Search found 5 matches
- Sun Mar 22, 2020 5:51 pm
- Forum: General Discussion
- Topic: My general impressions of version 1.6.x
- Replies: 15
- Views: 9899
Re: My general impressions of version 1.6.x
So I came back to TOME after 5ish years, and it seems to me that the difficulty/RNG factor has been ramped up significantly. "tough but fair" seems to have devolved into "tedious and random". Examples: 1: In the Old Forest, I have repeatedly encountered a lvl 25 necromancer on no...
- Wed Mar 18, 2020 4:07 am
- Forum: Development
- Topic: A Veritable Menagerie of Talent Modding Issues
- Replies: 6
- Views: 56170
Re: A Veritable Menagerie of Talent Modding Issues
I can't see any reason the no_energy on Assume Form wouldn't work. However, the TD.T_ASSUME_FORM.speed_type = special_combat line above can't possibly do anything good. special_combat does not exist in this scope, or as a speed type. I tried just 'no_energy = true' first. I had been testing by gett...
- Thu Mar 12, 2020 2:42 am
- Forum: Development
- Topic: A Veritable Menagerie of Talent Modding Issues
- Replies: 6
- Views: 56170
Re: A Veritable Menagerie of Talent Modding Issues
Attached is the current version.
- Mon Mar 09, 2020 11:54 pm
- Forum: Dumb Questions
- Topic: I can't find the item vault, is it glitch or am i dingus?
- Replies: 2
- Views: 2214
Re: I can't find the item vault, is it glitch or am i dingus
Are you playing the free version without having donated?
- Mon Mar 09, 2020 12:26 am
- Forum: Development
- Topic: A Veritable Menagerie of Talent Modding Issues
- Replies: 6
- Views: 56170
A Veritable Menagerie of Talent Modding Issues
This is my first time working in Lua. I've gotten my other changes to work, just not these three. These are all in regards to adjustments to the Possessor class. First, I tried to turn T_ASSUME_FORM into an instant action. "no_energy = true" didn't seem to work, neither did cribbing "...