Search found 20 matches
- Tue Jun 26, 2018 2:15 pm
- Forum: Metaclass: Psionics
- Topic: dado's mindstarslayer guide
- Replies: 31
- Views: 55617
Re: dado's mindstarslayer guide
I'm wondering if Charged Strike could be worth some extra points. According to http://tometips.github.io/#talents/psionic/augmented-striking if it hits a pinned target (and you can pin with Kinetic Strike/Implode/Heat Shift), then the Charged Shield can get up to 420 of extra absorbed value at max l...
- Thu Jun 21, 2018 9:29 am
- Forum: Ideas
- Topic: Suggestions for quality of life improvements
- Replies: 7
- Views: 2995
Re: Suggestions for quality of life improvements
Well when inspecting you also know what tree they come from and a technique tree will most likely mean a phys sustain and a spell tree a mag sustain. Well, I realize now that I can indeed see what kind of a sustain it is by right-clicking, choosing to inspect the mob, mousing over the sustain and c...
- Wed Jun 20, 2018 1:30 pm
- Forum: Ideas
- Topic: Suggestions for quality of life improvements
- Replies: 7
- Views: 2995
Re: Suggestions for quality of life improvements
3) it IS in fact written in talent desc I must be very blind or I don't know where to look because I don't see it. I was looking in the game and in http://tometips.github.io/#talents and could not find an example where the description says that the cooldown is fixed. Help? 5) it should be clear whe...
- Wed Jun 20, 2018 1:22 pm
- Forum: Metaclass: Afflicted
- Topic: 1.5.5 Cursed Guide
- Replies: 23
- Views: 69934
Re: 1.5.5 Cursed Guide
Would a Krog be better than an Ogre on Cursed? You get a stun which helps at lower levels, extra damage and stun resistance which is nice, infusion cooldown and can dual wield any weapon (+ damage reduction). Sure, you are forced into Antimagic (and many racials must be activated which does not mesh...
- Wed Jun 20, 2018 12:27 pm
- Forum: Ideas
- Topic: Suggestions for quality of life improvements
- Replies: 7
- Views: 2995
Suggestions for quality of life improvements
While TOME generally gives a lot of good information to the player, even after playing for a very long time there a quite a lot of things that confuse me and which could be improved. Here's a non-exhaustive list and I am sure that others have many suggestions as well: 1) Either I am getting colorbli...
- Mon Jun 18, 2018 7:56 am
- Forum: Addons
- Topic: Inferno Forger v1.0.1
- Replies: 4
- Views: 2585
Re: Inferno Forger v1.0.1
Had a lot of fun with this class yesterday (nightmare, adventure) and brought an orc inferno forger to level 30. Currently debating what prodigy to take (flexible combat, PES, Arcane might, cauterize...). This class does an insane amount of bump damage and with the drops I got, it outpaces steambutc...
- Thu Jun 07, 2018 2:10 pm
- Forum: Addons
- Topic: The Ruined (afflicted subclass)
- Replies: 22
- Views: 10171
Re: The Ruined (afflicted subclass)
Sorry, I'm still working on it - it's not quite bug free yet. I also want to rework Broken Spirit (and maybe Infusion of Madness) before I release the new version. Understandable - take your time. Btw, I wanted to mention that on my system the shield graphic in the hollow generics tree causes the s...
- Thu Jun 07, 2018 12:03 pm
- Forum: Addons
- Topic: The Ruined (afflicted subclass)
- Replies: 22
- Views: 10171
Re: The Ruined (afflicted subclass)
Could the new version be uploaded?Erenion wrote:Current status
- Thu Jun 07, 2018 11:42 am
- Forum: Addons
- Topic: The Ruined (afflicted subclass)
- Replies: 22
- Views: 10171
Re: The Ruined (afflicted subclass)
Current status: - Seal Mind has been replaced with Echo of Suffering. This new talent echoes (almost) all mental debuffs from a target onto nearby other targets, dealing mind damage and debuffing them while increasing the debuff duration on the original target. Certain debuffs are excluded for game...
- Thu Jun 07, 2018 8:50 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22089
Re: Doomed/Darkness Tweaks
There are currently two big and one small problems with requiring that Gestures be use empty handed. The small one: the tooltip says that the damage scales with the gloves quality (and it seems to do) but there is no indication of the number. It should say the current bonus (pretty please!). (also, ...
- Tue Jun 05, 2018 11:45 am
- Forum: Ideas
- Topic: Remove/Change the escort missions
- Replies: 6
- Views: 2885
Re: Remove/Change the escort missions
I would, but the rewards are very important for many characters. Just removing them makes some classes much more annoying to play.Zizzo wrote:You would probably be interested in my No Escort Quests addon.
- Tue Jun 05, 2018 11:44 am
- Forum: Ideas
- Topic: Remove/Change the escort missions
- Replies: 6
- Views: 2885
Re: Remove/Change the escort missions
Escort is not designed to be able to finish them all. Yes, you can't save everyone, nor should you The proposed change would not modify that - you don't save them, you don't get the gold/item. What it would do, is make it less painful to the player if the escorts die. I know that roguelikes have RN...
- Mon Jun 04, 2018 3:36 pm
- Forum: Ideas
- Topic: Remove/Change the escort missions
- Replies: 6
- Views: 2885
Remove/Change the escort missions
I loathe the escort missions. They annoy me to no end and seem designed to press all my buttons: I want to save the escort since doing so provides useful benefits, but in so many occasions their stupidity prevents this completely. There so many situations where their doom is almost guaranteed - a dr...
- Tue May 29, 2018 3:28 pm
- Forum: Addons
- Topic: The Stoneshaper (Wilder subclass)
- Replies: 18
- Views: 18822
Re: The Stoneshaper (Wilder subclass)
I'm currently trying out a Dwarven Stoneshaper and while I like it a lot, I have a couple of comments/complaints regarding the first ability in Animation, namely "Awaken the Warriors". The interface is currently very annoying (have to click 3 times on wall segments at talent level 5) and l...
- Wed May 23, 2018 6:29 pm
- Forum: General Discussion
- Topic: Most annoying enemies
- Replies: 12
- Views: 9003
Re: Most annoying enemies
To make a notable terrain feature without condemning you to death for stepping in it. You take damage there so you're like "Oh, obviously, I shouldn't stand in this" and if you DO stand in it all the time you're likely to die from poison + combat. But if you accidentally step into it once...