Search found 16 matches
- Thu Feb 25, 2021 9:13 am
- Forum: Bugs Archive
- Topic: [1.7.2]Death from above bug
- Replies: 0
- Views: 1314
[1.7.2]Death from above bug
Death from above ends prematurely due to ammo on-hit spells.
- Mon Nov 02, 2020 6:50 am
- Forum: Bugs Archive
- Topic: [1.7.0]Doom concordat; updatePassive
- Replies: 0
- Views: 605
[1.7.0]Doom concordat; updatePassive
1.Doom concordat does not resurrect equipped dead seeds
2.Change attribute points when your attribute fall below the requirement of a learnt prodigy causes a LUA error, if you are changing equipment at the same time it causes item duplication/deletion.
3.Total disaster debuff can apply to self.
2.Change attribute points when your attribute fall below the requirement of a learnt prodigy causes a LUA error, if you are changing equipment at the same time it causes item duplication/deletion.
3.Total disaster debuff can apply to self.
- Sat Aug 08, 2020 12:28 am
- Forum: Bugs Archive
- Topic: [1.7b3]Beta3 misc
- Replies: 3
- Views: 788
[1.7b3]Beta3 misc
1. lua error when enemy transfer damage to mirror image through displacement sheild.
2. Mirror image does not automatically disappear after battle.
3. Forced de-active sustains on death with mindslayer enemy can one-shot player as the multiple auras deactivated on the same turn.
2. Mirror image does not automatically disappear after battle.
3. Forced de-active sustains on death with mindslayer enemy can one-shot player as the multiple auras deactivated on the same turn.
- Wed Jul 08, 2020 5:54 pm
- Forum: Bugs Archive
- Topic: [1.7B1]Dreadmaster has no dispel magic
- Replies: 0
- Views: 503
[1.7B1]Dreadmaster has no dispel magic
Newly summoned dreadmaster after taking the 4th talent in the tree does not have dispel magic. other feedback about necro: Necro needs native ways (without costing a category point) to move the summons around. Currently, they are often blocked by the player or escort thus useless in the battle. And ...
- Mon Jun 29, 2020 1:41 pm
- Forum: Bugs Archive
- Topic: [old bug still in 1.6.7] Through the crowd
- Replies: 0
- Views: 418
[old bug still in 1.6.7] Through the crowd
Fire drake's devouring flame ignores through the crowd.
- Thu Jun 25, 2020 2:40 pm
- Forum: Bugs Archive
- Topic: Corruptor spells can't hit ice block on self
- Replies: 7
- Views: 2149
Re: Corruptor spells can't hit ice block on self
Another ice block bug: if you get frozen, your projectiles already fired will disappear.
- Thu Jun 25, 2020 2:15 am
- Forum: Bugs Archive
- Topic: [1.6.7]Shoot down bug
- Replies: 0
- Views: 528
[1.6.7]Shoot down bug
If there are multiple projectiles in the same tile, use shoot down repeatedly only affect one of the projectile but still consume stamina per use.
- Sat Jun 20, 2020 8:05 am
- Forum: Bugs Archive
- Topic: [1.6.7]Life tap bug
- Replies: 0
- Views: 629
[1.6.7]Life tap bug
Life tap does not work on damage instance that kills the target.
And sometimes the numbers are also wrong.
And sometimes the numbers are also wrong.
- Tue Mar 17, 2020 7:38 pm
- Forum: General Discussion
- Topic: Annihilator's shot should not pass through friendly units
- Replies: 4
- Views: 2090
Re: Annihilator's shot should not pass through friendly unit
Arcing shots and whatnot are a thing, though. Iirc even slings and arrows have some access to that, annihilator just makes it constant. It breaks immersion no more than a supernaturally competent archer being incapable of not shooting allies (or themselves) in the back of the head does, heh. More i...
- Tue Mar 17, 2020 3:51 pm
- Forum: General Discussion
- Topic: Annihilator's shot should not pass through friendly units
- Replies: 4
- Views: 2090
Annihilator's shot should not pass through friendly units
Bullets (or arrows) are not magic, they should not pass through friendly units.
When you have a class that ignores basic rules of the game it breaks immersion
and ruins the tactical experience for the player.
When you have a class that ignores basic rules of the game it breaks immersion
and ruins the tactical experience for the player.
- Fri Dec 20, 2019 5:19 am
- Forum: Bugs Archive
- Topic: [1.6.5]Disruption shield
- Replies: 2
- Views: 590
[1.6.5]Disruption shield
The old bug was fixed, however the shield now stops working (not deactivated, just ignored) when below 50% mana even at full shield strength.
- Fri Nov 29, 2019 5:17 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Disruption shield causes unexpected damage
- Replies: 0
- Views: 607
[1.6.4] Disruption shield causes unexpected damage
Deadly poison from a white thief in maze hit me for over 600 damage, even though the tooltip shows 80 damage per turn. In another case, a 400 blight spit hit me for 900 damage even though the enemy has 150% crit multiplier. Both cases happened when the damage instance broke the disruption shield. Pe...
- Tue Nov 26, 2019 7:49 pm
- Forum: Bugs Archive
- Topic: [1.6.3] Possible Annihilator Lock On bug
- Replies: 1
- Views: 697
[1.6.3] Possible Annihilator Lock On bug
The defense reduction debuff might have been applied to the caster rather than the target.
- Thu Nov 21, 2019 9:38 am
- Forum: Bugs Archive
- Topic: [1.6.1] Metaphasic spin bug & Aether beam bug
- Replies: 1
- Views: 537
[1.6.1] Metaphasic spin bug & Aether beam bug
1. The description says it triggers on any melee attack against me, but it only triggers when an attack is landed. 2. Somehow it killed an escort standing beside me. ----------------------- When standing in a corner or on the edge of the map and cast aether beam on self, the beam sometimes hit the c...
- Sat May 05, 2018 9:26 am
- Forum: Bugs Archive
- Topic: 1.5.5 Clones
- Replies: 4
- Views: 1954