Search found 83 matches

by Phantomfrettchen
Thu Nov 09, 2023 10:03 pm
Forum: Ideas
Topic: Crystal Heart and Crystal focus should work on green items
Replies: 0
Views: 39983

Crystal Heart and Crystal focus should work on green items

Yeah, basically in the lategame it can be a bit of a struggle to get both on items due to the ironical rarity . So we could enable them to work on green or blue items in addition to white ones. It's kind of an old item set and could maybe use a little bit of a buff as well, but I believe the first s...
by Phantomfrettchen
Sun Nov 05, 2023 12:46 pm
Forum: Ideas
Topic: Make Nature's Balance affect hybrid talents
Replies: 0
Views: 40038

Make Nature's Balance affect hybrid talents

So Nature's Balance from Call of the Wild is a wonderful talent to reset wild-gifts. This is usually pretty neat, but for some reason Stone Warden cannot utilise this terribly well. This is largely due to how deep-rock, eldritch shield and eldritch stone are spells and, despite technically being hyb...
by Phantomfrettchen
Fri Feb 10, 2023 9:02 pm
Forum: Development
Topic: Master of Disasters
Replies: 2
Views: 7882

Re: Master of Disasters

+1
by Phantomfrettchen
Fri Feb 10, 2023 8:49 pm
Forum: Ideas
Topic: Small newbie/QoL enhancements
Replies: 2
Views: 8471

Re: Small newbie/QoL enhancements

Actually there are several items which are also traps. I kinda like these in RPGs, though :) It's a deadly roguelike. And yeah, the necklace will eat your head, the light of revelation is likely to kill you by flooding you with horrors etc.
by Phantomfrettchen
Fri Feb 10, 2023 8:47 pm
Forum: Ideas
Topic: Inner Demons
Replies: 1
Views: 6517

Re: Inner Demons

There's a lot of ways to deal with inner demons. Most notably cleanse and fear immunity. Sure, inner demons is scary, but maybe you should've payed attention to what you were fighting and prepared.
by Phantomfrettchen
Fri Feb 10, 2023 8:44 pm
Forum: Ideas
Topic: make strange effects given by demon statues last long enough to matter
Replies: 1
Views: 7523

Re: make strange effects given by demon statues last long enough to matter

I think both the positive and negative effects should be amped heavily. Imagine getting a magical disease from it that just lasts like 50 turns with high damage... if you don't have a cleanse, you're just dead. But if you're prepared, you can risk it.
by Phantomfrettchen
Fri Feb 10, 2023 8:40 pm
Forum: Ideas
Topic: Sun's Vengeance Change
Replies: 3
Views: 8792

Re: Sun's Vengeance Change

I played this recently, the nerf is kinda unnecessary, since it goes on cooldown after each use, the cooldown usually remains high and takes a couple turns to tick down. It wouldn't be horribly broken if we did what you suggest and didn't nerf it.
by Phantomfrettchen
Fri Feb 10, 2023 8:35 pm
Forum: Ideas
Topic: Celestial/Light... de-nerf, slightly
Replies: 12
Views: 11766

Re: Celestial/Light... de-nerf, slightly

I've heard of these mythical shielding numbers, but haven't ever seen them myself. Sure, if we combine bathe in light with hitting enemies for extra shield, then the shield numbers go up. But by itself, I've never seen Barrier even remotely as high as this.
by Phantomfrettchen
Fri Feb 10, 2023 8:33 pm
Forum: Ideas
Topic: Lichform and Undead
Replies: 2
Views: 8423

Re: Lichform and Undead

Could just be an ascension into a superior undead. Doesn't sound too hard to make work from a loreperspective
by Phantomfrettchen
Fri Feb 10, 2023 8:32 pm
Forum: Ideas
Topic: Scale tinker gem requirements with tinker level
Replies: 1
Views: 7404

Re: Scale tinker gem requirements with tinker level

I've had this issue in the past, would be nice
by Phantomfrettchen
Fri Feb 10, 2023 8:30 pm
Forum: Ideas
Topic: Harmony, Vile Life and Hex unlocks in non-AoA campaigns
Replies: 0
Views: 7108

Harmony, Vile Life and Hex unlocks in non-AoA campaigns

So currently there are several classes which get locked talent groups unlocked during quests. This is kinda cool, but can lead to some issues when not playing the AoA campaign. Specifically Wyrmic and Summoner are lacking Harmony, Oozemancer is lacking Fungus and Reaver is lacking Hexes and Vile Lif...
by Phantomfrettchen
Tue Jun 08, 2021 3:41 pm
Forum: Bugs Archive
Topic: Embers of Rage and Stone Alchemy
Replies: 1
Views: 6792

Embers of Rage and Stone Alchemy

The most recent patch changed the yeti tissue rewards to be dependant on the escort rewards. While this is a welcome change, it also eliminates Stone Alchemy from the pool, hence rendering gems useless for anything but alchemists in the campaign. Admittedly, there are not too many gems in EoR, with ...
by Phantomfrettchen
Thu Dec 31, 2020 7:38 am
Forum: Ideas
Topic: Nerf Inner Demons
Replies: 3
Views: 5367

Re: Nerf Inner Demons

Doesn't fear immunity counter inner demons? Admittedly, a pretty limited immunity.
by Phantomfrettchen
Wed Dec 02, 2020 9:27 am
Forum: Ideas
Topic: legacy of the naloren only sucks because its hard to get
Replies: 7
Views: 7794

Re: legacy of the naloren only sucks because its hard to get

The weapon has some pretty darn strong procs... That being said, i do agree that the + exotic mastery portion of it and the associated damage boost are wonky at best and should be merged into the weapon, rather than basically being related to exploiting the mechanic in non-fun way. I recall a convo,...