Search found 22 matches
- Mon Aug 10, 2020 3:43 am
- Forum: Bugs Archive
- Topic: 1.7b3 Putrescent Liquefaction throws an error message
- Replies: 4
- Views: 1157
Re: 1.7b3 Putrescent Liquefaction throws an error message
I get the same bug when enemies try to use it, too.
- Mon Aug 10, 2020 1:34 am
- Forum: Bugs Archive
- Topic: 1.7b3 Putrescent Liquefaction throws an error message
- Replies: 4
- Views: 1157
Re: 1.7b3 Putrescent Liquefaction throws an error message
Ooops, it's broken again. This has happened every time I use putrescent liquifaction, no matter the situation. No effect and the ghoul disappears.


- Mon May 13, 2019 4:07 am
- Forum: Addons
- Topic: Recaiden's Undead Races
- Replies: 40
- Views: 29387
Re: Recaiden's Undead Races
Sometimes, the banshee start can generate such that you can't get out of the level. Still enjoying the race, though!
- Sat May 11, 2019 1:06 am
- Forum: Addons
- Topic: Dread Necromancer v1.13
- Replies: 63
- Views: 47980
Re: Dread Necromancer v1.6
This is an excellent addon--I've only played it for a day but I'm having a marvelous time. No bugs, as of yet, just really like the addon. I do miss lichform, though.
- Fri Apr 26, 2019 7:48 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 171147
Re: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.
I've been having a bug come up whenever I get attacked in melee while both Crimson Barrier and Blood Is Power are active, I really don't know what's going on. I think Crimson Barrier gets confused by the self-damage dealt by Blood Is Power, but that doesn't explain why the bug *only* shows up when I...
- Thu Apr 25, 2019 6:26 am
- Forum: Addons
- Topic: Revamped Wyrmic
- Replies: 46
- Views: 38817
Re: Revamped Wyrmic
I had a recurring bug show up whenever I tried to mouse over the Prismatic Burst talent. It occurred when the game tried to call getCost, on line 223 of prismatic.lua. I think the problem is that ToME doesn't like getTalentCooldown, so I tried replacing it with t.cooldown, and that seemed to work. I...
- Sun Feb 10, 2019 7:21 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
Version 1.0.6 Back Once Again (oops, skipped one) -- Gesture of Power has been buffed AGAIN in a desperate attempt to keep up with mindstars. -- Gesture of Pain now only requires one hand, as a concession for all mindpower classes' eternal thirst for more mindpower and afflicted classes' thirst for ...
- Wed May 30, 2018 6:36 pm
- Forum: Addons
- Topic: Taints Addon v1.7
- Replies: 80
- Views: 59337
Re: Taints Addon v1.7
Whenever I use the taint of gating it gives me the following lua error:
- Wed May 09, 2018 2:22 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
The reason is a silly one; the base fear effects don't work with the fear tree I harvested from HousePet's code, and neither do the fear effects I got from his code, so i had to rewrite them, but I don't actually know how to superload, which is probably the more direct and effective way of overwriti...
- Thu May 03, 2018 8:19 pm
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
Fixed Fears(again) and Nice Gestures: gestures have been made a little less ridiculous, and fears would just... not do anything, silently, a lot of the time. That shouldn't happen anymore. Also, my thumb grew back, and I can type again. Please tear this release apart!
- Fri Feb 23, 2018 12:31 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
I cut off part of my left thumb, and also the Gesture code is woven directly into Combat.lua and other various basic parts of class/, so I'm probably going to take a while making any new additions. Sorry about that.
- Sat Feb 17, 2018 2:54 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
Things I'm currently thinking about with gestures, instead of just cranking them up: Adding various debuffs (pinning and domination were mentioned), adding range (probably not 7, but maybe 4?), altering them to replace individual unarmed attacks with gesture attacks instead of replacing your melee a...
- Sat Feb 17, 2018 2:29 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
Dagnabbit. Version 1.0.4: Fears have been fixed so that you can no longer inflict them on allies, which should remove the bug entirely, but just in case, heighten fear will now also reset talents that somehow manage to get far into the negatives, hopefully resolving the effect naturally. Gestures ha...
- Sun Feb 11, 2018 11:16 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
Version 1.0.3, Harvesting Intensifies: Creeping Darkness has had its radius decreased, and the number of dark pools set to fill a percentage of the area based on talent level and mindpower, and no longer synergizes with Madness. Dark Tendrils now gives you a second tendril at raw talent level 5. The...
- Fri Feb 09, 2018 6:44 pm
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22112
Re: Doomed/Darkness Tweaks
Sure. I think I also tried to clean up some of the code as well which will help you. Just be aware that messing with such corrupted powers might backfire and if I end up trying to finish the stuff off, your stuff/soul might get into the final product. I'm okay with that. You'll have to talk to my b...