Search found 28 matches
- Mon Feb 28, 2022 10:14 pm
- Forum: Metaclass: Wilders
- Topic: 1.7.4 Insane Stone Warden Guide "Irresistible Fun"
- Replies: 4
- Views: 29989
Re: 1.7.4 Insane Stone Warden Guide "Irresistible Fun"
Can I get a link to your winner? I messed around with block for a few different characters but it never did what I needed.
- Fri Jan 21, 2022 6:45 pm
- Forum: Bugs Archive
- Topic: [1.7.4] Hidden Resources and Forcefield
- Replies: 1
- Views: 6043
[1.7.4] Hidden Resources and Forcefield
I'm not sure what the interaction with Hidden Resources and stacking-cost sustains is supposed to work like, but I feel like with the wording on Hidden Resources with "none of your talents use any resources" Forcefield shouldn't be draining any Psi. It absolutely does though while Hidden R...
- Fri Jan 21, 2022 5:15 am
- Forum: Metaclass: Rogues
- Topic: 1.7.4 Insane Ogre Marauder Guide
- Replies: 2
- Views: 14596
1.7.4 Insane Ogre Marauder Guide
Seems like I'm going through all of the Rogues here. I had planned on consulting a guide about building a Marauder...but the last Guide was made in 2014 and the talents weren't even the same, so I figured what the hell, I'd give it a shot. I'll go into some thoughts on this Marauder after the TL:DR ...
- Sat Jan 15, 2022 8:48 am
- Forum: Metaclass: Rogues
- Topic: 1.7.4 Insane Ninja-Assassin Rogue Guide
- Replies: 4
- Views: 42151
1.7.4 Insane Ninja-Assassin Rogue Guide
Well, the last Insane Rogue guide was...written by me back in 2020. It focused on a throwing knives/never leave stealth style of play, but I decided I would try to make the classic ninja/assassin/glass cannon style of Rogue since some folks felt that safe but very boring. I'll go into some thoughts ...
- Wed Jan 05, 2022 7:23 am
- Forum: Metaclass: Demented
- Topic: 1.7.4 Insane Drem Staff Writhing One Guide
- Replies: 9
- Views: 33965
1.7.4 Insane Drem Staff Writhing One Guide
So, the last Writhing One guide was done about 3 and a half years ago, and was more focused on the traditional sword than staff. Noting the cons section of that guide, most specifically the low damage for a melee class, the inability to maintain insanity at range, and being limited by cooldowns I de...
- Sun Jan 02, 2022 5:16 am
- Forum: Metaclass: Demented
- Topic: Offensive Build Analyze of the Writhing One
- Replies: 7
- Views: 13928
Re: Offensive Build Analyze of the Writhing One
I mean I just did the multiple dummies for fun, but here's 1 single dummy. Few 8k and 9k hits, and a 21k hit just so you know those 20k numbers aren't weird multi dummy flukes.
- Sat Jan 01, 2022 7:20 pm
- Forum: Metaclass: Demented
- Topic: Offensive Build Analyze of the Writhing One
- Replies: 7
- Views: 13928
Re: Offensive Build Analyze of the Writhing One
I'll be doing a full guide for my recent staff based Drem/WO. I wanted to mention how absurdly powerful Defiled Blood is with Flexible Combat. The weird thing about defiled blood is each attack it performs counts as a "melee" attack, which means that with Flexible Combat, you can proc your...
- Thu Dec 30, 2021 11:14 am
- Forum: Metaclass: Celestials
- Topic: Fallen Guide
- Replies: 2
- Views: 12830
Re: Fallen Guide
Hey, looking at the guide and watching the gameplay, are these 3-4 turn stormshields specific to Ogre Fallen? i've noticed 14 or so round Stormshields, but never anything lower, and they would be specifically relevant to me eventually getting to 0 death runs as I have a tendency to play fairly fast ...
- Wed Dec 29, 2021 3:24 pm
- Forum: Metaclass: Defilers
- Topic: 1.7.4 Insane Ghoul Reaver Guide
- Replies: 12
- Views: 25276
Re: 1.7.4 Insane Ghoul Reaver Guide
You need 77 cunning to get 66 power from Master of Disaster. Are you sure that this was at lv25? I don't really believe that you can kill an oozemancer unique/randboss at lv15 in 8 turns, even with double elemental weapons. Plus oozemancer is not the class with strong summons I talked about, althou...
- Wed Dec 29, 2021 2:13 pm
- Forum: Metaclass: Defilers
- Topic: 1.7.4 Insane Ghoul Reaver Guide
- Replies: 12
- Views: 25276
Re: 1.7.4 Insane Ghoul Reaver Guide
It's very strange that in your case Master of Disaster can outdamage Arcane Might, especially when you're wielding dual staves. I'd suggest maxing Blunt Thrust because it's a better stun. Do you have any suggest about how to survive between 10-25? I have multiple deaths during this stage, all peris...
- Wed Dec 29, 2021 3:06 am
- Forum: Metaclass: Defilers
- Topic: 1.7.4 Insane Ghoul Reaver Guide
- Replies: 12
- Views: 25276
1.7.4 Insane Ghoul Reaver Guide
So, the last actual full Reaver guide looks like it was done around 2013. There is some cool math and thoughts threads, but I figure I'd throw together an actual Guide. A lot of the issues with the Reaver (most of which were mentioned in the scattered thoughts thread) appear to have actually been ad...
- Sat Dec 18, 2021 5:25 am
- Forum: Metaclass: Wilders
- Topic: 1.7.4 Insane Stone Warden Guide "Irresistible Fun"
- Replies: 4
- Views: 29989
1.7.4 Insane Stone Warden Guide "Irresistible Fun"
So, the last Stone Warden guide was posted something like 5 years ago. Since then there's been changes both to the abilities and to the equipment, so I figure I'd do a guide. Here's my guy. I feel like there's a bunch of ways you could play this class, so I'm just posting what ended up working for m...
- Sat Mar 21, 2020 7:34 pm
- Forum: Metaclass: Rogues
- Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
- Replies: 46
- Views: 150777
Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
DC is the devil. I pretty much never do that zone on my insane runs.
- Fri Mar 20, 2020 6:09 pm
- Forum: Metaclass: Rogues
- Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
- Replies: 46
- Views: 150777
Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
I found the gloves prior to taking Mystical Cunning (I think I snagged them in Trollmire or something). Effectively, once you have them on, you can keep them on even if you WOULDN'T be allowed to put them on due to having an Arcane Ability. If I didn't find them prior, I really would never have worr...
- Thu Mar 19, 2020 2:49 am
- Forum: Metaclass: Defilers
- Topic: 1.6.7 Insane Corruptor Guide
- Replies: 13
- Views: 46074
Re: 1.6.7 Insane Corruptor Guide
Oh weird, for some reason I must have thought it didn't. I'll update that.phamor wrote:P.S.: the last point on Highborn's Bloom do nothing, since with adept, you have the same 6 turn duration on lvl 4.