Search found 5 matches
- Thu Sep 14, 2017 7:40 am
- Forum: Addons
- Topic: Arcane Combat Mod Merge
- Replies: 12
- Views: 5333
Re: Arcane Combat Mod Merge
I've been playing a lot of Multi-class // RandBoss challenge and would not take AB without this mod. The difference it makes is phenomenal. I've actually run out of resources! I know, it sounds preposterous, but there you go!
- Thu Aug 24, 2017 4:46 pm
- Forum: Addons
- Topic: Arcane Combat Mod Merge
- Replies: 12
- Views: 5333
Re: Arcane Combat Mod Merge
Thank you
Spinning up an AB, will let you know how it goes.

- Mon Aug 14, 2017 4:54 am
- Forum: Metaclass: Afflicted
- Topic: how 2 make terrors
- Replies: 3
- Views: 12316
Re: how 2 make terrors
Actually, it's terror-fying.Dopaminka wrote:this is horrifying
Hate the lack of +1 / Like in bbforums. So, +1 OP.
- Sun Aug 13, 2017 11:41 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 365881
Re: Artifact & Ego ideas
"...of the Snapshot" Ego X = [1 Turn (+1 per Tier) (2 Turns at T1, 3 at T2...)] Gives an Item Skill for use - Snapshots the user's current Health, Phys/Spell Effects, and Location. After X turns, returns the user to that Snapshot. Cooldowns and mental effects are not touched - physical and...
- Sun Aug 13, 2017 10:54 pm
- Forum: Ideas
- Topic: Maybe Cloak of Deception perm. fortress effect could be free
- Replies: 6
- Views: 3304
Re: Maybe Cloak of Deception perm. fortress effect could be
Why not just have a quest line for making the cloak useful? Something like the Alchemists quest line, where you search out various requirements to receive targeted upgrades for it. This could incorporate the Cloak into other races' games as well, and the original Undead dungeon could be another area...