Search found 13 matches
- Fri Sep 07, 2018 5:39 am
- Forum: Bugs Archive
- Topic: Projectile Appearance Bug
- Replies: 0
- Views: 805
Projectile Appearance Bug
So I have this weird bug that I see particularly often with Soul Rot and Drain (though I presume it can appear with any projectile, it's just these appear most often for me). The enemy activates the talent and it appears in the log, but the projectile doesn't appear on screen until the turn after. N...
- Fri Sep 07, 2018 5:23 am
- Forum: Bugs Archive
- Topic: Multiplication Challenge in Infinite Dungeon Bug
- Replies: 2
- Views: 1005
Re: Multiplication Challenge in Infinite Dungeon Bug
If I understand it correctly, this issue happens because there is some sort of protection against splitting rare clones from rare enemies. With this mechanism in place rare enemies with multiply or split on hit skills only produce normal (not rare) copies of themselves. The infinite dungeon (ID) ch...
- Sun Aug 26, 2018 6:06 am
- Forum: Bugs Archive
- Topic: Archer's Headshot Bug?
- Replies: 0
- Views: 1263
Archer's Headshot Bug?
I'm uncertain if this is a bug or an unintentional consequence of the design of Headshot. Many times when I'm using Headshot against an enemy considered to be marked and the move forward during the same turn that I'm using Headshot on them, the Headshot won't even register. There isn't even a "...
- Sun Aug 26, 2018 12:17 am
- Forum: Bugs Archive
- Topic: Multiplication Challenge in Infinite Dungeon Bug
- Replies: 2
- Views: 1005
Multiplication Challenge in Infinite Dungeon Bug
Bug details: - Infinite Dungeon - Multiplication Challenge occured - First enemy was a rare green ooze - It used multiply as its first action it took. - Error popped up - It did not actually make a copy of itself. - It then seemed to have no AI anymore, was taking no actions after that. Death script...
- Fri Aug 04, 2017 8:52 am
- Forum: Bugs Archive
- Topic: Cloak of Deception Interfering with UI Options
- Replies: 1
- Views: 1073
Re: Cloak of Deception Interfering with UI Options
In a similar vein as this, it appears that entering the targeting mode for any talent also resets the current Tactical Overlay options to default. Leaving targeting mode puts it back to your preferred settings.
- Wed Aug 02, 2017 10:47 pm
- Forum: Bugs Archive
- Topic: Cloak of Deception Interfering with UI Options
- Replies: 1
- Views: 1073
Cloak of Deception Interfering with UI Options
Whenever a player activates the Cloak of Deception sustain in any way, whatever they had chosen for the "Tactical Overlay" gameplay UI option becomes reset to the default. This is reverted by simply right clicking anywhere. This bug is 100% reproducible when a player either equips/unequips...
- Tue Aug 01, 2017 10:23 pm
- Forum: Ideas
- Topic: After Death Revive Restores Half Cooldowning Abilities
- Replies: 3
- Views: 1997
Re: After Death Revive Restores Half Cooldowning Abilities
I think it's perfectly fine, the joke with Blood of Life is that it is more likely to end your game than actually save it. Though personally I would enjoy some free turns in order to GTFO or set up sustains, because Eidolon can basically just let us GTFO. I think a number of turns equal to 10% of ou...
- Sun Jul 30, 2017 11:21 am
- Forum: Ideas
- Topic: Possessor Suggestions: QoL, Talents, Early/End Rebalancing
- Replies: 1
- Views: 1208
Possessor Suggestions: QoL, Talents, Early/End Rebalancing
Possessor Notes: After having completed possessor on insane and gathering up my thoughts, opinions and results for the class, I've written down a list of notes for Quality of Life changes, Class Talent chances and Rebalances for the Early/End Game (specifically to make the early game easier and end...
- Sat Jul 29, 2017 11:24 pm
- Forum: Bugs Archive
- Topic: Possessor Issues: Bugs and Things that Shouldn't Be
- Replies: 0
- Views: 929
Possessor Issues: Bugs and Things that Shouldn't Be
The deactivation or removal of Vorpal Bunnification's proc resets the possessor's sprite to the default character sprite, not the sprite of the body the possessor is possessing. Writhing Psionic Mass does not actually remove mental effects. I've done extension testing with sleep, inner demons, confu...
- Sat Jul 29, 2017 11:04 pm
- Forum: Bugs Archive
- Topic: [1.5.5] Object autouse + autoexplore creates inifinite loop
- Replies: 3
- Views: 1714
Re: [1.5.5] Object autouse + autoexplore creates inifinite l
This is solvable by simply disabling the "rest until autoexplore" option under game options -> gameplay.
- Tue Jun 27, 2017 12:55 am
- Forum: Addons
- Topic: [1.5.x] Mex's Start Rebalance
- Replies: 17
- Views: 11155
Re: [1.5.x] Mex's Start Rebalance
I noticed that the old man you give your sanity to won't give you a lite. Is this intended or just an oversight? I'd really like to be able to retrieve a lite when I don't need a track giving lite from the store. EDIT: After playing the newest class, Possessor, I realized that this addon simply does...
- Sun Jun 25, 2017 7:17 am
- Forum: General Discussion
- Topic: So uh, is IRC dead for anyone else? (6/24-6/25)
- Replies: 2
- Views: 2081
Re: So uh, is IRC dead for anyone else? (6/24-6/25)
Yeah, I've been experiencing the issue as well. Both in-game steam version and site chat are unresponsive.
- Tue May 23, 2017 6:36 am
- Forum: Bugs Archive
- Topic: Contingency Talent Minor Visual Bug with Warden's Call
- Replies: 0
- Views: 903
Contingency Talent Minor Visual Bug with Warden's Call
This is a minor bug that occurs when you have the "talent activation map display" game option enabled. Whenever you would call upon a warden via Warden's Call while the Contingency sustain is active, a talent activation display of Contingency will pop up over your head even though you aren...