Search found 88 matches

by Lokean
Wed Dec 30, 2020 8:36 am
Forum: Dumb Questions
Topic: Movement with mouse?
Replies: 13
Views: 7239

Re: Movement with mouse?

Thanks Zizzo, you're a scholar and a ...I'm going to go with gentleman, but feel free to replace with an honorific of your choice.
by Lokean
Sun Dec 27, 2020 11:23 pm
Forum: Dumb Questions
Topic: Can see my character but not my save game
Replies: 6
Views: 3275

Re: Can see my character but not my save game

Thanks. I can actually see the character, it is not hidden at all. Sorry my post was somehow unclear. My problem is that I cannot use the character in any game; I cannot load a game with the character. Is there a way to generate a game for it? Or is it just uselessly taking up server space somewher...
by Lokean
Sun Dec 27, 2020 8:15 pm
Forum: Dumb Questions
Topic: Movement with mouse?
Replies: 13
Views: 7239

Re: Movement with mouse?

Okay, next test, start a new game with no other addons active apart from this one, check if it works that way. If it does work, start a new game with it active, as well as half the addons that are active on the save where it doesn't work. If it still works, start a game with the other half etc. etc....
by Lokean
Sun Dec 27, 2020 1:36 am
Forum: Dumb Questions
Topic: Movement with mouse?
Replies: 13
Views: 7239

Re: Movement with mouse?

Sorry, just seen this (Christmas!) Firstly, can you check that the addon is actually active on the save. When you go to load the save game, does it have run_slowly in the list of required addons, and is it green? If yes, can you check under 'Game Options - Gameplay - Run slowly delay'; this should d...
by Lokean
Tue Dec 01, 2020 12:08 am
Forum: Dumb Questions
Topic: Movement with mouse?
Replies: 13
Views: 7239

Re: Movement with mouse?

Here, try this: https://te4.org/games/addons/tome/run_slowly 20 milliseconds seems like plenty, but I have capped the delay at 1 second, to avoid hijinks. I recommend not setting the smooth movement (Game Options - UI - Smooth creatures movement) any higher than 10 with this addon enabled, as this s...
by Lokean
Mon Nov 30, 2020 10:38 pm
Forum: Dumb Questions
Topic: Movement with mouse?
Replies: 13
Views: 7239

Re: Movement with mouse?

DCSS has exactly the same movement behaviour as ToME though. I think you're asking if you can add a larger delay between steps in the autorun behaviour, right, because it's unpleasantly fast for you? That's not natively present in ToME, but I could throw you together an addon that busy-waits between...
by Lokean
Sun Nov 29, 2020 4:54 pm
Forum: Dumb Questions
Topic: Movement with mouse?
Replies: 13
Views: 7239

Re: Movement with mouse?

Just to clarify, what would you expect to happen when you click on a distant point with mouse movement enabled? You say you don't want to move one tile at a time, but that's what is happening when you click the mouse, it's just not asking for further confirmation until it reaches the tile, or is int...
by Lokean
Sun Nov 22, 2020 3:33 pm
Forum: Bugs Archive
Topic: Psiblades does not work with Superpower
Replies: 2
Views: 1126

Re: Psiblades does not work with Superpower

I'm fairly sure this isn't a bug. Psiblades multiplies the raw values of the mindstars by some factor. Superpower treats weapons as having an additional damage modifier of 40% WIL. I would expect the proper ordering to be multiplying the base value, then adding an additional 40% WIL, which is what h...
by Lokean
Mon Nov 16, 2020 6:10 pm
Forum: Development
Topic: *IMPORTANT*: Contributing to T4
Replies: 68
Views: 115134

Re: *IMPORTANT*: Contributing to T4

I hereby grant the copyright for my contributions to ToME 4 and T-Engine 4 to Nicolas Casalini.
by Lokean
Thu Aug 09, 2018 11:43 am
Forum: General Discussion
Topic: .TEAW file
Replies: 4
Views: 3640

Re: .TEAW file

Wyrmic with the hittingest two-hander you can find is probably the fastest way to rush cold damage. Ice claw can probably generate a few thousand cold damage per use.
by Lokean
Sun Jun 24, 2018 12:50 pm
Forum: Development
Topic: Building Basics for newbies?
Replies: 4
Views: 5362

Re: Building Basics for newbies?

Are you making addons or changing base game assets directly? If the former, you don't need to zip things up, just having everything in a folder in Talesmajeyal/game/addons/tome-youraddon will work perfectly well. If you are changing base assets, they need to be unpacked into their normal directory, ...
by Lokean
Tue Jun 19, 2018 8:51 pm
Forum: Addons
Topic: Addon making
Replies: 3
Views: 4463

Re: Addon making

The actual engine is written in C, but the development environment is all in Lua. I came into Lua cold in November (from C++ and java) and estimate it took me five weeks or so to grok Lua and maybe another couple of months to have the paradigms for the Tome Engine mostly down. The T-Engine implement...
by Lokean
Tue Jun 12, 2018 7:41 pm
Forum: Ideas
Topic: Point Zero and Steamteach
Replies: 3
Views: 7005

Re: Point Zero and Steamteach

Chronosplit wrote:Makes you wonder if there's a Chronomancy pride somewhere secret.
It's exactly where Vor Pride is, except 20,000 years in the past
by Lokean
Sat Jun 09, 2018 7:49 am
Forum: Development
Topic: How to use talent T_SHOOT?
Replies: 6
Views: 12890

Re: How to use talent T_SHOOT?

If you're playing this with an actual archer then you probably want to add a control structure to check if you can currently benefit from Marked (either you're a sniper under concealment, or the selected target is marked) and use a different table of talents in that case. And also have it enter conc...
by Lokean
Fri Jun 08, 2018 4:13 pm
Forum: Development
Topic: How to use talent T_SHOOT?
Replies: 6
Views: 12890

Re: How to use talent T_SHOOT?

Well, targets were already acquired in the previous codes in autoarcher script. The variable "targetinrange" should be the target. So, I think the problem probably is down to the age of the addon. I'm not a dev or anything, but the function does a lot of overhead in order to replicate eng...