Search found 5 matches

by snj
Thu Dec 12, 2019 2:03 am
Forum: Dumb Questions
Topic: New Bone Shield... questions.
Replies: 4
Views: 1384

Re: New Bone Shield... questions.

Is it that a bone is regenerating four turns after it was lost, rather than one every four turns? Like, if a guy loses one each on turn 1 and turn 2, is the guy getting one back on turn 5 and then one more on turn 6, instead of one on turn 5 and one on turn 9? Is that what you've been seeing?
by snj
Wed Dec 04, 2019 3:55 am
Forum: Bugs Archive
Topic: Solipisism Threshold Not Working on Some Enemies
Replies: 4
Views: 1458

Re: Solipisism Threshold Not Working on Some Enemies

The computer occasionally ignores other game mechanics, the details of which I can't remember right now. It's possible that solipsism threshold is intentionally disabled for mobs. A person who could look at the code (which, I guess, is anyone) could possibly make this an educated guess.
by snj
Wed Dec 04, 2019 3:48 am
Forum: Addons
Topic: [v1.3.0+] Roguelike Keybindings
Replies: 5
Views: 5673

Re: [v1.3.0+] Roguelike Keybindings

This mod saved me. The new braindead auto-swap Temporal Warden was unplayable without a numpad, until I found this mod. On behalf of all laptop players out there: thank you. You know, you just reminded me why I bought this particular laptop: the numpad. But, more to your second point, I don't use S...
by snj
Sun Dec 01, 2019 5:38 am
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 165
Views: 631906

Re: Typos (1.6beta and onwards)

I can't check it right now since none of my characters have the tinker, but the tooltip description for the "weapon automaton: one handed" has blatant placeholder text. Says something like "... scales on weapon damage, tier, and other things that will eventually be memorialized in thi...
by snj
Sun Dec 01, 2019 5:36 am
Forum: Ideas
Topic: going back to a previous area you didn't clean out properly?
Replies: 5
Views: 3665

Re: going back to a previous area you didn't clean out prope

I mean, mobs could be rescaled up to the player's current level (or some other proportion if they're already above it--folks know what I mean) while keeping the XP value and drops of their original incarnations to avoid XP "farming." If, that is, a person actually wanted to do this at all....