Search found 32 matches
- Tue Dec 17, 2019 10:40 am
- Forum: Spoilers
- Topic: [1.6.x]Be prepared for the Lastboss sudden death
- Replies: 8
- Views: 15974
Re: [1.6.x]Be prepared for the Lastboss sudden death
Try something overpowered like TW or PM next time. :D I think there's no "next time", at least for the 2 story campaigns. I choose summoner for it saving too much clicking for myself. The problem is the sudden rise of power at Last Boss(es) while we are smoothly going through everything f...
- Mon Dec 16, 2019 12:57 pm
- Forum: Spoilers
- Topic: [1.6.x]Be prepared for the Lastboss sudden death
- Replies: 8
- Views: 15974
[1.6.x]Be prepared for the Lastboss sudden death
First let me share my 3 playthoughs: 1. Normal/Adventure Cornac Oozemancer (AoA) - Too easy for every scanario mid/end game. Especially since it was in 1.6.0 when the Orc pride map are huge and lagged, I find myself quickly dull wanting to end the game. Almost everything can be solved in normal atta...
- Fri Dec 13, 2019 9:34 am
- Forum: Bugs Archive
- Topic: [1.6.4]Bugs and issues
- Replies: 1
- Views: 593
[1.6.4]Bugs and issues
1. The Antimagic Zone will work or not at random. 2. The "never damage your friends or neutral creatures while this talent is active" of "Through The Crowd" prodiogy is mostly inactive - as a summoner I would choose not summon a fire drake after a save-scum. 3. The first forbidde...
- Sun Nov 24, 2019 5:48 am
- Forum: Bugs Archive
- Topic: 1.6.1 - Temporal Warden can't auto-switch back to Bow
- Replies: 1
- Views: 1649
Re: 1.6.1 - Temporal Warden can't auto-switch back to Bow
Sorry to post it here, but I've frustrated to find a way to put it somewhere, not until someone else finds it annoying - I've tried to build a Celestial/Temporal Warden adventurer. But then I found the adventurer in the ID didn't have the SHOOT talent (This annoying talent even shows in arena for ev...
- Thu Nov 21, 2019 9:03 am
- Forum: Bugs Archive
- Topic: [1.6.1]New Game is stuck
- Replies: 0
- Views: 690
[1.6.1]New Game is stuck
The game is stuck on the New Game at 100%, will not go to the character creation interface (steam version), but playable only with the mod (yutio888 asked me if using the mod works): https://github.com/yutio888/tome-chn (I use the git cloned version now, removed the whole folder, restart and the gam...
- Fri Nov 15, 2019 6:08 am
- Forum: Bugs Archive
- Topic: [1.6.0] Some EoR (and other) bugs and issues
- Replies: 2
- Views: 730
Re: [1.6.0] Some EoR (and other) bugs and issues
More Bugs: 1. The lost library is stuck after the player finishes the game (Main Campaign) 2. The healing salve (from Tinker schematics) does not give Aegis shields being a direct heal 3. There are floating "salve to be choose first" when fighting with orcs (Main, character without tinker ...
- Thu Nov 14, 2019 4:15 am
- Forum: Bugs Archive
- Topic: [1.6.0] Some EoR (and other) bugs and issues
- Replies: 2
- Views: 730
Re: [1.6.0] Some EoR (and other) bugs and issues
asking for "+4 Cunning" does not give stats (Process Terminated) (for the helm tech has +6 Cunning? Yes it was for the steam tech on the helm. Also the original item would have +0 bonuses on them even when either the steam tech or the equipment piece has taken off. The Online Events. Name...
- Wed Nov 13, 2019 10:29 am
- Forum: Bugs Archive
- Topic: [1.6.0] Some EoR (and other) bugs and issues
- Replies: 2
- Views: 730
[1.6.0] Some EoR (and other) bugs and issues
EoR bugs: 1. At Krimbul Territory level 2, go to the last stair (attempting to go to level 1) directly goes to the world map 2. At the Psi-Machine, asking for "+4 Cunning" does not give stats (Process Terminated) (for the helm tech has +6 Cunning?The only Chn123 mod?) General Bug: 1. Suppo...
- Sun Nov 10, 2019 3:33 am
- Forum: Bugs Archive
- Topic: [1.6] Achieving lichdom in the ID breaks current challenge
- Replies: 2
- Views: 843
Re: [1.6] Achieving lichdom in the ID breaks current challen
in Arena, when there are only 1 life (the option is activated), I DOUBT if the killing blow make lichdom completely useless. According to this http://forums.te4.org/viewtopic.php?f=42&t=39553 it can be used in Arena and it worked, but the Arena would be turned to an "Adventure" (not s...
- Sat Nov 09, 2019 12:52 pm
- Forum: Bugs Archive
- Topic: [1.6] Achieving lichdom in the ID breaks current challenge
- Replies: 2
- Views: 843
Re: [1.6] Achieving lichdom in the ID breaks current challen
I think both the ID and the lichdom are heavily under issues. I never really experienced lichdom in my playthroughs. In the EoR campaign, there are no way to become a lich (?) and in Arena, when there are only 1 life (the option is activated), I DOUBT if the killing blow make lichdom completely usel...
- Thu Nov 07, 2019 1:55 am
- Forum: Ideas
- Topic: Arena Issues
- Replies: 0
- Views: 2483
Arena Issues
I'm heavily interested in the Arena mode, since it provides quick leveling (leading to building different classes) and an unique excitement. I was also absorbed in Infinite Dungeons 1-2 years ago (Not sure if the whole system has been well adjusted) and wrote this: http://forums.te4.org/viewtopic.ph...
- Mon Nov 27, 2017 3:55 pm
- Forum: Ideas
- Topic: Themed Arena
- Replies: 6
- Views: 2037
Re: Themed Arena
Have you noticed that...Long-distance teleportation is basically useless and waste points, resources and turn (?) in this mode.
Either make a bigger arena, or tweak the skill (even only the description) please!
Either make a bigger arena, or tweak the skill (even only the description) please!
- Sat Nov 18, 2017 1:41 am
- Forum: Ideas
- Topic: Let size really matters
- Replies: 2
- Views: 1734
Let size really matters
According to this: https://te4.org/wiki/Character_sheet#Size Currently the size only matters for some skills, and only bigger sizes are beneficial. Here's some ideas for the ignored size system - 1. If you are more than 3 sizes smaller than the opponent (Eg. size 1 vs size 4+), you will lower the th...
- Fri Nov 17, 2017 8:08 am
- Forum: Bugs Archive
- Topic: [1.5.5] Infinite Dungeon Issues
- Replies: 7
- Views: 3545
Re: [1.5.5] Infinite Dungeon Issues
About difficulties - I usually play normal/nightmare exploration
The difficulty is higher than the campaign mode - the vault would spawn higher level monsters than expected,
and on higher levels, monsters level much faster than PC (even normal)
The difficulty is higher than the campaign mode - the vault would spawn higher level monsters than expected,
and on higher levels, monsters level much faster than PC (even normal)
- Wed Nov 15, 2017 2:31 am
- Forum: Ideas
- Topic: Legitimize Short Staff
- Replies: 6
- Views: 4074
Re: Legitimize Short Staff
Lol, it could be a mage who haven't learnt or doesn't bother to learn heavy armor. The shield is cosmetic, funny and doesn't provide many defence function, rather than other things. Kind of like Bikini/Mankini.HousePet wrote:Why would you want to offhand a paper shield when you can use a real one???