Search found 88 matches
- Wed Dec 30, 2020 8:36 am
- Forum: Dumb Questions
- Topic: Movement with mouse?
- Replies: 13
- Views: 7239
Re: Movement with mouse?
Thanks Zizzo, you're a scholar and a ...I'm going to go with gentleman, but feel free to replace with an honorific of your choice.
- Sun Dec 27, 2020 11:23 pm
- Forum: Dumb Questions
- Topic: Can see my character but not my save game
- Replies: 6
- Views: 3275
Re: Can see my character but not my save game
Thanks. I can actually see the character, it is not hidden at all. Sorry my post was somehow unclear. My problem is that I cannot use the character in any game; I cannot load a game with the character. Is there a way to generate a game for it? Or is it just uselessly taking up server space somewher...
- Sun Dec 27, 2020 8:15 pm
- Forum: Dumb Questions
- Topic: Movement with mouse?
- Replies: 13
- Views: 7239
Re: Movement with mouse?
Okay, next test, start a new game with no other addons active apart from this one, check if it works that way. If it does work, start a new game with it active, as well as half the addons that are active on the save where it doesn't work. If it still works, start a game with the other half etc. etc....
- Sun Dec 27, 2020 1:36 am
- Forum: Dumb Questions
- Topic: Movement with mouse?
- Replies: 13
- Views: 7239
Re: Movement with mouse?
Sorry, just seen this (Christmas!) Firstly, can you check that the addon is actually active on the save. When you go to load the save game, does it have run_slowly in the list of required addons, and is it green? If yes, can you check under 'Game Options - Gameplay - Run slowly delay'; this should d...
- Tue Dec 01, 2020 12:08 am
- Forum: Dumb Questions
- Topic: Movement with mouse?
- Replies: 13
- Views: 7239
Re: Movement with mouse?
Here, try this: https://te4.org/games/addons/tome/run_slowly 20 milliseconds seems like plenty, but I have capped the delay at 1 second, to avoid hijinks. I recommend not setting the smooth movement (Game Options - UI - Smooth creatures movement) any higher than 10 with this addon enabled, as this s...
- Mon Nov 30, 2020 10:38 pm
- Forum: Dumb Questions
- Topic: Movement with mouse?
- Replies: 13
- Views: 7239
Re: Movement with mouse?
DCSS has exactly the same movement behaviour as ToME though. I think you're asking if you can add a larger delay between steps in the autorun behaviour, right, because it's unpleasantly fast for you? That's not natively present in ToME, but I could throw you together an addon that busy-waits between...
- Sun Nov 29, 2020 4:54 pm
- Forum: Dumb Questions
- Topic: Movement with mouse?
- Replies: 13
- Views: 7239
Re: Movement with mouse?
Just to clarify, what would you expect to happen when you click on a distant point with mouse movement enabled? You say you don't want to move one tile at a time, but that's what is happening when you click the mouse, it's just not asking for further confirmation until it reaches the tile, or is int...
- Sun Nov 22, 2020 3:33 pm
- Forum: Bugs Archive
- Topic: Psiblades does not work with Superpower
- Replies: 2
- Views: 1126
Re: Psiblades does not work with Superpower
I'm fairly sure this isn't a bug. Psiblades multiplies the raw values of the mindstars by some factor. Superpower treats weapons as having an additional damage modifier of 40% WIL. I would expect the proper ordering to be multiplying the base value, then adding an additional 40% WIL, which is what h...
- Mon Nov 16, 2020 6:10 pm
- Forum: Development
- Topic: *IMPORTANT*: Contributing to T4
- Replies: 68
- Views: 115134
Re: *IMPORTANT*: Contributing to T4
I hereby grant the copyright for my contributions to ToME 4 and T-Engine 4 to Nicolas Casalini.
- Thu Aug 09, 2018 11:43 am
- Forum: General Discussion
- Topic: .TEAW file
- Replies: 4
- Views: 3640
Re: .TEAW file
Wyrmic with the hittingest two-hander you can find is probably the fastest way to rush cold damage. Ice claw can probably generate a few thousand cold damage per use.
- Sun Jun 24, 2018 12:50 pm
- Forum: Development
- Topic: Building Basics for newbies?
- Replies: 4
- Views: 5362
Re: Building Basics for newbies?
Are you making addons or changing base game assets directly? If the former, you don't need to zip things up, just having everything in a folder in Talesmajeyal/game/addons/tome-youraddon will work perfectly well. If you are changing base assets, they need to be unpacked into their normal directory, ...
- Tue Jun 19, 2018 8:51 pm
- Forum: Addons
- Topic: Addon making
- Replies: 3
- Views: 4463
Re: Addon making
The actual engine is written in C, but the development environment is all in Lua. I came into Lua cold in November (from C++ and java) and estimate it took me five weeks or so to grok Lua and maybe another couple of months to have the paradigms for the Tome Engine mostly down. The T-Engine implement...
- Tue Jun 12, 2018 7:41 pm
- Forum: Ideas
- Topic: Point Zero and Steamteach
- Replies: 3
- Views: 7005
Re: Point Zero and Steamteach
It's exactly where Vor Pride is, except 20,000 years in the pastChronosplit wrote:Makes you wonder if there's a Chronomancy pride somewhere secret.
- Sat Jun 09, 2018 7:49 am
- Forum: Development
- Topic: How to use talent T_SHOOT?
- Replies: 6
- Views: 12890
Re: How to use talent T_SHOOT?
If you're playing this with an actual archer then you probably want to add a control structure to check if you can currently benefit from Marked (either you're a sniper under concealment, or the selected target is marked) and use a different table of talents in that case. And also have it enter conc...
- Fri Jun 08, 2018 4:13 pm
- Forum: Development
- Topic: How to use talent T_SHOOT?
- Replies: 6
- Views: 12890
Re: How to use talent T_SHOOT?
Well, targets were already acquired in the previous codes in autoarcher script. The variable "targetinrange" should be the target. So, I think the problem probably is down to the age of the addon. I'm not a dev or anything, but the function does a lot of overhead in order to replicate eng...