Search found 12 matches

by WonderingMonster
Tue Mar 17, 2020 4:26 pm
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 165
Views: 631794

Re: Typos (1.6beta and onwards)

In 1.6.7, Tech Overload's description says "You override all security measures of your tinkers, allowing you to reset the cooldown of %d of most of your steamtech talents of tier %d or less and instantly increases your steam level by %d%% of the maximum." The bold part seems like it doesn'...
by WonderingMonster
Tue Mar 17, 2020 9:30 am
Forum: Bugs Archive
Topic: [1.6.7] Incorrect ingredient quantities in Create Tinker UI
Replies: 2
Views: 1036

Re: [1.6.7] Incorrect ingredient quantities in Create Tinker

Same thing with Walter Salve and squid ink.
by WonderingMonster
Tue Mar 17, 2020 9:29 am
Forum: Bugs Archive
Topic: [1.6.7] Incorrect ingredient quantities in Create Tinker UI
Replies: 2
Views: 1036

[1.6.7] Incorrect ingredient quantities in Create Tinker UI

In this example, it's possible to create a Healing Salve, but the required ingredients list says I have 0 troll intestines.
tome-1.6.7-1584436479.jpg
tome-1.6.7-1584436479.jpg (170.14 KiB) Viewed 1036 times
Looking at my ingredient inventory, I do in fact have 3 troll intestines.
tome-1.6.7-1584436509.jpg
tome-1.6.7-1584436509.jpg (93.91 KiB) Viewed 1036 times
by WonderingMonster
Mon Mar 16, 2020 8:34 pm
Forum: Bugs Archive
Topic: "Hold the ground" description contains swapped values.
Replies: 1
Views: 1825

Re: "Hold the ground" description contains swapped values.

I encountered the same issue and submitted a patch: https://git.net-core.org/tome/t-engine4 ... quests/625 . Thanks for the report :-)
by WonderingMonster
Wed Mar 04, 2020 8:35 pm
Forum: Bugs Archive
Topic: [1.6.6] Alchemist AI used Vargh Redemption in Angolwen
Replies: 4
Views: 2005

Re: [1.6.6] Alchemist AI used Vargh Redemption in Angolwen

Patch was accepted, will be fixed in the next release.
by WonderingMonster
Mon Mar 02, 2020 8:44 pm
Forum: Development
Topic: *IMPORTANT*: Contributing to T4
Replies: 68
Views: 115455

Re: *IMPORTANT*: Contributing to T4

I, Raf Geens, grant the copyright for my contributions to ToME 4 and T-Engine 4 to Nicolas Casalini.
by WonderingMonster
Sun Mar 01, 2020 6:23 pm
Forum: Bugs Archive
Topic: [1.6.7] Can't cancel Temporal Form prodigy abilities
Replies: 2
Views: 1388

[1.6.7] Can't cancel Temporal Form prodigy abilities

When using talents like Throw Bomb, talents from items etc, you see the area that will be affected or the path a projectile will follow after you click on the talent button, as you move your cursor. You can cancel using the talent by either right clicking the mouse or pressing escape. However, if yo...
by WonderingMonster
Fri Jan 31, 2020 2:01 pm
Forum: Bugs Archive
Topic: [1.6.6] Alchemist AI used Vargh Redemption in Angolwen
Replies: 4
Views: 2005

Re: [1.6.6] Alchemist AI used Vargh Redemption in Angolwen

I've dug into this and turned on cheat mode and set log_detail_ai to 4. Sure enough, the tactics AI assigned a high score to activating the ring: [use_tactical AI] ===Want Buff parameters: ___ buff_best_attack_value = 2 best attack[nil]: 1, lvl:nil, ai_tactic: nil ___ best attackarea[T_ACTIVATE_OBJE...
by WonderingMonster
Wed Jan 29, 2020 4:07 pm
Forum: Bugs Archive
Topic: [1.6.6] Alchemist AI used Vargh Redemption in Angolwen
Replies: 4
Views: 2005

Re: [1.6.6] Alchemist AI used Vargh Redemption in Angolwen

I was able to reproduce this even if there were no other characters around. Whenever I switch to the golem, Vargh Redemption's Tidal Wave ability gets cast. Here's a save where this can be done: https://www.dropbox.com/s/rk9qnf8j5973z ... i.zip?dl=0
by WonderingMonster
Wed Jan 29, 2020 2:00 pm
Forum: Bugs Archive
Topic: [1.6.6] Alchemist AI used Vargh Redemption in Angolwen
Replies: 4
Views: 2005

[1.6.6] Alchemist AI used Vargh Redemption in Angolwen

My alchemist had just bought some runes for their golem while in Angolwen. As I switched from the alchemist to the golem to use the runes, the alchemist's AI decided to use Vargh Redemption , hitting a nearby friendly pyromancer and causing it to go hostile. As far as I know there were no enemies ne...