Search found 155 matches

by Tradewind_Rider
Tue Mar 01, 2022 2:11 pm
Forum: General Discussion
Topic: Damage dissipated to 0?
Replies: 2
Views: 334

Re: Damage dissipated to 0?

Hi! A few things are unfortunately not in the log: e.g. Resistances :) In this case, my first guess would be cancel_damage_chance . Do you have Leaves Tide, Concealment, Flash of the Blade Shield or (more likely) the Windborn Azurite imbued somewhere? Also, if you would give more details in your cha...
by Tradewind_Rider
Thu Jan 27, 2022 3:16 pm
Forum: Metaclass: Mages
Topic: A guide for technomancer in madness difficulty (1.7.4)
Replies: 11
Views: 1889

Re: A guide for technomancer in madness difficulty (1.7.4)

You cannot be dispersed by most means when you're in Time Prison in 1.7.4, and you can try with Time Prison + Disperse Magic, or other combos in debug mode or using adventurer. You can also check https://git.net-core.org/tome/t-engine4 ... .lua#L7291 for detail. In short, now it is impossible for m...
by Tradewind_Rider
Thu Jan 20, 2022 8:21 pm
Forum: Metaclass: Mages
Topic: A guide for technomancer in madness difficulty (1.7.4)
Replies: 11
Views: 1889

Re: A guide for technomancer in madness difficulty (1.7.4)

Yes, you were incredibly lucky with the Mummy Lord. As i see, the dude was ~19-20 tiles from you where you spawned. It only arrived close to you (with Teleport, otherwise it would have arrived directly next to you) after ~5 minutes of play, so i guess it tried to Phase Door next to you, it just trig...
by Tradewind_Rider
Wed Jan 19, 2022 12:09 pm
Forum: Metaclass: Mages
Topic: A guide for technomancer in madness difficulty (1.7.4)
Replies: 11
Views: 1889

Re: A guide for technomancer in madness difficulty (1.7.4)

Sorry for the poor text size No problem :) Maybe I should have made it clear that the video is not a main part of this guide Yes, definately. Playing on madness heavily depends on HOW YOU PLAY. Not just on the build itself. How you actually play, is really really important. Now, i know you do not r...
by Tradewind_Rider
Tue Jan 18, 2022 3:04 am
Forum: Metaclass: Mages
Topic: A guide for technomancer in madness difficulty (1.7.4)
Replies: 11
Views: 1889

Re: A guide for technomancer in madness difficulty (1.7.4)

Hi! Congratulations for winning madness with Archmage, and not just once but even three times, each time with a different race. First, a part of your guide is unfortunately still “unreadable”, so very small... I also played a bit with Archmage formerly and I played with Occult Technomancer too, and ...
by Tradewind_Rider
Thu Dec 30, 2021 6:17 pm
Forum: Metaclass: Celestials
Topic: Fallen Guide
Replies: 2
Views: 1535

Re: Fallen Guide

are these 3-4 turn stormshields specific to Ogre Fallen? i've noticed 14 or so round Stormshields, but never anything lower Hi! No, lower cooldown runes are not specific to Ogre Fallen only, but Ogre Fallen can reach the lowest. Stormshield Runes have an original cooldown range of: 12 to 17. So, th...
by Tradewind_Rider
Sun Dec 19, 2021 8:08 pm
Forum: Metaclass: Celestials
Topic: Fallen Guide
Replies: 2
Views: 1535

Fallen Guide

Falling Down written in game version 1.7.4 Sunny.png Welcome to my Sun Paladin and Fallen guide. Feel free to ask anything in the comments. Content of the Guide I., Introduction II., Race choice III., Escort setup and weapon choice IV., Stat points V., Talents, build order VI., Inscriptions VII., I...
by Tradewind_Rider
Mon Dec 13, 2021 7:44 pm
Forum: Bugs
Topic: [1.7.4] EOR: Petrifying Gaze
Replies: 0
Views: 179

