Search found 5 matches
- Thu Dec 12, 2019 2:03 am
- Forum: Dumb Questions
- Topic: New Bone Shield... questions.
- Replies: 4
- Views: 1384
Re: New Bone Shield... questions.
Is it that a bone is regenerating four turns after it was lost, rather than one every four turns? Like, if a guy loses one each on turn 1 and turn 2, is the guy getting one back on turn 5 and then one more on turn 6, instead of one on turn 5 and one on turn 9? Is that what you've been seeing?
- Wed Dec 04, 2019 3:55 am
- Forum: Bugs Archive
- Topic: Solipisism Threshold Not Working on Some Enemies
- Replies: 4
- Views: 1458
Re: Solipisism Threshold Not Working on Some Enemies
The computer occasionally ignores other game mechanics, the details of which I can't remember right now. It's possible that solipsism threshold is intentionally disabled for mobs. A person who could look at the code (which, I guess, is anyone) could possibly make this an educated guess.
- Wed Dec 04, 2019 3:48 am
- Forum: Addons
- Topic: [v1.3.0+] Roguelike Keybindings
- Replies: 5
- Views: 5673
Re: [v1.3.0+] Roguelike Keybindings
This mod saved me. The new braindead auto-swap Temporal Warden was unplayable without a numpad, until I found this mod. On behalf of all laptop players out there: thank you. You know, you just reminded me why I bought this particular laptop: the numpad. But, more to your second point, I don't use S...
- Sun Dec 01, 2019 5:38 am
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 631906
Re: Typos (1.6beta and onwards)
I can't check it right now since none of my characters have the tinker, but the tooltip description for the "weapon automaton: one handed" has blatant placeholder text. Says something like "... scales on weapon damage, tier, and other things that will eventually be memorialized in thi...
- Sun Dec 01, 2019 5:36 am
- Forum: Ideas
- Topic: going back to a previous area you didn't clean out properly?
- Replies: 5
- Views: 3665
Re: going back to a previous area you didn't clean out prope
I mean, mobs could be rescaled up to the player's current level (or some other proportion if they're already above it--folks know what I mean) while keeping the XP value and drops of their original incarnations to avoid XP "farming." If, that is, a person actually wanted to do this at all....