Search found 8 matches
- Wed Nov 18, 2020 12:53 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Shadow Strike does not work from being unseen
- Replies: 0
- Views: 828
[1.7.2] Shadow Strike does not work from being unseen
The bonus crit multi only works after exiting stealth(with the shadow strike buff). The critical hits made in stealth(or anytime) without shadow strike buff will have a normal critical damage. local ignore_direct_crits = target:attr 'ignore_direct_crits' if crit_power > 1 and ignore_direct_crits the...
- Tue Nov 10, 2020 12:51 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Blood Clot can't decrease damage from Sefl-Judgment
- Replies: 0
- Views: 1869
[1.7.2] Blood Clot can't decrease damage from Sefl-Judgment
Since blood clot does nothing to effects in "other" type.
- Tue Jul 21, 2020 4:29 pm
- Forum: Bugs Archive
- Topic: [1.7b1] The Intangibility effect does not exist in game
- Replies: 0
- Views: 524
[1.7b1] The Intangibility effect does not exist in game
The tier3 talent of spectre category causes debug message because the effect does not actually exist.
- Sun Dec 08, 2019 8:50 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Mitosis wrong split chance
- Replies: 4
- Views: 1179
[1.6.4] Mitosis wrong split chance
Codes in Actor.lua if value > 0 and self:knowTalent(self.T_MITOSIS) and self:isTalentActive(self.T_MITOSIS) then local t = self:getTalentFromId(self.T_MITOSIS) local chance = t.getChance(self, t) local perc = math.min(1, 3 * value / self.life) if rng.percent(chance * perc) then t.spawn(self, t, valu...
- Fri Dec 06, 2019 3:56 pm
- Forum: General Discussion
- Topic: Please give every weapon an accuracy effect
- Replies: 0
- Views: 1303
Please give every weapon an accuracy effect
I mean Dream Smith's Hammer, Tentacle and Throwing Knives.
They really feel lonely
They really feel lonely

- Wed Dec 04, 2019 10:00 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Disruption Shield / Vitality interaction
- Replies: 1
- Views: 994
Re: [1.6.4] Disruption Shield / Vitality interaction
in short: Vitality checks if your (current life) - damage < 0.5 * maxlife and works before disruption shield (and before other callbacks of talents_on_hit)
- Wed Dec 04, 2019 9:37 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Magnetism tree lacks definition of shield_combat
- Replies: 3
- Views: 1462
[1.6.4] Magnetism tree lacks definition of shield_combat
To perform a shield attack, the game usually do sth like this(example: Shield of Light) callbackOnMeleeAttack = function(self, t, target, hitted, crit, weapon, damtype, mult, dam) [b]local shield = self:hasShield()[/b] if hitted and not target.dead and shield and not self.turn_procs.shield_of_light ...
- Sun Dec 01, 2019 11:22 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Lightning web may have wrong absorb number
- Replies: 0
- Views: 717
[1.6.4] Lightning web may have wrong absorb number
Just check the codes callbackOnHit = function(self, eff, cb, src) local absorb = eff.power if absorb > cb.value then absorb = absorb - cb.value end if eff.src and not eff.src.dead and eff.src:knowTalent(eff.src.T_CAPACITOR_DISCHARGE) then eff.src:setEffect(eff.src.EFF_CAPACITOR_DISCHARGE, 10, {power...