Search found 13 matches
- Sun May 19, 2019 1:24 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
I just uploaded a new version. Thanks for your feedback! Crushing Blade taking a turn and doing nothing but give penetration feels bad. Maybe make it instant, or have it do something else as well (like anorithil's Totality) It gives you quite a lot resistance penetration. It should be sufficiently u...
- Sun Mar 03, 2019 10:00 am
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
That's strange. I'm pretty sure Ice Knives worked when I initially implemented them. Anyhow, it's fixed now in v2.0.3. Ice Shield just shut down randomly, and Elemental Shield also shut off randomly, while I had a sword and dagger equipped. Elemental Shield shuts off if the blade enhancement talent ...
- Sat Mar 02, 2019 9:38 am
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
Thanks for your feedback. I fixed most of the bugs. - Sometimes talents seem to shut off randomly, like Ice Shield shut off when I put on shoes. Ice Shield is deactivated when a shield is swapped or equipped (I found a way to reactivate it instantly when a shield is taken off). I just forgot to chec...
- Fri Mar 01, 2019 10:09 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
I just uploaded the new version v2.0. It is incompatible with old save files though as too many talents were changed to work in a different way. This is a complete rework of most talents and talent categories, mostly in the way that was suggested. There is one Blade Enhancement talent that allows yo...
- Tue Jan 29, 2019 8:34 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
Thanks for your feedback.
I guess I did the same mistake as with Wyrmics here by sorting talents by damage type. I'll think about a better arrangement of trees similar to you suggestions.
Arcane Destabilization should be easy to tone down by only affecting a certain amount of debuffs.
I guess I did the same mistake as with Wyrmics here by sorting talents by damage type. I'll think about a better arrangement of trees similar to you suggestions.
Arcane Destabilization should be easy to tone down by only affecting a certain amount of debuffs.
- Fri Jan 18, 2019 8:15 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
Thanks for the feedback! I fixed the reload relating bugs. Tried v1.2 with a halfling and a yeek. Both started with -1 stats available. I was able to play, so weirdness. Dwarf and Higher started with 3 stat. I don't know why that happens. Are there any restrictions on start stats? It seems the other...
- Thu Jan 17, 2019 9:13 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
I uploaded a new version.
It now contains the Prismatic Blade category and the ranged attack talents were replaced by throwing knive talents. See the first page for details.
It now contains the Prismatic Blade category and the ranged attack talents were replaced by throwing knive talents. See the first page for details.
- Thu Dec 27, 2018 3:19 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
I'm glad you like the class. Oh. I think this might be considered a bug, unintended behavior or some such thing. Since the Spell Blade does not have much ST, I built straight towards Augmentation. And I am relying upon it for my Encumberance. Each time I change levels, the +/- ENCUMBERED thing flash...
- Tue Dec 25, 2018 9:41 am
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
Right, I can just superload on_set_temporary_effect and increase the apply power. That will also have an effect in case something else than spellpower was used but it should be alright. The bonus should be rather high (like +4 spellpower equivalent per talent level for all Arcane Blade talents) so i...
- Sun Dec 23, 2018 8:40 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
Thinking about it a second weapon set is too complicated. I just call them 'throwing knives'. I can't continue scripting it right now but I found the time to write the ideas down. Combat Casting Increase off-hand weapon damage to 53..69% and increase the damage of your throwing knives by 3..19%. Whi...
- Thu Dec 20, 2018 4:43 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
T1: A sustain which regenerates a number of rock bullet per turn, and you learn Shoot. While the sustain is on your Shoot talent uses the rock bullets as ammo. Increase in TL increase the damage of the ammo. Range is fixed at 3 so as to keep the class melee focused That's actually the idea I had my...
- Wed Dec 19, 2018 6:27 pm
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
Re: New class: Spell Blade
Thanks for your feedback! As for the class itself, I have not play tested it yet, but I feel the most interesting talents are the whacky melee talents like Ice Barrier and Ice Shield, while the standard spells like Fire Blast/Storm Bolt/Mana Beam look less exciting. I felt like the class needs to ha...
- Sun Dec 16, 2018 9:54 am
- Forum: Addons
- Topic: New class: Spell Blade
- Replies: 42
- Views: 13953
New class: Spell Blade
https://te4.org/games/addons/tome/spell-blade Adds a new class into the game, a mage warrior hybrid. There can never be enough hybrid classes, right? The Spell Blade is a warrior that uses magic in order to enforce their attacks with destructive spells. They use their magic to cripple their foes an...