Search found 47 matches
- Mon Feb 15, 2021 8:56 pm
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Go to Landmark
- Replies: 74
- Views: 124470
Re: [v1.0.4-1.0.5] Go to Landmark
[Disclaimer: I've only tested this in Kroshkkur. When floor glyphs appear in other zones, do they also appear in a nice row like this? The glyph order does matter, after all, so I'd prefer to list them in the landmarks list in the proper order.] No, in other zones, the glyphs are not lined up but t...
- Fri Dec 25, 2020 9:38 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Go to Landmark
- Replies: 74
- Views: 124470
Re: [v1.0.4-1.0.5] Go to Landmark
Haven't had a chance to test yet, but thank you so much!
- Wed Nov 04, 2020 7:35 am
- Forum: Bugs Archive
- Topic: [1.7.0] Rocket pod do nothing.
- Replies: 1
- Views: 916
- Mon Nov 02, 2020 6:35 pm
- Forum: Bugs Archive
- Topic: [1.7.0] Track bug?
- Replies: 1
- Views: 1060
[1.7.0] Track bug?
At talent level 1.0, Track has a range of 1 (one) with Cunning ~11-14; at Cunning ~40, the range rises to 3. Was this an intended nerf? I can understand decreasing the range to encourage adding talent points, but even for talent 1.0, the range 1 is laughable.
- Mon Nov 02, 2020 6:27 pm
- Forum: Bugs Archive
- Topic: Annilihator, Grenade Launcher and Heavy Weapons
- Replies: 5
- Views: 2142
Re: Annilihator, Grenade Launcher and Heavy Weapons
Thanks, I'll try the rocket pod fix tonight.
- Mon Nov 02, 2020 4:17 pm
- Forum: General Discussion
- Topic: Attention Mac standalone players
- Replies: 2
- Views: 2547
Re: Attention Mac standalone players
Some other useful information for managing the standalone Mac app. I'm going to refer to s himmer packs, a ddons, and D LCs as SAD, because it gets really old typing/reading "DLCs/addons/shimmer packs." Manually installing/updating SAD The main reason you might do this is because you want ...
- Mon Nov 02, 2020 9:11 am
- Forum: General Discussion
- Topic: Attention Mac standalone players
- Replies: 2
- Views: 2547
Attention Mac standalone players
If you're playing the Mac standalone version (i.e. you downloaded it yourself, and aren't playing it via Steam, GOG, etc.) and are having problems such as: You use a software firewall, and every time you launch T-Engine, your firewall pesters you about allowing /var/folders/.../t-engine.app; or... Y...
- Sun Nov 01, 2020 8:56 pm
- Forum: Bugs Archive
- Topic: [Resolved] Equipment material & tier are mismatched
- Replies: 5
- Views: 1662
Re: [Resolved] Equipment material & tier are mismatched
In that case, Dwarven-Steel gauntlets producing Steel from the APE is a bug... in the sense that the UI is misleading. That was the only reason I noticed the bug in 1.6.7, when I excitedly melted voratun only to get stralite. Here's an example of melting "dwarven-steel" to get steel: Scre...
- Sun Nov 01, 2020 3:52 pm
- Forum: Bugs Archive
- Topic: [Resolved] Equipment material & tier are mismatched
- Replies: 5
- Views: 1662
Re: [1.7.0, 1.6.7] Equipment material & tier are mismatched
Thanks for the explanations; I'll update the Subject. If I find any non-gloves, I'll update.
- Sun Nov 01, 2020 2:24 pm
- Forum: Bugs Archive
- Topic: [Resolved] Equipment material & tier are mismatched
- Replies: 5
- Views: 1662
[Resolved] Equipment material & tier are mismatched
EDIT: This is not a bug; see replies below. I edited the the topic subject to reflect this. This bug is still in 1.7.0 and was also in 1.6.7: Attached are screenshots showing dwarven-steel items that are tier 2; not t3, as they should be if they were actually dwarven-steel. The tier is the real valu...
- Sat Oct 31, 2020 3:27 am
- Forum: Addons
- Topic: [v1.5.0+] Auto-Rotate Auras/Shields
- Replies: 3
- Views: 6875
Re: [v1.5.0+] Auto-Rotate Auras/Shields
Vile Poisons more or less works the same way as Mindslayer shields or auras work: You have 5+ poison sustains available but you can only have two enabled at a time. I agree that would be fit for a different addon -- I misread this one, and for some reason I thought this addon's "auras" wer...
- Fri Oct 30, 2020 7:13 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2116381
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Having the exact same error as @Thexare. I created a new Drem Necromancer and after the initial stat/talent selection screen: I get the "Welcome to Tales of Maj'Eyal - Forbidden Cults" new character introduction; with no way to dismiss the intro window, no game UI other than the map (no mi...
- Fri Oct 30, 2020 5:49 am
- Forum: Addons
- Topic: [v1.5.0+] Auto-Rotate Auras/Shields
- Replies: 3
- Views: 6875
Re: [v1.5.0+] Auto-Rotate Auras/Shields
Another improvement that comes to mind would be auto-rotate poisons for Vile Poisons.
- Fri Oct 30, 2020 3:52 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2116381
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Thanks for all your hard work!
Looking through your 1.7 release notes I realized how many TOME options that I took for granted as game features were actually ZOmnibus (or, more specifically, Zizzo) addons (e.g. Prodigious Progress).
Looking through your 1.7 release notes I realized how many TOME options that I took for granted as game features were actually ZOmnibus (or, more specifically, Zizzo) addons (e.g. Prodigious Progress).
- Fri Oct 16, 2020 4:41 pm
- Forum: Bugs Archive
- Topic: [1.6.7, 1.7?] Technomancer arcane dynamo
- Replies: 1
- Views: 1448
[1.6.7, 1.7?] Technomancer arcane dynamo
This is a minor bug in 1.6.7, and possibly 1.7 which I can't test because there's no Embers: AFAIK the Arcane Dynamo can only be equipped in the armor/cloth slot, but when you try to Attach it, the selector menu includes invalid slots (feet, hands, etc.) EDIT: You can select these invalid slots, but...