Search found 6 matches
- Tue Nov 05, 2019 11:16 pm
- Forum: Bugs Archive
- Topic: [1.6] Tannen's quest game ender
- Replies: 3
- Views: 1045
Re: [1.6] Tannen's quest game ender
Fixed Also .. ugh this bug exists since 2011 no ? Thanks for the fast fix! Anything I can do to rescue this save? Edit: I happened to have a savegame copy from in the demon-plane thanks to playing on multiple computers. So I tried editing tome.team with a hex editor to patch in the changes at https...
- Mon Nov 04, 2019 11:12 pm
- Forum: Bugs Archive
- Topic: [1.6] Tannen's quest game ender
- Replies: 3
- Views: 1045
[1.6] Tannen's quest game ender
Coming out of the demon plane from tannen's quest I get the below error. After that point I can no longer move on the world map, and any attempt to do so starts turns automatically passing until a wandering monster finds me and I zone in. The game works normally there, but then as soon as I exit bac...
- Sun Jul 15, 2018 4:43 am
- Forum: Bugs Archive
- Topic: [TOME 1.5.10] Solipsist freeze against Rogroth, Soul Eater
- Replies: 2
- Views: 1260
Re: [TOME 1.5.10] Solipsist freeze against Rogroth, Soul Eat
Also occurs with Demented/Timethief Split
- Tue May 29, 2018 2:13 am
- Forum: Bugs Archive
- Topic: Demonologist osmosis shield vim drain bug
- Replies: 4
- Views: 1427
Re: Demonologist osmosis shield vim drain bug
Is this kind of thing fixable with the lua console?
- Tue May 29, 2018 12:24 am
- Forum: Bugs Archive
- Topic: Demonologist osmosis shield vim drain bug
- Replies: 4
- Views: 1427
Demonologist osmosis shield vim drain bug
It appears that in some cases (I think it involves toggle dropping mobs) demonologist's osmosis shield vim drain can become permanent. My Demonologist is stuck now with -49 vim per turn with no toggles on. The osmosis shield animation is playing, and it likes like it's duplicated many times so the s...
- Thu May 10, 2018 5:21 pm
- Forum: Bugs Archive
- Topic: Demonologist crit cut in half when wielding weapon
- Replies: 0
- Views: 652
Demonologist crit cut in half when wielding weapon
When my Ogre Demonologist is unarmed his crit is equal to physical crit %, but when I put on any weapon the (including whites) crit is equal to half the base crit% + weapon crit%. What's going on here and how can I fix it?