Search found 28 matches

by Quidix
Sun Dec 01, 2019 9:52 am
Forum: Bugs Archive
Topic: [1.6.4] Inner Power - Before Damage
Replies: 0
Views: 268

[1.6.4] Inner Power - Before Damage

I just had a death because the Inner Power shield did not trigger before the damage, as stated in the description. Situation: I spot enemy (after full rest), I trigger instants such as Blinding Speed and Perfect Accuracy, and then use Rush, and die immediately. I have ~1200 HP excluding shield, enem...
by Quidix
Wed Oct 16, 2019 7:33 pm
Forum: Ideas
Topic: Tinker in Main Compaign
Replies: 5
Views: 1036

Re: Tinker in Main Compaign

As mentioned, one option was indeed to just remove it from main campaign.
by Quidix
Tue Oct 15, 2019 7:57 pm
Forum: Ideas
Topic: Tinker in Main Compaign
Replies: 5
Views: 1036

Tinker in Main Compaign

It has always frustrating me how critical category such as tinker (injector access, physics / chemistry) is locked behind an unreliable escort in the main campaign. I'd suggest one of the following: Remove tinker escort - at least it's a clear baseline Make each escort only appear once - at least al...
by Quidix
Sat Jun 16, 2018 9:21 pm
Forum: General Discussion
Topic: Another escorts thread
Replies: 3
Views: 2512

Re: Another escorts thread

I completely agree - would prefer less escorts, but more certainty, as in the DLC
by Quidix
Mon Jan 01, 2018 4:42 pm
Forum: General Discussion
Topic: What Even Is The Point Of The OP Overworld Patrols?
Replies: 39
Views: 9190

Re: What Even Is The Point Of The OP Overworld Patrols?

What myself, I believe many other people, don't like about this "challenge" (to be clear, have done patrols many times on insane, and I'm well aware of how to avoid and beat them): Avoidable while quite hard, so leads to a really dull 'minigame' of moving very carefully on the world map Un...
by Quidix
Mon Jan 01, 2018 4:19 pm
Forum: Spoilers
Topic: The Truth About Archmage "DoA: Death of Archmage"
Replies: 14
Views: 6746

Re: The Truth About Archmage "DoA: Death of Archmage"

On character sheets - as I said you might be right they can be cheated, I genuinely have no idea. However, what I was trying to bring up is that streaming can be cheated too, in two ways: Cheating which has been done, can be discovered, but has not as not fully audited by a broad and trustworthy pan...
by Quidix
Sun Dec 31, 2017 11:08 am
Forum: Spoilers
Topic: The Truth About Archmage "DoA: Death of Archmage"
Replies: 14
Views: 6746

Re: The Truth About Archmage "DoA: Death of Archmage"

Disclosure: That was a rather lengthy post, and I haven't read each of the 'class reviews' On the topic of AM: I agree that AM is not the cookie-cutter class it's made out to be for beginners in lower difficulties, as many of it's strengths require patience and good knowledge of the mechanics - tha...
by Quidix
Tue Dec 26, 2017 9:35 pm
Forum: General Discussion
Topic: What Even Is The Point Of The OP Overworld Patrols?
Replies: 39
Views: 9190

Re: What Even Is The Point Of The OP Overworld Patrols?

To rephrase this discussion somewhat - does anyone actually think patrols add anything to the game?
by Quidix
Sat Dec 23, 2017 10:31 pm
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 171341

Re: [1.5.x] Class/Race Tier List

Those rules are clearer then.

Silly question, but is there is a list of 'official add-ons'? (probably answering my own question here, but I take it it refers to the official DLCs [EoR, AoU] and possessor class add on?)
by Quidix
Sat Dec 23, 2017 12:55 pm
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 171341

Re: [1.5.x] Class/Race Tier List

Fair enough, interesting comments and a helpful perspective. Overall I'm still in the camp of it's a question of "Do you want to believe or not?", where you're very much in the no camp - and nothing wrong with that. I also agree that just because something is 'madness viable' doesn't mean ...
by Quidix
Sat Dec 23, 2017 10:09 am
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 171341

Re: [1.5.x] Class/Race Tier List

To be clear - actually I don't think any of the things I mentioned are truly exploits, I think they are just incredibly OP skills, similar to what was used in the Wyrmic run. The argument was more that, either in they are all using exploits, or they are all using OP skills. Also the point was the '...
by Quidix
Fri Dec 22, 2017 8:41 pm
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 171341

Re: [1.5.x] Class/Race Tier List

Actually, to add to my previous post I've put together the below list of what could quite easily be considered exploits for each of the Tier S classes. What I'd like to understand is, why are these 'less of an exploit' than what I used for Wyrmic? Many of these are essentially making you invincible,...
by Quidix
Fri Dec 22, 2017 7:31 pm
Forum: Spoilers
Topic: Best classes and builds for Yeeks?
Replies: 28
Views: 13747

Re: Best classes and builds for Yeeks?

It does sound like a lot of fun! One minor point, isn't light gloves attack speed 125%? Genuinely have no idea, I loaded up my level 20-something Yeek Brawler and copied his attack speed since I couldn't find solid information about it on the wiki or on TomeTips. It's possible, if not probable, tha...
by Quidix
Fri Dec 22, 2017 6:47 pm
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 171341

Re: [1.5.x] Class/Race Tier List

Your list, which indeed is very good, so your call. I'm of course in the camp that (1) it's only using skills doing exactly what they say they are going to do, (2) it's not actually infinite damage, although very high, and not a spell, so 'only' single target, (3) it's on a long CD at 20 turns. That...
by Quidix
Fri Dec 22, 2017 6:19 pm
Forum: Character Reports
Topic: OPrmic the demolisher - Insane Adventure Win
Replies: 9
Views: 5417

Re: OPrmic the demolisher - Insane Adventure Win

A very smart play indeed...! ...And it turns out madness viable. Only downside, which is quite a severe one to be fair and what overall makes me think this is still reasonably okay, although it at first sounds totally OP: the skill is on a 20 turn cooldown, and for Wyrmic remains single target, and ...