Search found 8 matches

by zczczc1680
Wed Nov 18, 2020 12:53 pm
Forum: Bugs Archive
Topic: [1.7.2] Shadow Strike does not work from being unseen
Replies: 0
Views: 828

[1.7.2] Shadow Strike does not work from being unseen

The bonus crit multi only works after exiting stealth(with the shadow strike buff). The critical hits made in stealth(or anytime) without shadow strike buff will have a normal critical damage. local ignore_direct_crits = target:attr 'ignore_direct_crits' if crit_power > 1 and ignore_direct_crits the...
by zczczc1680
Tue Nov 10, 2020 12:51 pm
Forum: Bugs Archive
Topic: [1.7.2] Blood Clot can't decrease damage from Sefl-Judgment
Replies: 0
Views: 1869

[1.7.2] Blood Clot can't decrease damage from Sefl-Judgment

Since blood clot does nothing to effects in "other" type.
by zczczc1680
Tue Jul 21, 2020 4:29 pm
Forum: Bugs Archive
Topic: [1.7b1] The Intangibility effect does not exist in game
Replies: 0
Views: 524

[1.7b1] The Intangibility effect does not exist in game

The tier3 talent of spectre category causes debug message because the effect does not actually exist.
by zczczc1680
Sun Dec 08, 2019 8:50 pm
Forum: Bugs Archive
Topic: [1.6.4] Mitosis wrong split chance
Replies: 4
Views: 1179

[1.6.4] Mitosis wrong split chance

Codes in Actor.lua if value > 0 and self:knowTalent(self.T_MITOSIS) and self:isTalentActive(self.T_MITOSIS) then local t = self:getTalentFromId(self.T_MITOSIS) local chance = t.getChance(self, t) local perc = math.min(1, 3 * value / self.life) if rng.percent(chance * perc) then t.spawn(self, t, valu...
by zczczc1680
Fri Dec 06, 2019 3:56 pm
Forum: General Discussion
Topic: Please give every weapon an accuracy effect
Replies: 0
Views: 1303

Please give every weapon an accuracy effect

I mean Dream Smith's Hammer, Tentacle and Throwing Knives.
They really feel lonely :cry:
by zczczc1680
Wed Dec 04, 2019 10:00 pm
Forum: Bugs Archive
Topic: [1.6.4] Disruption Shield / Vitality interaction
Replies: 1
Views: 994

Re: [1.6.4] Disruption Shield / Vitality interaction

in short: Vitality checks if your (current life) - damage < 0.5 * maxlife and works before disruption shield (and before other callbacks of talents_on_hit)
by zczczc1680
Wed Dec 04, 2019 9:37 pm
Forum: Bugs Archive
Topic: [1.6.4] Magnetism tree lacks definition of shield_combat
Replies: 3
Views: 1462

[1.6.4] Magnetism tree lacks definition of shield_combat

To perform a shield attack, the game usually do sth like this(example: Shield of Light) callbackOnMeleeAttack = function(self, t, target, hitted, crit, weapon, damtype, mult, dam) [b]local shield = self:hasShield()[/b] if hitted and not target.dead and shield and not self.turn_procs.shield_of_light ...
by zczczc1680
Sun Dec 01, 2019 11:22 pm
Forum: Bugs Archive
Topic: [1.6.4] Lightning web may have wrong absorb number
Replies: 0
Views: 717

[1.6.4] Lightning web may have wrong absorb number

Just check the codes callbackOnHit = function(self, eff, cb, src) local absorb = eff.power if absorb > cb.value then absorb = absorb - cb.value end if eff.src and not eff.src.dead and eff.src:knowTalent(eff.src.T_CAPACITOR_DISCHARGE) then eff.src:setEffect(eff.src.EFF_CAPACITOR_DISCHARGE, 10, {power...