Search found 8 matches
- Sun Sep 27, 2020 7:44 pm
- Forum: Bugs Archive
- Topic: [1.7 beta 6] cleansing flames
- Replies: 2
- Views: 926
[1.7 beta 6] cleansing flames
Cleansing flames effect alone does not remove debuffs from caster. Only deals FIRE dam
- Wed Sep 16, 2020 7:21 pm
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 631586
Re: Typos (1.6beta and onwards)
From Spacetime tuning desc:
Total modified paradox
From Twist Fate effect desc:
Currently Twisted [Anomlay] -> [Anomaly]
From Glyphs talent desc:
Available glyphs
Total modified paradox
From Twist Fate effect desc:
Currently Twisted [Anomlay] -> [Anomaly]
From Glyphs talent desc:
Available glyphs
- Sun Aug 09, 2020 10:47 am
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 631586
Re: Typos (1.6beta and onwards)
The last string of Nightmare talent description
The damage threshold and mind damage will scale with your Mindpower.
darkness damage
ALSO: same in Nightmare effect description
ALSO2: same in Waking Nighmare effect description
The damage threshold and mind damage will scale with your Mindpower.
darkness damage
ALSO: same in Nightmare effect description
ALSO2: same in Waking Nighmare effect description
- Mon Jul 27, 2020 11:00 am
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 631586
Re: Typos (1.6beta and onwards)
From Gravitic trap description
.. temporal damage (based on your Magic) to foes while pulling ..
.. temporal damage (based on your Magic) to foes while pulling ..
- Fri Jun 12, 2020 9:35 pm
- Forum: Bugs Archive
- Topic: [1.6.7] Unflinching resolve in Illusory castle
- Replies: 0
- Views: 701
[1.6.7] Unflinching resolve in Illusory castle
I was walking through illusory castle when discovered my unflinching resolve doesn't remove pins from me.
It seems local area debuff with subclass Confusion triggers unflinching resolve every time and blocks lower priority stuff from cleansing.
It seems local area debuff with subclass Confusion triggers unflinching resolve every time and blocks lower priority stuff from cleansing.
- Thu Jan 30, 2020 12:34 pm
- Forum: Bugs Archive
- Topic: [1.6.6] Chest/d. sack loot restoration
- Replies: 0
- Views: 758
[1.6.6] Chest/d. sack loot restoration
After reentering zone level some opened chests or digestive sacks become untouched. This restoration can be repeated multiple times (infinite maybe?) with same containers. Noticed that before on 1st floor of ruins in Eruan in EoR. Here's an example found in rhaloren recently. First after return from...
- Mon Nov 11, 2019 6:39 pm
- Forum: Bugs Archive
- Topic: [1.6] Annihilation kick
- Replies: 0
- Views: 762
[1.6] Annihilation kick
So combination kick at talent level 1 supposed to disable physical sustains. Actually it disables sustains that are not mental or magical: checkType = function(self, t, talent) if talent.is_spell and self:getTalentLevel(t) < 3 then return false end if talent.is_mind and self:getTalentLevel(t) < 5 th...
- Mon Nov 11, 2019 5:11 pm
- Forum: Bugs Archive
- Topic: [1.6] Default Insomnia sleep immunity
- Replies: 0
- Views: 799
[1.6] Default Insomnia sleep immunity
Default sleep immunity from 1 turn Insomnia effect is 50%. I didn't pay attention to this until I get Sandman talent (which seemed somehow useless for max 10% Insomnia power reduction out of 50%). With Sandman talent lv.1 (it is said 5% sleep immunity reduction of Insomnia) I have 15% Insomnia power...