Search found 77 matches

by shani
Mon Sep 13, 2010 11:20 am
Forum: Bugs Archive
Topic: profile creation bugs
Replies: 1
Views: 1036

Re: profile creation bugs

Email can be expanded it's actually a rough limit :)
The backspace and escape issue - i'll look into it.
by shani
Sun Aug 15, 2010 5:32 pm
Forum: Bugs Archive
Topic: Beta9 Bugs
Replies: 26
Views: 6109

Re: Beta9 Bugs

Oh... I feel extra dumb now. I forgot I was sending stdout/stderr to a log file. I should've actually read the log file. Thanks for pointing it out. Also, since this is a mega-beta-9-thread, what's supposed to be at http://te4.org/players/Your-Name ? I get some sort of template page asking me to cr...
by shani
Sun Aug 15, 2010 1:41 pm
Forum: Development
Topic: Profile plans
Replies: 5
Views: 1658

Re: Profile plans

After module upload (creation) and update will be available, the module's author could watch
the statistics online and maybe even browse them using rpc calls from the t-engine interface.

In general, both methods are feasible.
by shani
Sun Aug 15, 2010 5:38 am
Forum: Bugs Archive
Topic: Beta 9 Profile Bug
Replies: 5
Views: 1601

Re: Beta 9 Profile Bug

OK I created a profile and logged in. Finished playing, logged out and went to the profile screen. Problems: What happens if I do not want to create a new profile or login in? I cannot cancel the screen. So I am stuck. You actually don't have to log out each time, just exit the game and next time y...
by shani
Sat Aug 14, 2010 10:00 pm
Forum: General Discussion
Topic: beta9 line of sight change
Replies: 6
Views: 3083

Re: beta9 line of sight change

It actually seems reasonable that you can't hit the snake from where you are.
by shani
Sat Aug 14, 2010 8:41 pm
Forum: Ideas
Topic: Auto-Update/New Version Alert
Replies: 4
Views: 1892

Re: Auto-Update/New Version Alert

Altho the check for update option sound very good and will be implemented in the neart future at the module level - Including actually updating the module - tome and others in time). Don't know about the t-engine updates but I'm pretty sure it can work using the same mechanics - at least update noti...
by shani
Sun Aug 08, 2010 8:51 pm
Forum: Spoilers
Topic: Visual effects full force
Replies: 10
Views: 2496

Re: Visual effects full force

darkgod wrote:Kinda yes...
Eager to meet them ?
Ya, for a glass of beer. Fighting them seems useless anyways :)
by shani
Sun Aug 08, 2010 5:56 pm
Forum: General Discussion
Topic: beta 8: opacity issues in inventory
Replies: 4
Views: 2118

Re: beta 8: opacity issues in inventory

I Realy liked the ego ammo for the slinger/archer. What about an artifact sling?
The Sling of Frodo could be nice, with +1 skill point to Heightened senes and probably more stuff :)
by shani
Sat Aug 07, 2010 12:24 pm
Forum: Spoilers
Topic: Nastiest OOD monsters you've seen (beta8)
Replies: 27
Views: 8098

Re: Nastiest OOD monsters you've seen (beta8)

You probably meant increase the rarity of the rarities? :)
by shani
Sat Aug 07, 2010 6:55 am
Forum: Bugs Archive
Topic: Escaping EnterName dialog loses keyboard control
Replies: 2
Views: 1128

Re: Escaping EnterName dialog loses keyboard control

I Fixed it locally, I'll send the patch to DG...
by shani
Fri Aug 06, 2010 8:16 pm
Forum: Development
Topic: ToME's archeryShoot, ActorProject and Projectile
Replies: 7
Views: 2327

Re: ToME's archeryShoot, ActorProject and Projectile

Your idea of acid rains makes me want to do a module :)
I think i'll do a bizzare module with acid rains and huge man eating frogs
maybe I'll toss in a recurring friendly NPC that will tell bad jokes every now and then.
Just for the fun of programming...
by shani
Fri Aug 06, 2010 5:46 pm
Forum: Spoilers
Topic: Nastiest OOD monsters you've seen (beta8)
Replies: 27
Views: 8098

Re: Nastiest OOD monsters you've seen (beta8)

I just got killed by a level 35 uruk-hai berserker on old forest 3... And I kinda like the non-native monsters.
Makes the old forest look like a combination of the trollshaws and moria combined.
by shani
Fri Aug 06, 2010 5:02 pm
Forum: Bugs Archive
Topic: Skeleton Master Archer game Freeze
Replies: 24
Views: 6198

Re: Skeleton Master Archer game Freeze

I know that deleting all projectiles on load can get a little cheezy, but it could solve the problem, no?
by shani
Fri Aug 06, 2010 5:11 am
Forum: Ideas
Topic: item pick up
Replies: 2
Views: 1137

Re: item pick up

That sounds like a good idea. Want me to try and code it DG?
by shani
Thu Aug 05, 2010 8:06 pm
Forum: Ideas
Topic: Class Idea: Noble
Replies: 13
Views: 3575

Re: Class Idea: Noble

Sounds nice, but now you have to find two more talents for the royalty. Maybe: - Royal Blood - His blood is blue, he can heal faster :) Can change HP regeneration and allow recovering from -X points to life - Royal Insignia - The higher the rank, the better crits he can do, and a better defense bonu...