Search found 5 matches

by Strill
Thu Jan 04, 2018 7:13 am
Forum: Bugs Archive
Topic: Solipsism/Dismissal triggers before other damage shields
Replies: 0
Views: 780

Solipsism/Dismissal triggers before other damage shields

Dismissal triggers when you take a small amount of damage, and reduces that damage by up to half. Since it only triggers on small amounts of damage, you'd therefore expect it to be checked after other forms of damage reduction, so that it would have a higher chance of activating. Instead, it trigger...
by Strill
Wed Jan 03, 2018 7:15 am
Forum: Metaclass: Psionics
Topic: Is Solipsism/Dismissal rolled before or after Resonance?
Replies: 3
Views: 10358

Re: Is Solipsism/Dismissal rolled before or after Resonance?

Then maybe I'm missing something about how rolls work. I've been seeing Dismissal failing to trigger in lots of cases where it seems it should. It's my understanding that when rolling, if your rating is 20 points higher than your opponent's, you succeed 100% of the time, yet I've seen that fail to h...
by Strill
Wed Jan 03, 2018 6:28 am
Forum: Metaclass: Psionics
Topic: Is Solipsism/Dismissal rolled before or after Resonance?
Replies: 3
Views: 10358

Is Solipsism/Dismissal rolled before or after Resonance?

So if I understand correctly, Dismissal cuts damage from weak attacks, but does nothing against strong attacks. My question is, does Dismissal get rolled before or after other forms of damage reduction, like Antimagic Shield, Resonance Field, Armor, and Solipsism? For example, if I have Antimagic Sh...
by Strill
Fri Dec 29, 2017 8:49 pm
Forum: Ideas
Topic: Make other talents work like Steady Shot
Replies: 4
Views: 4538

Re: Make other talents work like Steady Shot

Sheila wrote:Not sure why this is in dumb questions, moved to ideas :)
It was in dumb questions because I wanted to know if it was already there. Evidently not.
by Strill
Wed Dec 27, 2017 9:28 am
Forum: Ideas
Topic: Make other talents work like Steady Shot
Replies: 4
Views: 4538

Make other talents work like Steady Shot

I was wondering if it's possible to bind other talents to work the way Steady Shot does - that is, I want one button that uses talent A whenever it's up, and uses talent B the rest of the time. I find my biggest frustration is having loads and loads of talents that do mostly the same thing, and havi...