[1.7.4] EOR: Petrifying Gaze

Petrifying Gazes talent description is TOTALLY INCORRECT ... I mean, it describes a totally different talent :) ----------------------------------------------------------------------------------------- Gaze at your foes and turn them to stone for 4, 5, 7, 8, 9 turns. Stoned creatures are unable to a...
by Tradewind_Rider
Sun Dec 12, 2021 1:11 pm
Forum: Ideas
Topic: Celestial/Light... de-nerf, slightly
Replies: 11
Views: 531

Re: Celestial/Light... de-nerf, slightly

Exploit: to make FULL use of something. Thanks for the answer. So from your understanding : 99% of the talents are having an exploit. Basically BUMP ATTACK can be also exploited, becasue you can build for a 300% physical damage mode & 400% crit multi, to have a : 400 x 4 x 4 = 6400 physical dam...
by Tradewind_Rider
Sun Dec 12, 2021 12:48 am
Forum: Ideas
Topic: Celestial/Light... de-nerf, slightly
Replies: 11
Views: 531

Re: Celestial/Light... de-nerf, slightly

I didn't say it was bad. I said it was nerfed into mediocrity I never said : you said, it is bad. :) I wrote: "Okay, then Celestial Light is not a strong tree for you." "But it's not good for you and that's okay." To make it clear: "bad" and "not good" are no...
by Tradewind_Rider
Sat Dec 11, 2021 11:35 pm
Forum: Ideas
Topic: Celestial/Light... de-nerf, slightly
Replies: 11
Views: 531

Re: Celestial/Light... de-nerf, slightly

I think for the slightly-above average player, Celestial/Light is not as strong as you're suggesting. Okay, then Celestial Light is not a strong tree for you. But i would not say this for any other player. I hope, you will be more familiar with the tree later, and you will see: healing, shielding &...
by Tradewind_Rider
Sat Dec 11, 2021 9:36 pm
Forum: Ideas
Topic: Celestial/Light... de-nerf, slightly
Replies: 11
Views: 531

Re: Celestial/Light... de-nerf, slightly

Now, you presented a 10 turn, 2800 shield from barrier but what you offered was a 795 damage shield with 150 crit mult and 100% crit and 100 spellpower (not so easy on a Sun Paladin). You can check out my High Peak & Sorcerer fight on my Fallen: https://www.youtube.com/watch?v=3FoHMCj1FoM or my...
by Tradewind_Rider
Fri Dec 10, 2021 9:47 am
Forum: Ideas
Topic: Celestial/Light... de-nerf, slightly
Replies: 11
Views: 531

Re: Celestial/Light... de-nerf, slightly

I've cleared half of the prides now and am still not using it Just to make my point more clear: there are Krog Archmage & Krog Temporal Warden winners on Insane difficulty. https://te4.org/characters/153177/tome/ec0ff977-44b1-454e-96be-8523eee324fc https://te4.org/characters/53875/tome/4bd2ab25...
by Tradewind_Rider
Fri Dec 10, 2021 12:26 am
Forum: Ideas
Topic: Celestial/Light... de-nerf, slightly
Replies: 11
Views: 531

Re: Celestial/Light... de-nerf, slightly

Hi! Interesting point of view, i found the contrary. Light tree is still a very strong tree. Note: the tree is heavily utilizing spell critical & crit multiplier. Healing Light is even capable of healing a character to full at tlvl 1 at late-game. This is a really strong effect for 1 generic poi...
by Tradewind_Rider
Sat Dec 04, 2021 8:35 pm
Forum: Metaclass: Chronomancers
Topic: The Spatial Tether Paradox Mage
Replies: 22
Views: 19046

Re: The Spatial Tether Paradox Mage

Dimensional Anchor is making a paradoxspellpower vs spellsave check. So in order to apply the Anchor effect on an enemy, you have to beat its spellsave. You should build up a high spellpower as a paradox mage, but two things can help you: a. tune up your paradox Paradox Modifier is a multiplier for ...