Search found 269 matches
- Tue Dec 20, 2022 8:23 am
- Forum: Addons
- Topic: [v1.7.4] Calligrapher Class [1.0.1]
- Replies: 5
- Views: 4295
Re: [v1.7.4] Calligrapher Class [1.0.0]
I have to get used to the fact that you have at most 3 actives, because I am used to with other classes having more. Fortunately the cooldown is very low, so you can quickly use them again. You are dependent on the active abilities to deal damage, because using standard attack does little damage. A...
- Sun Dec 11, 2022 11:00 pm
- Forum: Addons
- Topic: [v1.7.4] Calligrapher Class [1.0.1]
- Replies: 5
- Views: 4295
Re: [v1.7.4] Calligrapher Class [1.0.0]
Thanks for the feedback, and I'm glad you're liking the class! I take your point about the huge movespeed boost. I do generally think that vanilla's small passive movespeed boosts aren't especially useful due to enemies having so many ranged and gap closing options, but I'll try out a lower speed ve...
- Fri Dec 09, 2022 10:02 pm
- Forum: Addons
- Topic: [v1.7.4] Calligrapher Class [1.0.1]
- Replies: 5
- Views: 4295
[v1.7.4] Calligrapher Class [1.0.1]
This addon adds the Calligrapher as a playable class. The addon can be found here : https://te4.org/games/addons/tome/calligrapher Calligraphers are a short-ranged mage class that use ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink. The goal is to make a...
- Sat Nov 14, 2020 2:11 am
- Forum: Addons
- Topic: Void Scholar v1.2.4 "Forbidden Chants Three!"
- Replies: 38
- Views: 42193
Re: Void Scholar -- Celestial Class [v1.0.1]
Use these THREE forbidden chants to protect yourself from projectiles! Archers hate us!Mr Frog wrote: Logia (generic): Three forbidden chants to turn away slings, arrows, and everything else!
- Sat Jun 13, 2020 6:29 am
- Forum: Metaclass: Mages
- Topic: [1.6.x] A Eulogy to Madness Archmage
- Replies: 7
- Views: 21355
Re: [1.6.x] A Eulogy to Madness Archmage
You cannot possess your Shade anymore(or training dummies, for that matter), they now both have the immune_possession tag, which makes them immune to being possessed.
Which isn't to say that Possessor doesn't have tons of other things to abuse, of course.
Which isn't to say that Possessor doesn't have tons of other things to abuse, of course.
- Sun May 10, 2020 8:15 pm
- Forum: Spoilers
- Topic: True Class Tier List
- Replies: 14
- Views: 35595
Re: True Class Tier List
Added Animist, a cool addon class, and Annihilator, to the tier list.
- Fri Apr 10, 2020 6:37 pm
- Forum: Dumb Questions
- Topic: Move through friendlies while dazed?
- Replies: 5
- Views: 6493
Re: Move through friendlies while dazed?
Swapping places with allies in tome does not count as movement for whatever reason. Even when you're completely unable to move normally, you can swap places with allies. It's weird, but it's been a thing for long enough that there must have been a reason for it at some point.
- Thu Apr 09, 2020 7:49 pm
- Forum: Ideas
- Topic: Remove ghoul's need to breathe
- Replies: 1
- Views: 2497
Re: Remove ghoul's need to breathe
It's worth noting that the 'treated as undead' attribute from items does not grant the ability to survive without breathing. That is a separate attribute that happens to appear on the egos that grant that. As for ghouls not being able to breathe underwater, DarkGod has stated that ghouls need to bre...
- Fri Mar 27, 2020 6:28 pm
- Forum: Addons
- Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
- Replies: 54
- Views: 42520
Re: [1.6.7] Hiveminder -- Wilder class
I'd rate ladybird highest for the stun res. Usually global speed is a go to, but the ammount it gives is low and the class has a talent to boost attack and mind speed already, and move speed is incredibly common on items now. Stun res from a talent means you need less on equipment and can gear more...
- Tue Mar 24, 2020 6:46 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1080729
Re: [1.6.0] Metaclass - Mage Knight
I'll elaborate on the "artificial breakpoints" and "every talent does five things" points. The ideal with tome talents is to have clean scaling both in player talent ranges and to a lesser degree in enemy talent ranges. Breakpoints in general violate that ideal, but especially ar...
- Tue Mar 24, 2020 4:31 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1080729
Re: [1.6.0] Metaclass - Mage Knight
Been messing around with this some and I have some feedback. So far I've played with Storm Knight and Earth Knight. I also have some general Mage Knight feedback. The gist of it is "oh my god why does every talent need to do five things at once", followed by "please please don't use a...
- Wed Mar 18, 2020 11:24 pm
- Forum: Bugs Archive
- Topic: All Skills are Never Grayed Out
- Replies: 6
- Views: 2406
Re: All Skills are Never Grayed Out
There's a T-engine folder somewhere[it's in my user's directory, but could plausibly be elsewhere for you] which has tome data stuff in it. You could try examining that.
- Wed Jan 15, 2020 7:34 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
The numbers on that Assault seem quite fair... but I agree GWF should be looked at to prevent those damage spikes, maybe change it to 100% chance and reduced weapon damage (TL), it would still be good for applying on-hit effects. The thing with Greater Weapon Focus is that "another, similar, s...
- Mon Jan 06, 2020 1:48 am
- Forum: Ideas
- Topic: Adept change and boost
- Replies: 10
- Views: 11842
Re: Adept change and boost
.3's the difference between adventurer and everything else :P Because of how tome's scaling works, going from 1.3 to 1.6 is a smaller jump in power then going from 1.0 to 1.3, so .3 on a class that has 1.3 mastery trees adept is less then the diffrence between adventurer and everything else. That's...
- Mon Jan 06, 2020 1:08 am
- Forum: Ideas
- Topic: Adept change and boost
- Replies: 10
- Views: 11842
Re: Adept change and boost
All adept needs to be better is higher numbers. 0.5 or so to all talents would be more noticeable on classes without artificial breakpoints, but still not as good as many other prodigies. 0.3 is just insultingly low.