Search found 8 matches

by bluesy
Tue Oct 23, 2018 3:35 am
Forum: Metaclass: Demented
Topic: 1.5.10 Writhing One Guide
Replies: 48
Views: 114105

Re: 1.5.10 Writhing One Guide

Nice vid, finally about to try WO and that helped a lot. Good to know I'm not the only one playing insane and is still consistently confused in the final fight...sometimes I win in like 5-7 turns and others its a complete circus. Honorable mention to that random demon that covered the entire map in ...
by bluesy
Fri Jun 22, 2018 5:02 pm
Forum: Metaclass: Tinkers
Topic: 1.4.9 Improved Psyshot Guide for both campaigns
Replies: 27
Views: 50703

Re: 1.4.9 Improved Psyshot Guide for both campaigns

1/5/1/1 for sure. There may be a case for 1/5/1+/1 but that’s likely a waste of generics on psyshot at least.

Ignoring my self imposed inefficiency with infusions, it’s still probably best to wait on avoidance til 36.
by bluesy
Fri Jun 22, 2018 12:19 pm
Forum: Metaclass: Defilers
Topic: Doombringer Guide & Analysis
Replies: 34
Views: 107547

Re: Doombringer Guide & Analysis

How mportant Magic for Doombringer? I just thought that it's not, but this guide tell me it is second after Strenght. Most people go Arcane Might I think. I did when I won back in 1.4.x or something...also back when ogres got the free inscription haha. I think I’d still peg Ogre as the best race bu...
by bluesy
Fri Jun 22, 2018 3:10 am
Forum: Metaclass: Tinkers
Topic: 1.4.9 Improved Psyshot Guide for both campaigns
Replies: 27
Views: 50703

Re: 1.4.9 Improved Psyshot Guide for both campaigns

When did you unlock Avoidance for your character, if you did? It would seem like Krog would really benefit from setting Drake Infused Blood to physical and grabbing Resolve and AM shield, that plus ACT/Molten Iron Blood/Mechanical Arms should give you really broad spectrum defenses to everything (s...
by bluesy
Thu Jun 21, 2018 7:54 pm
Forum: Metaclass: Tinkers
Topic: 1.4.9 Improved Psyshot Guide for both campaigns
Replies: 27
Views: 50703

Re: 1.4.9 Improved Psyshot Guide for both campaigns

Drem take Psyshot's superb control to a whole new level. With 5/1/1/5 (or 4/1/1/5 if you're really, really careful to always time Frenzy 2 turns before From Below ends) you can always have up either From Below it Devours or Solidify Air. You can also drop your first Solidify Air right as From Below...
by bluesy
Tue Dec 05, 2017 3:30 am
Forum: Metaclass: Tinkers
Topic: 1.4.9 Improved Psyshot Guide for both campaigns
Replies: 27
Views: 50703

Re: 1.4.9 Improved Psyshot Guide for both campaigns

I've won insane rl twice (cornac then thalore...yeek will be next :P) with antimagic fungus psyshot and roughly following this build set up. Both could clear orc pride vaults and ambushes purposely not attacking, just passing turns/rotating defenses letting mechanical arms kill everything while almo...
by bluesy
Tue Aug 15, 2017 12:03 am
Forum: Metaclass: Chronomancers
Topic: Alternate Temporal Warden Insane difficulty guide
Replies: 37
Views: 99470

Re: Alternate Temporal Warden Insane difficulty guide

TW is just silly OP on anything less than madness, it has answers to almost everything.

My first insane rogulike win was a Yeek with 5/5/4 in temporal hounds instead of threaded combat. 10/10 would make poor choices and still win again.
by bluesy
Wed Jul 26, 2017 2:03 am
Forum: Metaclass: Chronomancers
Topic: Alternate Temporal Warden Insane difficulty guide
Replies: 37
Views: 99470

Re: Alternate Temporal Warden Insane difficulty guide

I'm apparently too dumb to use the forums right :P