Search found 20 matches

by Velikolepni
Tue Jun 26, 2018 2:15 pm
Forum: Metaclass: Psionics
Topic: dado's mindstarslayer guide
Replies: 31
Views: 55617

Re: dado's mindstarslayer guide

I'm wondering if Charged Strike could be worth some extra points. According to http://tometips.github.io/#talents/psionic/augmented-striking if it hits a pinned target (and you can pin with Kinetic Strike/Implode/Heat Shift), then the Charged Shield can get up to 420 of extra absorbed value at max l...
by Velikolepni
Thu Jun 21, 2018 9:29 am
Forum: Ideas
Topic: Suggestions for quality of life improvements
Replies: 7
Views: 2995

Re: Suggestions for quality of life improvements

Well when inspecting you also know what tree they come from and a technique tree will most likely mean a phys sustain and a spell tree a mag sustain. Well, I realize now that I can indeed see what kind of a sustain it is by right-clicking, choosing to inspect the mob, mousing over the sustain and c...
by Velikolepni
Wed Jun 20, 2018 1:30 pm
Forum: Ideas
Topic: Suggestions for quality of life improvements
Replies: 7
Views: 2995

Re: Suggestions for quality of life improvements

3) it IS in fact written in talent desc I must be very blind or I don't know where to look because I don't see it. I was looking in the game and in http://tometips.github.io/#talents and could not find an example where the description says that the cooldown is fixed. Help? 5) it should be clear whe...
by Velikolepni
Wed Jun 20, 2018 1:22 pm
Forum: Metaclass: Afflicted
Topic: 1.5.5 Cursed Guide
Replies: 23
Views: 69934

Re: 1.5.5 Cursed Guide

Would a Krog be better than an Ogre on Cursed? You get a stun which helps at lower levels, extra damage and stun resistance which is nice, infusion cooldown and can dual wield any weapon (+ damage reduction). Sure, you are forced into Antimagic (and many racials must be activated which does not mesh...
by Velikolepni
Wed Jun 20, 2018 12:27 pm
Forum: Ideas
Topic: Suggestions for quality of life improvements
Replies: 7
Views: 2995

Suggestions for quality of life improvements

While TOME generally gives a lot of good information to the player, even after playing for a very long time there a quite a lot of things that confuse me and which could be improved. Here's a non-exhaustive list and I am sure that others have many suggestions as well: 1) Either I am getting colorbli...
by Velikolepni
Mon Jun 18, 2018 7:56 am
Forum: Addons
Topic: Inferno Forger v1.0.1
Replies: 4
Views: 2585

Re: Inferno Forger v1.0.1

Had a lot of fun with this class yesterday (nightmare, adventure) and brought an orc inferno forger to level 30. Currently debating what prodigy to take (flexible combat, PES, Arcane might, cauterize...). This class does an insane amount of bump damage and with the drops I got, it outpaces steambutc...
by Velikolepni
Thu Jun 07, 2018 2:10 pm
Forum: Addons
Topic: The Ruined (afflicted subclass)
Replies: 22
Views: 10171

Re: The Ruined (afflicted subclass)

Sorry, I'm still working on it - it's not quite bug free yet. I also want to rework Broken Spirit (and maybe Infusion of Madness) before I release the new version. Understandable - take your time. Btw, I wanted to mention that on my system the shield graphic in the hollow generics tree causes the s...
by Velikolepni
Thu Jun 07, 2018 12:03 pm
Forum: Addons
Topic: The Ruined (afflicted subclass)
Replies: 22
Views: 10171

Re: The Ruined (afflicted subclass)

Erenion wrote:Current status
Could the new version be uploaded?
by Velikolepni
Thu Jun 07, 2018 11:42 am
Forum: Addons
Topic: The Ruined (afflicted subclass)
Replies: 22
Views: 10171

Re: The Ruined (afflicted subclass)

Current status: - Seal Mind has been replaced with Echo of Suffering. This new talent echoes (almost) all mental debuffs from a target onto nearby other targets, dealing mind damage and debuffing them while increasing the debuff duration on the original target. Certain debuffs are excluded for game...
by Velikolepni
Thu Jun 07, 2018 8:50 am
Forum: Addons
Topic: Doomed/Darkness Tweaks
Replies: 35
Views: 22089

Re: Doomed/Darkness Tweaks

There are currently two big and one small problems with requiring that Gestures be use empty handed. The small one: the tooltip says that the damage scales with the gloves quality (and it seems to do) but there is no indication of the number. It should say the current bonus (pretty please!). (also, ...
by Velikolepni
Tue Jun 05, 2018 11:45 am
Forum: Ideas
Topic: Remove/Change the escort missions
Replies: 6
Views: 2885

Re: Remove/Change the escort missions

Zizzo wrote:You would probably be interested in my No Escort Quests addon. :mrgreen:
I would, but the rewards are very important for many characters. Just removing them makes some classes much more annoying to play.
by Velikolepni
Tue Jun 05, 2018 11:44 am
Forum: Ideas
Topic: Remove/Change the escort missions
Replies: 6
Views: 2885

Re: Remove/Change the escort missions

Escort is not designed to be able to finish them all. Yes, you can't save everyone, nor should you The proposed change would not modify that - you don't save them, you don't get the gold/item. What it would do, is make it less painful to the player if the escorts die. I know that roguelikes have RN...
by Velikolepni
Mon Jun 04, 2018 3:36 pm
Forum: Ideas
Topic: Remove/Change the escort missions
Replies: 6
Views: 2885

Remove/Change the escort missions

I loathe the escort missions. They annoy me to no end and seem designed to press all my buttons: I want to save the escort since doing so provides useful benefits, but in so many occasions their stupidity prevents this completely. There so many situations where their doom is almost guaranteed - a dr...
by Velikolepni
Tue May 29, 2018 3:28 pm
Forum: Addons
Topic: The Stoneshaper (Wilder subclass)
Replies: 18
Views: 18822

Re: The Stoneshaper (Wilder subclass)

I'm currently trying out a Dwarven Stoneshaper and while I like it a lot, I have a couple of comments/complaints regarding the first ability in Animation, namely "Awaken the Warriors". The interface is currently very annoying (have to click 3 times on wall segments at talent level 5) and l...
by Velikolepni
Wed May 23, 2018 6:29 pm
Forum: General Discussion
Topic: Most annoying enemies
Replies: 12
Views: 9003

Re: Most annoying enemies

To make a notable terrain feature without condemning you to death for stepping in it. You take damage there so you're like "Oh, obviously, I shouldn't stand in this" and if you DO stand in it all the time you're likely to die from poison + combat. But if you accidentally step into it once...