Search found 20 matches
- Sun Nov 01, 2020 6:55 am
- Forum: Bugs Archive
- Topic: Fearscape can put you in a wall on exiting
- Replies: 0
- Views: 305
Fearscape can put you in a wall on exiting
When you get fearscaped by an enemy if the enemy is able to pass through walls then on exiting fearscape you yourself can be placed in a wall, leaving you suffocating with no way to escape other than a teleport. This can occur both when the enemy is able to pass through walls by basetype (i.e. dread...
- Sun Nov 01, 2020 6:50 am
- Forum: Bugs Archive
- Topic: Onilug Demon Statues Are Missing Lore
- Replies: 1
- Views: 422
Onilug Demon Statues Are Missing Lore
Onilug demon statues are missing the lore note when you interact with them.
- Fri Aug 28, 2020 12:36 am
- Forum: Bugs Archive
- Topic: Gorbat Pride door tiles and wall tiles can be unclear
- Replies: 2
- Views: 546
Re: Gorbat Pride door tiles and wall tiles can be unclear
You're the best rexo!
- Mon Aug 24, 2020 7:30 pm
- Forum: Bugs Archive
- Topic: Gorbat Pride door tiles and wall tiles can be unclear
- Replies: 2
- Views: 546
Gorbat Pride door tiles and wall tiles can be unclear
Certain permutations of roosts in gorbat can result in entrances being difficult to spot (see example of an unclear entrance here: https://media.discordapp.net/attachments/434395288468324363/747536246297067560/unknown.png) or result in walls that block movement while barely displaying a tile (see ex...
- Thu May 21, 2020 1:46 am
- Forum: Spoilers
- Topic: [1.6.7] Yet Another Class Tier List Argument Thread
- Replies: 0
- Views: 8583
[1.6.7] Yet Another Class Tier List Argument Thread
Not listed in any particular order within each tier. Tier S Doombringer Tier A Necromancer Solipsist Doomed Tier B Writhing One Brawler Oozemancer Tier C Gunslinger Possessor Archmage Anorithil Cultist of Entropy Tier D Temporal Warden Stone Warden Arcane Blade Sawbutcher Demonologist Psyshot Cursed...
- Mon Mar 23, 2020 8:17 pm
- Forum: Development
- Topic: 1.6.7 is good! (and some light worries and feedback)
- Replies: 5
- Views: 1674
Re: 1.6.7 is good! (and some light worries and feedback)
Skimmed this but just want to address one point: Two things that I really hated though: 1) asslord fountain getting nerfed to the point where it might as well have been deleted from the game, I thought that the huge gold you had to spend on it and having to actually find a good item to use on the fo...
- Wed Mar 18, 2020 2:01 am
- Forum: General Discussion
- Topic: Annihilator's shot should not pass through friendly units
- Replies: 4
- Views: 1017
Re: Annihilator's shot should not pass through friendly unit
Personally, I'd be perfectly on board with disabling friendly fire for most things if we really need the consistency. It would make pulls somewhat less interesting, but I think that's a small price to pay for not blowing up yourself or allies. Self fire was already disabled on any projectiles creat...
- Sun Jan 05, 2020 10:48 am
- Forum: Ideas
- Topic: Cursed... Gloom Mindpower problem
- Replies: 3
- Views: 808
Re: Cursed... Gloom Mindpower problem
Not sure I'm having the same issues. My recent dwarf cursed ended the game with 115 effective mindpower, not even using psiblades. Taking Superpower as one of your prodigies contributes a huge amount to mindpower if you're not already doing that, and the bonuses from gloom tend to be enough for earl...
- Sun Dec 29, 2019 10:54 pm
- Forum: Addons
- Topic: Improved Auto-Explore and Rest
- Replies: 108
- Views: 31582
Re: Improved Auto-Explore and Rest
Technomancer's Metaphasic Spin will disable upon reaching 0 steam with improved auto-explore and rest active. Problem seems to be in Actor.lua's superload of _M.act force using steam sustains at <1 steam.
- Tue Nov 19, 2019 1:57 am
- Forum: Bugs Archive
- Topic: 1.6.1 Temporal Warden auto-swap equipment
- Replies: 1
- Views: 304
Re: 1.6.1 Temporal Warden auto-swap equipment
Seems to be caused by an issue with Embers' superload of hasArcheryWeapon in Actor.lua if it helps.
- Thu Nov 14, 2019 6:17 am
- Forum: Ideas
- Topic: Vault Contest v2
- Replies: 26
- Views: 7526
Re: Vault Contest v2
Update: compiled current submissions and added them to a merge request . Rest assured both living weapons and a variant on helminthauge's beam vault will get added in the future, but I need to edit and test them a bit so I'll push them off until a second round of vaults. This way some of the simpler...
- Thu Nov 14, 2019 4:17 am
- Forum: Bugs Archive
- Topic: [1.6.0] Quickened triggers at 70% life, not 30%
- Replies: 1
- Views: 354
Re: [1.6.0] Quickened triggers at 70% life, not 30%
Already fixed for 1.6.1, thanks for the report 

- Wed Nov 06, 2019 1:21 am
- Forum: Ideas
- Topic: Vault Contest v2
- Replies: 26
- Views: 7526
Re: Vault Contest v2
Creating a vault for ToME is easy. Basic steps: 1) Draw a picture of your vault using your favorite text editor, representing walls and loot and monsters and whatever else using letters and symbols. It helps with readability to pick appropriate letters and symbols; consider using ^ to represent trap...
- Wed Nov 06, 2019 1:20 am
- Forum: Ideas
- Topic: Vault Contest v2
- Replies: 26
- Views: 7526
Vault Contest v2
Hello my fellow players, I have come here today to propose a vaults contest! Everybody loves a good, deadly vault and they are really easy to create! The vaults we already have ingame seem to frequently show up, so some increased variety would be welcome! I will post a guide on how to make vaults an...
- Thu May 02, 2019 1:00 am
- Forum: Metaclass: Wilders
- Topic: [1.5.0] Sheila's Insane Anime Summoner Guide
- Replies: 23
- Views: 52846
Re: [1.5.0] Sheila's Insane Anime Summoner Guide
Overall good guide, but I think you drastically underrated Healing Nexus. With heal on summon items, Healing Nexus can be used after you get some summons out to restore 10 equilibrium plus 10 extra per summon and to heal for ludicrous amounts. I reached over 3000 healing per summon relatively effort...