Search found 3 matches
- Tue Aug 11, 2020 3:48 pm
- Forum: Dumb Questions
- Topic: Win on Exploration mode?
- Replies: 2
- Views: 1321
Re: Win on Exploration mode?
Unfortunately I have no idea about your question, sorry. But as no one else has responded yet, in case you don't know it's pretty easy to just edit a text file and unlock the difficulty settings whilst still having your other things unlock normally. On windows it's Users/Name/T-Engine/4.0/profiles/o...
- Tue Aug 11, 2020 10:28 am
- Forum: General Discussion
- Topic: Status duration reduction noticeably less than tooltip?
- Replies: 2
- Views: 1530
Re: Status duration reduction noticeably less than tooltip?
Something you might have missed is that all timed effects are applied with one extra turn of duration, that is then normally used instantly as the game moves forward a turn. Ah, thank you! the 7 turns can now easily be found from ceiling(9*0.56)+1. Then,as the code applies the skeleton racial befor...
- Mon Aug 10, 2020 3:38 pm
- Forum: General Discussion
- Topic: Status duration reduction noticeably less than tooltip?
- Replies: 2
- Views: 1530
Status duration reduction noticeably less than tooltip?
This question doesn't feel particularly stupid (I hope!) or a bug so I'm asking it here. I've been messing around in dev mode with the duration reduction effects on negative status you get on things like time shield, the skeleton racial, OOP buffs and so forth. The skeleton racial gives 44% reductio...