Search found 62 matches

by BugReporter
Mon Dec 16, 2019 6:26 pm
Forum: Bugs Archive
Topic: [1.5.10] Random water tiles appearing after new install
Replies: 16
Views: 6973

Re: [1.5.10] Random water tiles appearing after new install

OK. I got a chance to test this issue on a system with a desktop Haswell cpu with Intel HD Graphics 4600 igpu. Driver version was 15.40.42.5063 (the latest version available as of the moment of testing). ToME 1.5.10, Win10. Tried playing normally a little (only several dungeons in the beginning of t...
by BugReporter
Fri Oct 25, 2019 8:19 pm
Forum: Bugs Archive
Topic: Game crash bug (1.6B2)
Replies: 9
Views: 1219

Re: Game crash bug (1.6B2)

The bug described in the first post looks similar to http://forums.te4.org/viewtopic.php?f=42&t=49179 in 1.5.10. Maybe it's worth trying STR from there. Steps to reproduce. 1. Enable Developer Mode. 2. Create a character: Cornac Anorithil. 3. Exit to World map and go to Unremarkable cave. Telepo...
by BugReporter
Fri Oct 25, 2019 7:53 pm
Forum: Bugs Archive
Topic: [CLOSED] Fearless Cleave movement while pinned or dazed
Replies: 2
Views: 677

Re: [ToME 1.5.10] Fearless Cleave movement while pinned or d

I see, thanks. I'll modify this topic as fixed.
by BugReporter
Fri Oct 25, 2019 7:50 pm
Forum: Bugs Archive
Topic: [1.5.10] Random water tiles appearing after new install
Replies: 16
Views: 6973

Re: [1.5.10] Random water tiles appearing after new install

Thanks for testing. With two reports [1] and the fact that this issue disappears when advanced shaders are disabled [2][3][4], it's safe to assume that water.frag is at fault. I made another test addon to find the code in water.frag that doesn't work on some hardware, but didn't upload it due to a l...
by BugReporter
Fri Oct 25, 2019 6:50 pm
Forum: Bugs Archive
Topic: [ToME 1.5.10] Auto-use and resource-draining sustains.
Replies: 0
Views: 657

[ToME 1.5.10] Auto-use and resource-draining sustains.

Auto-use can extend duration of resource-draining sustains. Short description. Auto-use feature can be used to prevent resource-draining sustains from turning off when a resource reaches 0. Actual result. Resource-draining sustain does not deactivate when a resource reaches 0. Expected result. Resou...
by BugReporter
Fri Oct 25, 2019 6:37 pm
Forum: Bugs Archive
Topic: [CLOSED] Fearless Cleave movement while pinned or dazed
Replies: 2
Views: 677

[CLOSED] Fearless Cleave movement while pinned or dazed

Closed as fixed in 1.6. See comments. Fearless Cleave movement while pinned, dazed or encumbered. Short description. With Fearless Cleave talent a character can avoid movement restrictions of some effects. Actual result. Pinned, dazed or encumbered character can move by using Fearless Cleave talent...
by BugReporter
Fri Oct 25, 2019 6:28 pm
Forum: Bugs Archive
Topic: Typos (1.4 and onward!)
Replies: 141
Views: 146896

Re: Typos (1.4 and onward!)

TOME 1.5.10. Talent Blade Flurry in Cunning/Lethality category. A tooltip shows 'Drains stamina: 4 ' and 'Description: This talent is exhausting to use, draining 6 stamina each turn'. Is it possible to change to something like [[Become a whirling storm of blades, increasing attack speed by %d%% and ...
by BugReporter
Wed Jul 17, 2019 6:58 pm
Forum: Bugs Archive
Topic: [1.5.10] Graphical issues when there's water
Replies: 8
Views: 1995

Re: [1.5.10] Graphical issues when there's water

Following the steps in that post, it was the water.frag that was the culprit. Putting that in the water_test addon fixed the problem completely. Thank you very much for testing that. Is there any other testing I could do to help narrow down the exact cause even farther? Skip the following if that q...
by BugReporter
Mon Jun 10, 2019 7:16 pm
Forum: Bugs Archive
Topic: Stone Warden exploit through Deeprock talent tree
Replies: 3
Views: 1510

Re: Stone Warden exploit through Deeprock talent tree

You are right. Apparently, I haven't thought it out properly. I have figured out how to spawn a volcanic wand. It looks like levels from a wand actually stack with levels from Deep rock volcano. And the test failed there. It removed volcano talent. Wand volcano could only be used after removing the ...
by BugReporter
Mon Jun 10, 2019 6:38 pm
Forum: Bugs Archive
Topic: ToMe Not Saving
Replies: 4
Views: 2950

Re: ToMe Not Saving

I vaguely remember about an issue Win 10 OneDrive. It was interfering with saves from a different game. If i remember correctly that game used Documents directory. I can't find the topic anymore. Maybe it is worth a try.
by BugReporter
Mon Jun 03, 2019 7:47 pm
Forum: Bugs Archive
Topic: ToMe Not Saving
Replies: 4
Views: 2950

Re: ToMe Not Saving

I'm not really sure what to suggest here. Maybe you can try another directory for user files: 1. Create a directory (example, C:\tmp\ ). 2. Go to the directory where t-engine.exe is located (example, C:\games\t-engine4\ ). 3. Right click on t-engine.exe and create a shortcut. 4. Right click on the s...
by BugReporter
Mon Jun 03, 2019 7:13 pm
Forum: Bugs Archive
Topic: Stone Warden exploit through Deeprock talent tree
Replies: 3
Views: 1510

Re: Stone Warden exploit through Deeprock talent tree

I can confirm the issue. Game version ToME 1.5.10 from te4.org. File mod/data/timed_effects/magical.lua , name "DEEPROCK_FORM", lines 3966 and 3967: if self:knowTalent(self.T_VOLCANIC_ROCK) then self:unlearnTalent(self.T_VOLCANO, self:getTalentLevelRaw(self.T_VOLCANIC_ROCK) * 2) end if sel...
by BugReporter
Mon Jun 03, 2019 6:34 pm
Forum: Bugs Archive
Topic: [ToME 1.5.10] Wrong enemy units during ambush.
Replies: 0
Views: 1092

[ToME 1.5.10] Wrong enemy units during ambush.

Short description. World map patrols may spawn ambushes with enemies from a different patrol. Actual result. Ambush map generates with wrong enemy units. Expected result. Ambush map generates with correct enemy units. Steps to reproduce. A . Human patrols, normal play (see comment). 1. Create a mag...
by BugReporter
Fri Jan 18, 2019 9:00 pm
Forum: Bugs Archive
Topic: Windows October Update and steam version. Can't login
Replies: 18
Views: 17299

Re: Windows October Update and steam version. Can't login

Thanks for testing. I presume that unanswered questions were skipped. Let's quickly summarize information gathered about your issue. The game uses T-Engine folder (located inside the same folder as the game executable file) for user game data by default. User game data folder creation - not tested. ...
by BugReporter
Wed Jan 16, 2019 7:46 pm
Forum: Bugs Archive
Topic: Windows October Update and steam version. Can't login
Replies: 18
Views: 17299

Re: Windows October Update and steam version. Can't login

You can try the following idea if you want. Maybe it'll help to get more information about your issue. I suggest to not log in during the test. 1. Make a backup of T-Engine folder from C:/Users/Username/ . 2. Start t-engine.exe normally. Change something in options and start a new game. Save the gam...