Views: 2185
Re: Profile plans
After module upload (creation) and update will be available, the module's author could watch
the statistics online and maybe even browse them using rpc calls from the t-engine interface.
In general, both methods are feasible.
the statistics online and maybe even browse them using rpc calls from the t-engine interface.
In general, both methods are feasible.
- Sun Aug 15, 2010 5:38 am
- Forum: Bugs Archive
- Topic: Beta 9 Profile Bug
- Replies: 5
- Views: 2051
Re: Beta 9 Profile Bug
OK I created a profile and logged in. Finished playing, logged out and went to the profile screen. Problems: What happens if I do not want to create a new profile or login in? I cannot cancel the screen. So I am stuck. You actually don't have to log out each time, just exit the game and next time y...
- Sat Aug 14, 2010 10:00 pm
- Forum: General Discussion
- Topic: beta9 line of sight change
- Replies: 6
- Views: 3403
Re: beta9 line of sight change
It actually seems reasonable that you can't hit the snake from where you are.
- Sat Aug 14, 2010 8:41 pm
- Forum: Ideas
- Topic: Auto-Update/New Version Alert
- Replies: 4
- Views: 2139
Re: Auto-Update/New Version Alert
Altho the check for update option sound very good and will be implemented in the neart future at the module level - Including actually updating the module - tome and others in time). Don't know about the t-engine updates but I'm pretty sure it can work using the same mechanics - at least update noti...
- Sun Aug 08, 2010 8:51 pm
- Forum: Spoilers
- Topic: Visual effects full force
- Replies: 10
- Views: 3361
Re: Visual effects full force
Ya, for a glass of beer. Fighting them seems useless anywaysdarkgod wrote:Kinda yes...
Eager to meet them ?
- Sun Aug 08, 2010 5:56 pm
- Forum: General Discussion
- Topic: beta 8: opacity issues in inventory
- Replies: 4
- Views: 2487
Re: beta 8: opacity issues in inventory
I Realy liked the ego ammo for the slinger/archer. What about an artifact sling?
The Sling of Frodo could be nice, with +1 skill point to Heightened senes and probably more stuff
The Sling of Frodo could be nice, with +1 skill point to Heightened senes and probably more stuff
- Sat Aug 07, 2010 12:24 pm
- Forum: Spoilers
- Topic: Nastiest OOD monsters you've seen (beta8)
- Replies: 27
- Views: 11532
Re: Nastiest OOD monsters you've seen (beta8)
You probably meant increase the rarity of the rarities? 
- Sat Aug 07, 2010 6:55 am
- Forum: Bugs Archive
- Topic: Escaping EnterName dialog loses keyboard control
- Replies: 2
- Views: 1523
Re: Escaping EnterName dialog loses keyboard control
I Fixed it locally, I'll send the patch to DG...
- Fri Aug 06, 2010 8:16 pm
- Forum: Development
- Topic: ToME's archeryShoot, ActorProject and Projectile
- Replies: 7
- Views: 2845
Re: ToME's archeryShoot, ActorProject and Projectile
Your idea of acid rains makes me want to do a module 
I think i'll do a bizzare module with acid rains and huge man eating frogs
maybe I'll toss in a recurring friendly NPC that will tell bad jokes every now and then.
Just for the fun of programming...
I think i'll do a bizzare module with acid rains and huge man eating frogs
maybe I'll toss in a recurring friendly NPC that will tell bad jokes every now and then.
Just for the fun of programming...
- Fri Aug 06, 2010 5:46 pm
- Forum: Spoilers
- Topic: Nastiest OOD monsters you've seen (beta8)
- Replies: 27
- Views: 11532
Re: Nastiest OOD monsters you've seen (beta8)
I just got killed by a level 35 uruk-hai berserker on old forest 3... And I kinda like the non-native monsters.
Makes the old forest look like a combination of the trollshaws and moria combined.
Makes the old forest look like a combination of the trollshaws and moria combined.
- Fri Aug 06, 2010 5:02 pm
- Forum: Bugs Archive
- Topic: Skeleton Master Archer game Freeze
- Replies: 24
- Views: 7909
Re: Skeleton Master Archer game Freeze
I know that deleting all projectiles on load can get a little cheezy, but it could solve the problem, no?
- Fri Aug 06, 2010 5:11 am
- Forum: Ideas
- Topic: item pick up
- Replies: 2
- Views: 1351
Re: item pick up
That sounds like a good idea. Want me to try and code it DG?
- Thu Aug 05, 2010 8:06 pm
- Forum: Ideas
- Topic: Class Idea: Noble
- Replies: 13
- Views: 4197
Re: Class Idea: Noble
Sounds nice, but now you have to find two more talents for the royalty. Maybe: - Royal Blood - His blood is blue, he can heal faster :) Can change HP regeneration and allow recovering from -X points to life - Royal Insignia - The higher the rank, the better crits he can do, and a better defense bonu...