Search found 8 matches

by Rebonack
Sat Jul 13, 2019 1:33 am
Forum: Addons
Topic: Twinmagi v1.2.0
Replies: 13
Views: 3101

Re: Twinmagi v1.1.1

Good catch. I recently added-

src ~= self

-to the list of triggering conditions on Phantasmal Shield. This most recent version today has mostly been dedicated to stamping out various errors with Phantasmal Shield. It SHOULD be good now.
by Rebonack
Fri Jul 12, 2019 7:07 pm
Forum: Addons
Topic: Twinmagi v1.2.0
Replies: 13
Views: 3101

Re: Twinmagi v1.1.1

Y'know, it occurred to me that with the changes I've made to Temporal and Phantasm, a mage-focused Shadowblade would actually be possible. I might have to try that out just for giggles. In other news, I believe aside from balance tweaks the addon should be mostly finished? Though I was considering t...
by Rebonack
Thu Jul 11, 2019 11:57 pm
Forum: Addons
Topic: Twinmagi v1.2.0
Replies: 13
Views: 3101

Re: Twinmagi v1.1.1

I actually made a new effect called Dazzled that cuts a resisting creature's blindness immunity in half. That should allow loop breaking blindness to still kick in. Though I may end up making a single proc turn limit. I'll need to fiddle with Phantasmal Shield a bit more and get some feedback before...
by Rebonack
Thu Jul 11, 2019 5:32 pm
Forum: Addons
Topic: Twinmagi v1.2.0
Replies: 13
Views: 3101

Re: Twinmagi v1.0.0

Yippy skippy, the new Darkmatter tree has been added! Featuring such fun spells as: Darkmatter Bolt: moderate cooldown high damage beam that leaves a shroud of vision blocking darkmatter! Disorients (lose target) foes at level 6. Darkmatter Shroud: bread and butter damage spell creates a wall of tra...
by Rebonack
Tue Jul 09, 2019 3:53 pm
Forum: Addons
Topic: Twinmagi v1.2.0
Replies: 13
Views: 3101

Re: Twinmagi v1.0.0

Oookay. So I've got the modified Phantasmal Shield working. It really messes up monsters (or players) who are stacking OnHit effects. I might end up trying to figure out how to give it some kind of decaying retribution damage like Antimagic Shield, but for now I'll leave it be. I also discovered tha...
by Rebonack
Mon Jul 08, 2019 4:55 am
Forum: Addons
Topic: Twinmagi v1.2.0
Replies: 13
Views: 3101

Re: Twinmagi v1.0.0

I took a brief peek at the Archmage changes and did a quick starter run on a Wizard. Thanks for the feedback, I really appreciate it. So quick first impressions and thoughts: Archmage hasn't changed much, except to have it's focus narrowed a bit. Loss of Temporal for Time Shield and speed is a bit ...
by Rebonack
Sat Jul 06, 2019 1:23 am
Forum: Addons
Topic: Twinmagi v1.2.0
Replies: 13
Views: 3101

Twinmagi v1.2.0

Well! This has been a fun ride for sure. I've fiddled with mods on ToME before, but this is my first foray into actually building something that's release-worthy! The idea here is (relatively) simple: cut down on the Archmage's options slightly by creating a new subclass focused on the (Star) staff ...
by Rebonack
Sat Jun 29, 2019 6:13 pm
Forum: Bugs Archive
Topic: Time Prison not applying Continuum Destabilization (1.5.10)
Replies: 0
Views: 924

Time Prison not applying Continuum Destabilization (1.5.10)

I've been messing with time-skip stuff for a mod, so at first I though I had messed something up. So I turned off all my addons and made an archmage to test it out. Sure enough, enemies I cast Time Prison on didn't emerge with the Continuum Destabilization buff.