Search found 28 matches

by GrayStillPlays
Mon Feb 28, 2022 10:14 pm
Forum: Metaclass: Wilders
Topic: 1.7.4 Insane Stone Warden Guide "Irresistible Fun"
Replies: 4
Views: 2236

Re: 1.7.4 Insane Stone Warden Guide "Irresistible Fun"

Can I get a link to your winner? I messed around with block for a few different characters but it never did what I needed.
by GrayStillPlays
Fri Jan 21, 2022 6:45 pm
Forum: Bugs Archive
Topic: [1.7.4] Hidden Resources and Forcefield
Replies: 1
Views: 223

[1.7.4] Hidden Resources and Forcefield

I'm not sure what the interaction with Hidden Resources and stacking-cost sustains is supposed to work like, but I feel like with the wording on Hidden Resources with "none of your talents use any resources" Forcefield shouldn't be draining any Psi. It absolutely does though while Hidden R...
by GrayStillPlays
Fri Jan 21, 2022 5:15 am
Forum: Metaclass: Rogues
Topic: 1.7.4 Insane Ogre Marauder Guide
Replies: 2
Views: 1853

1.7.4 Insane Ogre Marauder Guide

Seems like I'm going through all of the Rogues here. I had planned on consulting a guide about building a Marauder...but the last Guide was made in 2014 and the talents weren't even the same, so I figured what the hell, I'd give it a shot. I'll go into some thoughts on this Marauder after the TL:DR ...
by GrayStillPlays
Sat Jan 15, 2022 8:48 am
Forum: Metaclass: Rogues
Topic: 1.7.4 Insane Ninja-Assassin Rogue Guide
Replies: 2
Views: 1717

1.7.4 Insane Ninja-Assassin Rogue Guide

Well, the last Insane Rogue guide was...written by me back in 2020. It focused on a throwing knives/never leave stealth style of play, but I decided I would try to make the classic ninja/assassin/glass cannon style of Rogue since some folks felt that safe but very boring. I'll go into some thoughts ...
by GrayStillPlays
Wed Jan 05, 2022 7:23 am
Forum: Metaclass: Demented
Topic: 1.7.4 Insane Drem Staff Writhing One Guide
Replies: 5
Views: 1831

1.7.4 Insane Drem Staff Writhing One Guide

So, the last Writhing One guide was done about 3 and a half years ago, and was more focused on the traditional sword than staff. Noting the cons section of that guide, most specifically the low damage for a melee class, the inability to maintain insanity at range, and being limited by cooldowns I de...
by GrayStillPlays
Sun Jan 02, 2022 5:16 am
Forum: Metaclass: Demented
Topic: Offensive Build Analyze of the Writhing One
Replies: 7
Views: 991

Re: Offensive Build Analyze of the Writhing One

I mean I just did the multiple dummies for fun, but here's 1 single dummy. Few 8k and 9k hits, and a 21k hit just so you know those 20k numbers aren't weird multi dummy flukes.
by GrayStillPlays
Sat Jan 01, 2022 7:20 pm
Forum: Metaclass: Demented
Topic: Offensive Build Analyze of the Writhing One
Replies: 7
Views: 991

Re: Offensive Build Analyze of the Writhing One

I'll be doing a full guide for my recent staff based Drem/WO. I wanted to mention how absurdly powerful Defiled Blood is with Flexible Combat. The weird thing about defiled blood is each attack it performs counts as a "melee" attack, which means that with Flexible Combat, you can proc your...
by GrayStillPlays
Thu Dec 30, 2021 11:14 am
Forum: Metaclass: Celestials
Topic: Fallen Guide
Replies: 2
Views: 1533

Re: Fallen Guide

Hey, looking at the guide and watching the gameplay, are these 3-4 turn stormshields specific to Ogre Fallen? i've noticed 14 or so round Stormshields, but never anything lower, and they would be specifically relevant to me eventually getting to 0 death runs as I have a tendency to play fairly fast ...
by GrayStillPlays
Wed Dec 29, 2021 3:24 pm
Forum: Metaclass: Defilers
Topic: 1.7.4 Insane Ghoul Reaver Guide
Replies: 5
Views: 1482

Re: 1.7.4 Insane Ghoul Reaver Guide

You need 77 cunning to get 66 power from Master of Disaster. Are you sure that this was at lv25? I don't really believe that you can kill an oozemancer unique/randboss at lv15 in 8 turns, even with double elemental weapons. Plus oozemancer is not the class with strong summons I talked about, althou...
by GrayStillPlays
Wed Dec 29, 2021 2:13 pm
Forum: Metaclass: Defilers
Topic: 1.7.4 Insane Ghoul Reaver Guide
Replies: 5
Views: 1482

Re: 1.7.4 Insane Ghoul Reaver Guide

It's very strange that in your case Master of Disaster can outdamage Arcane Might, especially when you're wielding dual staves. I'd suggest maxing Blunt Thrust because it's a better stun. Do you have any suggest about how to survive between 10-25? I have multiple deaths during this stage, all peris...
by GrayStillPlays
Wed Dec 29, 2021 3:06 am
Forum: Metaclass: Defilers
Topic: 1.7.4 Insane Ghoul Reaver Guide
Replies: 5
Views: 1482

1.7.4 Insane Ghoul Reaver Guide

So, the last actual full Reaver guide looks like it was done around 2013. There is some cool math and thoughts threads, but I figure I'd throw together an actual Guide. A lot of the issues with the Reaver (most of which were mentioned in the scattered thoughts thread) appear to have actually been ad...
by GrayStillPlays
Sat Dec 18, 2021 5:25 am
Forum: Metaclass: Wilders
Topic: 1.7.4 Insane Stone Warden Guide "Irresistible Fun"
Replies: 4
Views: 2236

1.7.4 Insane Stone Warden Guide "Irresistible Fun"

So, the last Stone Warden guide was posted something like 5 years ago. Since then there's been changes both to the abilities and to the equipment, so I figure I'd do a guide. Here's my guy. I feel like there's a bunch of ways you could play this class, so I'm just posting what ended up working for m...
by GrayStillPlays
Sat Mar 21, 2020 7:34 pm
Forum: Metaclass: Rogues
Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Replies: 47
Views: 39005

Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide

DC is the devil. I pretty much never do that zone on my insane runs.
by GrayStillPlays
Fri Mar 20, 2020 6:09 pm
Forum: Metaclass: Rogues
Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Replies: 47
Views: 39005

Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide

I found the gloves prior to taking Mystical Cunning (I think I snagged them in Trollmire or something). Effectively, once you have them on, you can keep them on even if you WOULDN'T be allowed to put them on due to having an Arcane Ability. If I didn't find them prior, I really would never have worr...
by GrayStillPlays
Thu Mar 19, 2020 2:49 am
Forum: Metaclass: Defilers
Topic: 1.6.7 Insane Corruptor Guide
Replies: 13
Views: 18934

Re: 1.6.7 Insane Corruptor Guide

phamor wrote:P.S.: the last point on Highborn's Bloom do nothing, since with adept, you have the same 6 turn duration on lvl 4.
Oh weird, for some reason I must have thought it didn't. I'll update that.