Search found 6 matches
- Tue Apr 09, 2019 1:13 am
- Forum: Bugs Archive
- Topic: Missing FirstRun module
- Replies: 6
- Views: 1800
Re: Missing FirstRun module
I ran the game with --logtofile and got the attached log.
- Tue Apr 09, 2019 1:09 am
- Forum: Bugs Archive
- Topic: Missing FirstRun module
- Replies: 6
- Views: 1800
Re: Missing FirstRun module
I cloned from git and built from there. I encountered this problem before downloading the three addons suggested by the wiki (and still after). I don't have a te4_log.txt anywhere that I can find. I do have one error report, which is what I posted above plus some metadata and formatting. I'd be happ...
- Tue Apr 09, 2019 1:05 am
- Forum: Bugs Archive
- Topic: Missing FirstRun module
- Replies: 6
- Views: 1800
Re: Missing FirstRun module
Here is the code in question that tries to require the nonexistent module: https://git.net-core.org/tome/t-engine4 ... e.lua#L584
- Sat Mar 30, 2019 3:04 am
- Forum: Bugs Archive
- Topic: Missing FirstRun module
- Replies: 6
- Views: 1800
Missing FirstRun module
Every time I try to launch the game I get stuck in an error loop of this error: Lua Error: /mod/class/Game.lua:584: module 'mod.dialogs.FirstRun' not found: no field package.preload['mod.dialogs.FirstRun'] no file '/mod/dialogs/FirstRun.lua' At [C]:-1 At [C]:-1 require At /mod/class/Game.lua:584 che...
- Thu Mar 28, 2019 11:22 pm
- Forum: Bugs Archive
- Topic: Game ignores sigterm at error dialog
- Replies: 0
- Views: 1151
Game ignores sigterm at error dialog
When the game is at the error dialog, where a lua error is shown and the player is prompted to describe and send it to the devs, sigterm is ignored. This is bad when in a situation where the game startup leads to an error loop, so the game can't be closed without a sigkill.
- Thu Mar 28, 2019 11:21 pm
- Forum: Bugs Archive
- Topic: tome4 fails to compile "error: conflicting types"
- Replies: 1
- Views: 1552
Re: tome4 fails to compile "error: conflicting types"
In src/tgl.h comment out #include <GL/glext.h> to get past this error. There are conflicts between glext and glew and I'm not sure how a non-windows dev got this to compile with both of these included. The reverse, commenting out the include of glew.h, would require renaming a bunch of GLEW_EXT cons...