Search found 13 matches
- Tue Mar 02, 2021 6:27 am
- Forum: Bugs Archive
- Topic: [1.7.2] Doombringer Hurting Themselves?
- Replies: 0
- Views: 1207
[1.7.2] Doombringer Hurting Themselves?
I'm playing a Doombringer right now, and after a lua error when trying to cast Cauterize Spirit from my hotkey bar, my Doombringer apparently started hurting themselves. Casting Abduction on a popcorn enemy takes off a third of my hitpoints. There's no indication in the combat log about the enemy ge...
- Thu May 28, 2020 1:11 am
- Forum: Bugs Archive
- Topic: Block lasts more than one turn in 1.6.7
- Replies: 3
- Views: 1062
Re: Block lasts more than one turn in 1.6.7
So the duration is based on "How many keypresses the player has to make before block goes down?" and not on some sort of universal notion of "a turn is six seconds?" Ok, that makes sense.
- Mon May 25, 2020 7:26 pm
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
Re: How to Deal With Blocking Enemies?
the only stun talent I had available was from the staff tree. [...] Didn't help against the Blinkwyrm because its high defense meant I couldn't land a stunning blow to save my life. but blunt thrust is the one stun talent that DO deal with not being able to hit ! Hit a target for 125%, 136%, 144%, ...
- Mon May 25, 2020 6:36 pm
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
Re: How to Deal With Blocking Enemies?
Block doesn't stop you laying down the Stun-locking. Pretty sure Doombringers don't have a reliable means of stunning (they have incinerating blows, but I don't think that's guaranteed to trigger even maxed out), and the only stun talent I had available was from the staff tree. Which, I probably sh...
- Sun May 24, 2020 10:07 pm
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
Re: How to Deal With Blocking Enemies?
Yeah. To be clear, there are things that I like about 1.6. Everything through Dreadfell is a ton of fun, I like the changes made to Cursed, and the Anorithil changes look interesting though I haven't tried one yet. The Master is my favorite fight in the game, and that hasn't changed with 1.6. I just...
- Sun May 24, 2020 4:06 pm
- Forum: Bugs Archive
- Topic: [1.6.7] Living Weapons Vault Uniques...aren't
- Replies: 1
- Views: 759
[1.6.7] Living Weapons Vault Uniques...aren't
Just cleared a living weapons vault in the Hafling Ruins as a Thalore Cursed, and found two copies of the Poltergeist Bloomsoul Mindstar, even though the game claims it's unique (which I assume means you can only ever find one in a single playthrough).
- Sat May 23, 2020 9:13 pm
- Forum: Bugs Archive
- Topic: Block lasts more than one turn in 1.6.7
- Replies: 3
- Views: 1062
Block lasts more than one turn in 1.6.7
I apologize if this is intended behavior, but my understanding of blocking is that it's only supposed to last 1 turn (2 with a particularly prodigy). Well, here's a rare ant that's blocking for *3* turns: https://imgur.com/a/we353hk despite not having any talents at all that should be extending bloc...
- Sat May 23, 2020 5:05 pm
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
Re: How to Deal With Blocking Enemies?
*Returns to 1.5.10* *Sees that he can't get a 1.5.10 compatible version of the Ashes of Uhr'Rok expansion.* *Cries.* Should be on GOG. Tried that. GOG Galaxy apparently only has the past 6 months of releases available for rollback (back to 1.6.2 I think), and I can't seem to find a way to download ...
- Sat May 23, 2020 6:10 am
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
Re: How to Deal With Blocking Enemies?
And I died. Turns out I didn't make a mistake. That wretched unique was one of the uniques guarding the switch I needed to pull. So grabbed a second Movement infusion, and proceeded to run around looking for the other switch so that I could try to advance. Got the switch pulled, while being chased b...
- Sat May 23, 2020 5:00 am
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
Re: How to Deal With Blocking Enemies?
Not that it matters, I'm officially stymied by a unique blinkwyrm with Displacement Shield, Time Shield, Block and 65 defense (compared to my 45 Accuracy) in one of the other Prides. *sigh* So I miss pretty much every attack except for burning claw, shadow ball, reckless attack and one other whose n...
- Sat May 23, 2020 4:39 am
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
Re: How to Deal With Blocking Enemies?
OK, so I guess against blocking enemies I should use a staff (I grabbed the staff tree, and was using a staff for most of the game but ended up going back to a Two-handed sword when I got Warmaster Gnarl's Murderblade), since they have more effective burns. I tried just letting him burn, but the bur...
- Sat May 23, 2020 1:46 am
- Forum: General Discussion
- Topic: How to Deal With Blocking Enemies?
- Replies: 15
- Views: 6436
How to Deal With Blocking Enemies?
I'm currently playing a Cornac Doombringer Normal Roguelike. Just finished Grushnak Pride, but it was a *very* near thing, because the boss Just. Wouldn't. Stop. Blocking. How do I counteract this? A couple of times I bumped, but that didn't seem to do anything except let him punch me, and put the c...
- Sat Jan 26, 2019 4:31 pm
- Forum: Dumb Questions
- Topic: Disable Colored Text in combat log
- Replies: 0
- Views: 1106
Disable Colored Text in combat log
Does anyone know if there is a way to disable the coloring on the text in the combat log? I prefer playing in ASCII mode, however, some of the coloring (like Blight damage) is dark green on a dark background, so it ends up being hard to read anyway. So I'd like to just disable the coloring and make ...