Hi,
It seems like this mod won't load without Embers of Rage active, as it crashes when trying to load the stargazer:
The mod seems to work when I enabled EoR, however. Is it possible to make the non-EoR classes available when EoR is not active?
Thanks!
Search found 12 matches
- Sun Aug 13, 2023 10:25 pm
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598095
- Tue Jul 18, 2023 6:54 am
- Forum: Addons
- Topic: Shining One
- Replies: 11
- Views: 10127
Re: Shining One
Hello, I saw that this was recently updated with a no-clones mode, and decided to give this a spin. Currently enjoying it, and haven't finished a run yet, but I do have a bug report: Grave of Suns doesn't apply its proc damage correctly - it will always apply 3 darkness damage per stack regardless o...
- Fri Mar 25, 2022 8:16 am
- Forum: Addons
- Topic: [1.7.0] Heartstalker Class v1.2.0: "My Heart Will Go On"
- Replies: 33
- Views: 111912
Re: [1.7.0] Heartstalker Class v1.2.0: "My Heart Will Go On"
Cool class concept! I've ran into an issue when playing it, however: The Dissociate talent doesn't seem to be usable at all? Clicking on it does nothing and gives no message. Could be an on_pre_use() issue.
- Fri Mar 25, 2022 7:11 am
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598095
Re: astralInferno's Celestial Oddities (Class Pack)
Got the update and went back to sludgenest, and the error no longer pops up for me, so looks like it's fixed. Thanks!
I was playing the Trench Strider.
P.S. Adept + Drown + Frost Lord's Chain is stupidly fun in the late game - 20% chance to freeze everything in range 5 every turn.
I was playing the Trench Strider.
P.S. Adept + Drown + Frost Lord's Chain is stupidly fun in the late game - 20% chance to freeze everything in range 5 every turn.

- Thu Mar 24, 2022 2:13 am
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598095
Re: astralInferno's Celestial Oddities (Class Pack)
Weird error report on Trench Strider. Seems to have something to do with Drown, and only happens when it hits oozes (I think?). Then this error pops out every turn: Lua Error: /engine/utils.lua:2833: bad argument #3 to 'line_base' (number expected, got nil) At [C]:-1 At [C]:-1 line_base At /engine/u...
- Wed Dec 16, 2020 10:15 am
- Forum: Addons
- Topic: Void Scholar v1.2.4 "Forbidden Chants Three!"
- Replies: 38
- Views: 41595
Re: Void Scholar v1.1.2 "A God Am I...?"
Yeah, it's not doing that for me. I tried a new char with only this addon enabled and the req is not satisfied after entering the Anomalous Sector.
- Thu Dec 10, 2020 7:06 am
- Forum: Addons
- Topic: Void Scholar v1.2.4 "Forbidden Chants Three!"
- Replies: 38
- Views: 41595
Re: Void Scholar v1.1.2 "A God Am I...?"
Loving the playstyle so far! I have a suggestion for this addon: I'm looking at prodigies to take and noticed that Aether Permeation has "have been exposed to the void of space" as a requirement. Perhaps, flavor-wise, the starting zone for void scholars should be able to count for this req...
- Tue Dec 08, 2020 6:49 am
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598095
Re: astralInferno's Celestial Oddities (Class Pack)
Not an error, but a bug: Wintertide/Tsunami doesn't deal cold/darkness damage as advertised, but instead deals physical damage. I believe this is just a typo in the damage type: --(From Wintertide/Tsunami:) action = function(self, t) local tg = self:getTalentTarget(t) local x, y, target = self:getTa...
- Fri Jul 10, 2020 7:10 am
- Forum: Bugs Archive
- Topic: bug 1.7 stuck while entering Angolwen
- Replies: 3
- Views: 1203
Re: bug 1.7 stuck while entering Angolwen
Same here. Some version of this error message appears for me when this bug occurs: Loading savefile /save/faehi/ Lua Error: [string "d={}..."]:18: attempt to perform arithmetic on global 'inf' (a nil value) At [C]:-1 __unm At [string "d={}..."]:18 deserialize At /engine/class.lua...
- Thu Apr 16, 2020 9:01 pm
- Forum: Bugs Archive
- Topic: [1.6.7] Night Terror Summon Doesn't Scale with Mindpower
- Replies: 0
- Views: 1133
[1.6.7] Night Terror Summon Doesn't Scale with Mindpower
As title. The tooltip of Night Terror implies that the summon's stats scales with mindpower, but it only seems to scale with level?
- Tue Mar 31, 2020 6:02 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 356208
Re: Verdant Class Pack: v2.3
Playing a Wyrmic with the new trees. Here are some weird things I've run into: Antimagic breath doesn't seem to strip magical sustains (as advertised), only magical effects. Water Breath's knockback is almost always resisted by enemies. This is probably because the WAVE damage type checks the caster...
- Thu Mar 26, 2020 1:12 pm
- Forum: Addons
- Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
- Replies: 54
- Views: 41843
Re: [1.6.7] Hiveminder -- Wilder class
Enjoying this class! I'm not good enough in my gameplay abilities to give design feedback, but I'll post any bugs I encounter here. Here's one: Swarm Assault actually slows movement speed of targets way more than the tooltips suggest - it always slows by 60%. Poking around in the code a bit, I'm pre...