Search found 179 matches

by Nevuk
Fri Dec 06, 2019 4:12 am
Forum: Ideas
Topic: Change the way respen works
Replies: 10
Views: 5602

Re: Change the way respen works

A relatively quick improvement that wouldn't require massive rebalancing would be a damage pen cap, which should probably be part of the game. It's silly that you can't go past 70% resist without perfect gear or talents, but you CAN go past 70% damage pen relatively easily on some classes (let alone...
by Nevuk
Sun Dec 01, 2019 10:31 pm
Forum: Metaclass: Wilders
Topic: 1.6.0 Breath Wyrmic Guide
Replies: 16
Views: 35308

Re: 1.6.0 Breath Wyrmic Guide

Given the utility of a cat-point in Call of the Wild, have you considered the Adept prodigy for this sort of build? ICCtW + Adept perhaps? The thing about adept is that every additional talent point matters less, and Wyrmics ideal items include a set of artifacts that already give 0.3 mastery to th...
by Nevuk
Fri Nov 29, 2019 11:04 pm
Forum: Addons
Topic: 1.5.5 Buffed Alchemist (Talent Revision)
Replies: 82
Views: 28686

Re: 1.5.5 Buffed Alchemist (Talent Revision)

I've fixed the mentioned bugs and made the following changes: 0.9.1 Throw bomb CD decreased to 2. At talent level 6, it goes to 1, and at talent level 7, it goes to 0. To compensate, mana cost increased to 30, and Explosion Expert mana penalty also increased. A very minor increase on the contributio...
by Nevuk
Thu Nov 28, 2019 4:20 am
Forum: Addons
Topic: 1.5.5 Buffed Alchemist (Talent Revision)
Replies: 82
Views: 28686

Re: 1.5.5 Buffed Alchemist (Talent Revision)

I've been away from Tome for about a year. 1.6 brought me back and when playing alchemist I remembered this add-on and decided to take another look at it. I'm more experienced at playing the game and have a better idea of balance, so I've changed a lot of numbers around. The class should still be st...
by Nevuk
Wed Nov 27, 2019 9:12 pm
Forum: Bugs Archive
Topic: 1.6.3 Heavy lags in Angolwen
Replies: 6
Views: 1482

Re: 1.6.3 Heavy lags in Angolwen

I also had this happen, but not in angolwen and it was on patch 1.6.1 (was in Orcs campaign). I thought it was just a random graphics glitch or memory leak or something. Specifically, the game got super laggy, then eventually started flashing the screen black and white. It may have started the flash...
by Nevuk
Tue Nov 26, 2019 1:34 am
Forum: General Discussion
Topic: Would you prefer capped enemy Talent levels w higher Power?
Replies: 15
Views: 6505

Re: Would you prefer capped enemy Talent levels w higher Pow

Very high talent levels being a problem is only really a thing because many talents do not properly implement diminishing returns like they're supposed to. If talents like Freeze that do not diminish properly are fixed to diminish properly, then very high talent levels are not a problem. Agreed. Fr...
by Nevuk
Tue Nov 26, 2019 12:09 am
Forum: Addons
Topic: 1.6.1. EndFightBalance
Replies: 2
Views: 1870

Re: 1.6.1. EndFightBalance

darkgod wrote:Thanks for that :)
All those have been addressed for 1.6.2 which should be out shortly (wanted it out this weekend but real life disagreed :/ )
For future reference, would you have minded if I had just used the SVN changes for an add-on like this?
by Nevuk
Sun Nov 24, 2019 11:45 pm
Forum: Addons
Topic: [v1.6.0+] Plenum Tooltip Custom Edit
Replies: 4
Views: 3199

Re: [v1.6.0+] Plenum Tooltip Custom Edit

If you hold shift and then move your cursor over a mob with arrow keys, it throws a lua error and changes your screen size. You can also no longer get a tooltip from any creature. A reload fixes it, but it's a little irritating.
by Nevuk
Sun Nov 24, 2019 7:31 pm
Forum: Dumb Questions
Topic: Furnace Vent
Replies: 1
Views: 954

Re: Furnace Vent

So my dumbquestio is this - this thing has big radius (doesn't stated in description), could be triggered automatically, could be triggered manually, hit hard - but at least it can't get molten points fater then 1 per turn right? Correct. It triggers automatically at 10 points and doesn't cost a tu...
by Nevuk
Sun Nov 24, 2019 7:29 pm
Forum: Bugs Archive
Topic: 1.6.1 Orcs Yeti Tissue Charm Mastery
Replies: 4
Views: 1522

Re: 1.6.1 Orcs Yeti Tissue Charm Mastery

GlassGo wrote:But old Charm Mastery works anyway lol.
It does, but at a lower mastery (0.8). Ironically, it'd still probably let you stack up pretty high since you can get 5 points in charm and 4 in device and I bet they stack right now.
by Nevuk
Sun Nov 24, 2019 4:38 pm
Forum: Bugs Archive
Topic: 1.6.1 Orcs Yeti Tissue Charm Mastery
Replies: 4
Views: 1522

1.6.1 Orcs Yeti Tissue Charm Mastery

Currently, the Yeti Tissue Reward levels Charm Mastery (which is no longer available to players) rather than the new Device Mastery skill. Is this intended?
by Nevuk
Sun Nov 24, 2019 6:16 am
Forum: Addons
Topic: 1.6.1. EndFightBalance
Replies: 2
Views: 1870

1.6.1. EndFightBalance

In vanilla 1.6.1, the end fight at the Maj'Eyal campaign is either basically impossible or laughably easy due to three factors on Insane or higher. This is just a small patch to resolve those issues and hopefully make it a consistent experience. Think of it as a hotfix for people playing on higher d...
by Nevuk
Sun Nov 24, 2019 3:23 am
Forum: Metaclass: Wilders
Topic: 1.6.0 Breath Wyrmic Guide
Replies: 16
Views: 35308

Re: 1.6.0 Breath Wyrmic Guide

Do you start with a 2H weapon for the early game and transition over to mindstars later? It seems like mindstar damage is pretty low early game. Usually mindstar whenever you first find them. Using 2h is fine for the first dungeon but you don't ever use Dex so you won't be able to hit most enemies ...
by Nevuk
Wed Nov 20, 2019 2:34 pm
Forum: Metaclass: Wilders
Topic: 1.6.0 Breath Wyrmic Guide
Replies: 16
Views: 35308

Re: 1.6.0 Breath Wyrmic Guide

Garbage guide, 5/5 in all breaths is a terrible idea no matter what and recommending them before Burrow(???????????) is a terminal bpatism. Also, wyrmic is still B tier, all they needed was 500 more and guarenteed primal infusion to have enough defenses not to be a liability on Insane. If you're ju...
by Nevuk
Wed Nov 20, 2019 1:51 am
Forum: Ideas
Topic: Add a Cooldown for switching stairs
Replies: 0
Views: 1709

Add a Cooldown for switching stairs

Occasionally when I change maps, it takes a little bit before the map change begins to visibly occur, and during that time period I will have hit the change stairs hotkey again .... leading to me switching maps multiple times. This is especially aggravating since it can lead to multiple occasions of...