Search found 14 matches

by almondbun
Thu Jun 20, 2019 2:09 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

After importing a lot of items from the old Snowfallen version I did manage to implement a basic inventory/equipment screen. I want to keep things as basic and clear as possible.
snowfallen_2_0_13.jpg
snowfallen_2_0_13.jpg (86.66 KiB) Viewed 16385 times
by almondbun
Sun Jun 09, 2019 7:11 am
Forum: General Discussion
Topic: What tools do you use to develop modules?
Replies: 1
Views: 7626

What tools do you use to develop modules?

I spent the last weeks and months digging into Lua, the t-engine and module development. After all this time I think I finally get the hang of it. Personally I think that an engine mostly coded in Lua is in theory quite flexible and easy to extent but also really hard to learn. As a newbie I often h...
by almondbun
Sat May 25, 2019 9:25 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

I am currently implementing a simulation based "physics" engine to Snowfallen. It basically is a map extension that controls elemental forces like fire, ice or rain. If you throw a fireball at a wooden floor you can expect the floor to burn. The fire may spread to nearby tiles or you can t...
by almondbun
Fri May 17, 2019 4:56 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

Today I designed the first real "dungeon". Dungeon is a relatively broad term. In Snowfallen even a simple house can be entered. The first dungeon is a barn with cows. :D
snowfallen_2_0_11.jpg
snowfallen_2_0_11.jpg (230.58 KiB) Viewed 17475 times
by almondbun
Wed May 15, 2019 11:31 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

Today I managed to define a difficulty level setting for each map. Enemies and objects are bound to a difficulty range (as in ToME) but it works a little differently. As I understand it the t-engine works a lot with a linear level calculations. If you go a level deeper into a dungeon the level diffi...
by almondbun
Tue May 14, 2019 12:48 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

Talents and usable items can now inflict temporary effects on actors. It is shown in the UI and actor descriptions. Most basic and technical stuff of the new Snowfallen version is now implemented. The next days and weeks I will have to spend on world building, importing all items, monsters and map z...
by almondbun
Mon May 13, 2019 6:13 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

Today I have implemented the talent system. Like in ToME there will be activated, substained and passive talents and a skill tree for each class.
snowfallen_2_0_8.jpg
snowfallen_2_0_8.jpg (231.23 KiB) Viewed 17614 times
by almondbun
Sat May 11, 2019 6:57 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

I coded a mini map today. I looked around the lua and c++ code of the engine and figured out that there is currently no way for me to get pixel access without writing my own C++ code or fight with image raw formats. So I decided to use a rather inefficent lua approach until I got the time to impleme...
by almondbun
Thu May 09, 2019 10:53 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

Today I worked on some more structured level generators and designed a world map. I still need to find a way to display a minimap. Since the complete local map is shown on screen anyway the minimap acts as a way to visualize the world map instead. To do this I would need pixel access to an image to ...
by almondbun
Tue May 07, 2019 7:51 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

I am currently working on a GUI in the t-engine. It is not pretty but at least functional.
snowfallen_2_0_5.jpg
snowfallen_2_0_5.jpg (204.76 KiB) Viewed 17805 times
by almondbun
Sun Apr 28, 2019 1:08 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

Today I have implemented usable items. Snowfallen uses a lot of consumables because there is no automatic regeneration of any kind. I still have to implement effects that last for multiple turns. snowfallen_2_0_4.jpg I still need to construct a graphical user interface. Until now only the map and a ...
by almondbun
Sat Apr 27, 2019 11:57 am
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

Progress has been made. I've successfully included inventories (needs a body with INVEN variable, not quite clear and not part of the example project) and the ability to pickup, wear and drop items. I also managed to generate some generic tooltips, although I would like to define the size of graphic...
by almondbun
Mon Apr 22, 2019 8:08 am
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Re: Snowfallen - A fantasy puzzle roguelike

A long time without a post. Sorry, this project is not dead, however I had more important things to do (like finishing my phd thesis 8) ) in the last months. It is quite some work to import an existing game to a new engine. I am also a complete noob in Lua. But I made progress. It is still a long ro...
by almondbun
Sun Jan 14, 2018 5:58 pm
Forum: Modules
Topic: Snowfallen - A fantasy puzzle roguelike
Replies: 14
Views: 19025

Snowfallen - A fantasy puzzle roguelike

Hello all. A year ago I did my very own 7DRL challenge. It actually was my first serious attempt at a game ever and to increase the challenge I choose Unity3D to be the engine I would use. Well, things went great and Snowfallen 1.0 was born. Of course, the game was very basic but still fully playabl...