Search found 6 matches

by sparr
Tue Apr 09, 2019 1:13 am
Forum: Bugs Archive
Topic: Missing FirstRun module
Replies: 6
Views: 1800

Re: Missing FirstRun module

I ran the game with --logtofile and got the attached log.
by sparr
Tue Apr 09, 2019 1:09 am
Forum: Bugs Archive
Topic: Missing FirstRun module
Replies: 6
Views: 1800

Re: Missing FirstRun module

I cloned from git and built from there. I encountered this problem before downloading the three addons suggested by the wiki (and still after). I don't have a te4_log.txt anywhere that I can find. I do have one error report, which is what I posted above plus some metadata and formatting. I'd be happ...
by sparr
Tue Apr 09, 2019 1:05 am
Forum: Bugs Archive
Topic: Missing FirstRun module
Replies: 6
Views: 1800

Re: Missing FirstRun module

Here is the code in question that tries to require the nonexistent module: https://git.net-core.org/tome/t-engine4 ... e.lua#L584
by sparr
Sat Mar 30, 2019 3:04 am
Forum: Bugs Archive
Topic: Missing FirstRun module
Replies: 6
Views: 1800

Missing FirstRun module

Every time I try to launch the game I get stuck in an error loop of this error: Lua Error: /mod/class/Game.lua:584: module 'mod.dialogs.FirstRun' not found: no field package.preload['mod.dialogs.FirstRun'] no file '/mod/dialogs/FirstRun.lua' At [C]:-1 At [C]:-1 require At /mod/class/Game.lua:584 che...
by sparr
Thu Mar 28, 2019 11:22 pm
Forum: Bugs Archive
Topic: Game ignores sigterm at error dialog
Replies: 0
Views: 1151

Game ignores sigterm at error dialog

When the game is at the error dialog, where a lua error is shown and the player is prompted to describe and send it to the devs, sigterm is ignored. This is bad when in a situation where the game startup leads to an error loop, so the game can't be closed without a sigkill.
by sparr
Thu Mar 28, 2019 11:21 pm
Forum: Bugs Archive
Topic: tome4 fails to compile "error: conflicting types"
Replies: 1
Views: 1552

Re: tome4 fails to compile "error: conflicting types"

In src/tgl.h comment out #include <GL/glext.h> to get past this error. There are conflicts between glext and glew and I'm not sure how a non-windows dev got this to compile with both of these included. The reverse, commenting out the include of glew.h, would require renaming a bunch of GLEW_EXT cons...