Search found 45 matches
- Tue Jun 02, 2020 3:25 am
- Forum: Ideas
- Topic: shops and the like upgrade goods with your level
- Replies: 7
- Views: 2577
Re: shops and the like upgrade goods with your level
?really, i'm using 1.6.7 on linux64 - offline as i'm on satellite and online is just tooo expensive, and it doesn't seem to be so. I'll start a new character and see what appears after I hit level 10 and 20, but to date I get the feeling that everything i've gained of higher levels had been out of t...
- Mon Jun 01, 2020 4:47 am
- Forum: Ideas
- Topic: shops and the like upgrade goods with your level
- Replies: 7
- Views: 2577
shops and the like upgrade goods with your level
I'd like the shops and other goods sellers to upgrade what their selling as you upgrade your level rather than being stuck with the same stuff each time you enter.
Having only first level stuff when your a level 30 is a waste of time.
Having only first level stuff when your a level 30 is a waste of time.
- Sat Feb 01, 2020 5:08 am
- Forum: Addons
- Topic: Furrae Races
- Replies: 229
- Views: 97930
Re: Furrae Races -1st look as a cat.
I'm coming from the latest release of this as I hadn't come across this addon before, I like it, but.... So sorry if i'm doubling something from earlier, but just a few comments and Considerations if I may from my first runthrough using it: 1- only allow single handed weapons - for Cats they have tw...
- Thu Dec 26, 2019 10:19 am
- Forum: Development
- Topic: non-human avitar Part 2
- Replies: 0
- Views: 1560
non-human avitar Part 2
Following on from Part 1 (yet to be sorted) for my charcter idea is to allow a change of avitar under set conditions. In this case, it would be to use the 'Cloak of Deception' which is already in tome to change the visible avitar sprite between the avitar's 'natural' body shape sprite and a human (o...
- Thu Dec 26, 2019 9:58 am
- Forum: Development
- Topic: non-human avitar part1
- Replies: 2
- Views: 1879
Re: non-human avitar
I'm working from Linux (EasyOS to start with for those interested). the ';' on the end of lines are mine OK, lets put an example up> goto https://te4.org/games/addons/tome/nekomata and download the latest ; save it into a directory with the name of your choice (cat) ; change the name extension from ...
- Thu Dec 26, 2019 2:37 am
- Forum: Development
- Topic: non-human avitar part1
- Replies: 2
- Views: 1879
non-human avitar part1
I've an idea starting to form in my head, but it needs the avitar to be a non-human shape by default. So I tried replacing the body .jpg in an existing .teaa that works, with one I had on hand that's in the same format as tome uses to see what happens. But all that did was to have the default body o...
- Wed Nov 27, 2019 11:25 am
- Forum: Bugs Archive
- Topic: [1.6.3] levelup in fortress
- Replies: 2
- Views: 1067
Re: [1.6.3] levelup in fortress
Certainly, If i'm on the worldmap when clicking on the character, as expected there is no levelup in the vertical character menu that has quests, inventory, etc. On the other hand, if i've gone inside the fortress for some reason (via transfer circle or otherwise) clicking in the character is showin...
- Wed Nov 27, 2019 2:18 am
- Forum: Ideas
- Topic: going back to a previous area you didn't clean out properly?
- Replies: 5
- Views: 3751
Re: going back to a previous area you didn't clean out prope
I play the game for fun, not to go around in a rushed manner to end it by becoming "The winner", so I don't agree with your remarks, sorry.
- Wed Nov 27, 2019 2:13 am
- Forum: Bugs Archive
- Topic: [1.6.3] levelup in fortress
- Replies: 2
- Views: 1067
[1.6.3] levelup in fortress
with the latest release, if I am in the fortress and right-click on myself it shows to levelup, but if i'm outside the fortress it doesn't as is correct.
- Tue Nov 26, 2019 2:26 am
- Forum: Development
- Topic: Building an simple area walkthrough in tiled?
- Replies: 0
- Views: 2051
Building an simple area walkthrough in tiled?
Has anyone done a simple area building walkthrough using tiled. Step by step please. Like what tome files come from where, etc, and are put where. i'm only thinking of a small 9x9 with a few hills and trees, 1 enemy, small building with doorway, 1 npc, and in/out port (and ?how even do you sort out ...
- Tue Nov 26, 2019 1:57 am
- Forum: Ideas
- Topic: going back to a previous area you didn't clean out properly?
- Replies: 5
- Views: 3751
going back to a previous area you didn't clean out properly?
I was thinking it would be nice if you were forced to clean up each area before moving onwards. Something like if you moved onwards, there was a penalty on returning to an earlier area; like extra enemies; maybe a formula like (enemies left behind, multiplied by your game difficulty, plus enemies le...
- Mon Nov 25, 2019 8:53 pm
- Forum: Bugs Archive
- Topic: [1.6.0][1.6.1]The Entropic Void on worldmap-Maj' Eyal
- Replies: 2
- Views: 2168
Re: [1.6.0]Problem? The Entropic Void - worldmap-=Maj' Eyal
thanks, I did wonder, addons are, and it's still appearing there in 1.6.1. tome-addon-dev tome-adventbuff adventurers-pack tome-bazaar tome-dwarf-endurancce tome-easy_map_v2 tome-gladiator tome-godmode-merchant tome-hungry-coward tome-inv_tiers tome-items-vault tome-lichbuff tome-merchant_map tome-m...
- Mon Nov 25, 2019 1:22 am
- Forum: Bugs Archive
- Topic: [1.6.0][1.6.1]The Entropic Void on worldmap-Maj' Eyal
- Replies: 2
- Views: 2168
[1.6.0][1.6.1]The Entropic Void on worldmap-Maj' Eyal
Can't find in a search, so.... I'm using 1.6.0 linux64 as I wasn't aware 1.6.1 was out, and I don't play online, my games workstation is standalone, I prefer to play single player, and always have, multiplayer seems to me to be cheating, it's supose to be you against the games 'smarts' after all. Ha...
- Tue Sep 03, 2019 5:56 am
- Forum: Bugs Archive
- Topic: Lost Many Prides of the Orcs 'gateways' to the Prides
- Replies: 3
- Views: 2731
Re: Lost Many Prides of the Orcs 'gateways' to the Prides
Thanks HousePet, unfortunately I already started "Back and There again" and of course it took me back to the main Island. I found out that their a number of the 'gateways' are no longer in existance or 'disabled' (do nothing). I suspect that I must have had some sort of code failure crash,...
- Mon Sep 02, 2019 3:06 am
- Forum: Development
- Topic: Increasing enemies on return to an uncompleted area?
- Replies: 0
- Views: 2399
Increasing enemies on return to an uncompleted area?
I was looking at an old pre-windows D&D game last weekend and thought this could be added to TOME (although it may have to await Darkgod and the next version). There was a setting in the configuration pannel that added additional enemies (of a higher level) if you didn't 'clean up the area' befo...