Search found 3 matches

by bearkin333
Thu Sep 14, 2017 1:08 pm
Forum: Development
Topic: New addon development: Balancing questions
Replies: 4
Views: 2983

Re: New addon development: Balancing questions

Well, I'd rather lean towards the side of OP and fun then weak and not fun. :wink:
Thanks for the advice again!
by bearkin333
Wed Sep 13, 2017 2:06 pm
Forum: Development
Topic: New addon development: Balancing questions
Replies: 4
Views: 2983

Re: New addon development: Balancing questions

Really, no mitigation is necessary? What if I do give them damage mitigation? I have a couple of fun ideas for it. Should I balance this out by making them shorter range, and more "in-the-combat"? I'm a fan of talents that buff summons. The whole Doomed/Shadow tree is one of my favorites (...
by bearkin333
Tue Sep 12, 2017 6:59 pm
Forum: Development
Topic: New addon development: Balancing questions
Replies: 4
Views: 2983

New addon development: Balancing questions

Hey guys. Long time player/donator here (300 hours, which I expect is below average). I'm working on a new class addon for ToME. I've always wanted to, but I figured I should wait until I beat the game before I tried to start balancing something reasonably. I still haven't, but I've made it to level...