Search found 8 matches
- Tue Nov 26, 2019 10:35 am
- Forum: General Discussion
- Topic: Revert the fleeing AI.
- Replies: 9
- Views: 5105
Re: Revert the fleeing AI.
That sounds great. To be fair, teleporting/phase door is fine. You just need to fine tune how often they can do it. Not sure how hard it would be to make monster's versions have a significantly higher cooldown. This way an enemy would teleport away once, maybe twice unless you rest before pursuing i...
- Tue Nov 26, 2019 4:35 am
- Forum: General Discussion
- Topic: Revert the fleeing AI.
- Replies: 9
- Views: 5105
Re: Revert the fleeing AI.
Thank you Darkgod. That should help tremendously. I will point out both my issues happened with Fixedbosses and not randbosses. First being the Godfeaster brain and the second being extremely low cooldown teleport spam in the duo endboss fight combined with the archmage earth wall. With all the immu...
- Fri Nov 22, 2019 11:52 am
- Forum: General Discussion
- Topic: Revert the fleeing AI.
- Replies: 9
- Views: 5105
Re: Revert the fleeing AI.
Another character lost to this madness at the last boss. A sun paladin capable of two shotting stair bosses was kited to death despite having blink, light walk, and hunts. Soon as I got one to half they teleport away and I'm locked inside earth walls until they heal. Just give us an item to tether a...
- Tue Nov 12, 2019 10:19 am
- Forum: General Discussion
- Topic: Revert the fleeing AI.
- Replies: 9
- Views: 5105
Revert the fleeing AI.
I rarely post. I agree with most changes to this game. But the new AI is awful. Not in a "I can't seem to adapt so lets get mad way" but in a "lets cause lots of bugs with bosses and make tedium the new normal". Case in point, I'm salty. I lost a writhing one to the final bosses ...
- Tue Nov 12, 2019 6:07 am
- Forum: Bugs Archive
- Topic: 1.6 CoE bug: Skitterer frenzy does nothing.
- Replies: 0
- Views: 852
1.6 CoE bug: Skitterer frenzy does nothing.
Summoned skitterers while having the passive Zero Point Energy do not get frenzy. They get no buff to increase global speed, their base global speed is 100% (Should be higher based on talent level), and have no talent available to them to use a frenzy buff if that is the way it works. Easy to test. ...
- Sun Jun 18, 2017 7:43 am
- Forum: Bugs Archive
- Topic: Solipsist skill Sandman
- Replies: 6
- Views: 1907
Re: Solipsist skill Sandman
I'm just glad that you have some idea. Again, I don't pretend to know the code and I'm fairly new to ToMe. Either way hope it helps!
- Fri Jun 16, 2017 10:24 pm
- Forum: Bugs Archive
- Topic: Solipsist skill Sandman
- Replies: 6
- Views: 1907
Re: Solipsist skill Sandman
This is in 1.5.5 and I am talking about the sleep immunity reduction. The values may be slightly different due to mindpower or something but the change is too drastic from what is shown to not be something wrong. Ok so lets say that the skill is sleep. We'll assume it says 4 turns and they can take ...
- Mon Jun 12, 2017 10:46 pm
- Forum: Bugs Archive
- Topic: Solipsist skill Sandman
- Replies: 6
- Views: 1907
Solipsist skill Sandman
This may or may not be a bug. Perhaps I am misinterpreting how the skill works. The insomnia portion of the skill shows a 5% reduction in sleep immunity granted by insomnia. However, when invested in it reduces the insomnia sleep immunity from 50% per turn to 15% per turn. Further investment brings ...