Search found 13 matches
- Sun Jun 30, 2019 4:46 am
- Forum: Bugs Archive
- Topic: UI Theme screwed up after new DLC install
- Replies: 8
- Views: 1984
Re: UI Theme screwed up after new DLC install
Do not hack a character file to add in a DLC and expect things to be fine. I own the orcs DLC and the desc.lua file for my new character has the "orcs" entry in there and everything works fine. That's why I edited my other character's file to match it. There's no reason it shouldn't work ...
- Sun Jun 30, 2019 12:34 am
- Forum: Bugs Archive
- Topic: UI Theme screwed up after new DLC install
- Replies: 8
- Views: 1984
Re: UI Theme screwed up after new DLC install
Well I spoke too soon. Although my savefile loads up fine and my UI is now Steam and it also shows an an option in the interface selection now, as soon as I take one step I get a recursive lua error (screen flashes the same error over and over 100 times a second) forcing me to kill the game process....
- Sat Jun 29, 2019 11:54 pm
- Forum: Bugs Archive
- Topic: UI Theme screwed up after new DLC install
- Replies: 8
- Views: 1984
Re: UI Theme screwed up after new DLC install
Did you try switching to something else and then checking the options again to see if steam shows up? Yes, I tried switching to metal, stone and simple and no matter what, SteamTech did not show up as an option. That said, I was just now able to fix the problem by editing the save directory desc.lu...
- Sat Jun 29, 2019 11:07 pm
- Forum: Bugs Archive
- Topic: UI Theme screwed up after new DLC install
- Replies: 8
- Views: 1984
Re: UI Theme screwed up after new DLC install
That's the steam theme. Maybe you disabled the steamtech UI addon by accident ? I haven't disabled anything and all the addons listed in the menu are listed as enabled. I started a new game and in the new game I can select Steamtech as the theme and that works. However, When I then load another sav...
- Sat Jun 29, 2019 10:38 pm
- Forum: Bugs Archive
- Topic: UI Theme screwed up after new DLC install
- Replies: 8
- Views: 1984
UI Theme screwed up after new DLC install
I have the GOG version of ToME with the Ashes DLC installed. The UI theme I have been using (which I love) for a long time is this one: https://steamcdn-a.akamaihd.net/steam/apps/259680/ss_1f242ac6f4e4ae735990c26cd0fb113b9df88d77.1920x1080.jpg?t=1526494073 Yesterday I bought the Embers of Rage DLC f...
- Fri Jun 28, 2019 12:57 pm
- Forum: Bugs Archive
- Topic: Update on missing apprentice bug? (1.5.5)
- Replies: 5
- Views: 1760
Re: Update on missing apprentice bug? (1.5.5)
Important fixes are never put inside DLC. (Unless the bug is in the DLC.) Thanks. I found a workaround. I restarted as an adventurer and unlocked all the same paradox mage talent categories that I was using before with my other character. Since I never had to portal out of Zero Point and land on th...
- Fri Jun 28, 2019 12:48 pm
- Forum: General Discussion
- Topic: How do you get a tileset to work in the module example?
- Replies: 7
- Views: 12702
Re: How do you get a tileset to work in the module example?
The relevant spot in the code is likely to be one of the calls to "s:erase()", which is what is used to actually draw the background; you'll need to track down the right one and replace its first three parameters with the three fields of self.bgcolor{}. Actually, as it turns out, s:erase(...
- Thu Jun 27, 2019 10:46 pm
- Forum: Bugs Archive
- Topic: Update on missing apprentice bug? (1.5.5)
- Replies: 5
- Views: 1760
Re: Update on missing apprentice bug? (1.5.5)
I just ran into this bug playing a paradox mage. Does anyone know if I buy the latest DLC will it be fixed there?
Is there any point to continuing my current game as a mage (level 10) without being able to visit Angolwen?
Edit: Forgot to mention that I'm using version 1.5.10
Is there any point to continuing my current game as a mage (level 10) without being able to visit Angolwen?
Edit: Forgot to mention that I'm using version 1.5.10
- Thu Jun 27, 2019 1:25 pm
- Forum: General Discussion
- Topic: How do you get a tileset to work in the module example?
- Replies: 7
- Views: 12702
Re: How do you get a tileset to work in the module example?
I think most people use the IRC channel. But I know Zizzo doesn't (despite repeated whippings). Well, I guess I'm with Zizzo because I don't like IRC and have resisted using it for however long it's been around(20+ years?). I'm not going to install client software just to ask a question. Plus, IRC ...
- Wed Jun 26, 2019 7:25 pm
- Forum: General Discussion
- Topic: How do you get a tileset to work in the module example?
- Replies: 7
- Views: 12702
Re: How do you get a tileset to work in the module example?
Thanks. Yeah even the simplest things seem to be hard to figure out in this engine. For example, I just created a PlayerDisplay strip on the left side of my screen from the example in the 'how to' documentation. But the background that the player stats are displayed on is gray and the rest of the sc...
- Tue Jun 25, 2019 3:50 pm
- Forum: General Discussion
- Topic: How do you get a tileset to work in the module example?
- Replies: 7
- Views: 12702
Re: How do you get a tileset to work in the module example?
I finally figured it out. In game.lua under the class folder there's a function that sets up the display. Use of images for tiles is set to false by default. Once I changed it to true there, it worked. function _M:setupDisplayMode() print("[DISPLAY MODE] 32x32 ASCII/background") Map:setVie...
- Tue Jun 25, 2019 1:35 am
- Forum: General Discussion
- Topic: How do you get a tileset to work in the module example?
- Replies: 7
- Views: 12702
How do you get a tileset to work in the module example?
I asked this question in the module section but haven't gotten a response. I guess I will try again here. I would like to use T-Engine4 to develop a roguelike but I'm having a lot of trouble figuring one thing out. I want to modify the simple example project to use a tileset rather than ascii for th...
- Sun Jun 23, 2019 3:47 pm
- Forum: Modules
- Topic: Help! Can't get tileset images to work in my module.
- Replies: 0
- Views: 8026
Help! Can't get tileset images to work in my module.
I would like to use T-Engine4 to develop a roguelike but I'm having a lot of trouble figuring some things out. To start with, I wanted to modify the simple example project to use a tileset rather than ascii for the random dungeon that it generates. Simple right? No. For for the life of me I can't ge...