Search found 20 matches

by FuzzyCuddlyBunny
Sun Nov 01, 2020 6:55 am
Forum: Bugs Archive
Topic: Fearscape can put you in a wall on exiting
Replies: 0
Views: 305

Fearscape can put you in a wall on exiting

When you get fearscaped by an enemy if the enemy is able to pass through walls then on exiting fearscape you yourself can be placed in a wall, leaving you suffocating with no way to escape other than a teleport. This can occur both when the enemy is able to pass through walls by basetype (i.e. dread...
by FuzzyCuddlyBunny
Sun Nov 01, 2020 6:50 am
Forum: Bugs Archive
Topic: Onilug Demon Statues Are Missing Lore
Replies: 1
Views: 422

Onilug Demon Statues Are Missing Lore

Onilug demon statues are missing the lore note when you interact with them.
by FuzzyCuddlyBunny
Mon Aug 24, 2020 7:30 pm
Forum: Bugs Archive
Topic: Gorbat Pride door tiles and wall tiles can be unclear
Replies: 2
Views: 546

Gorbat Pride door tiles and wall tiles can be unclear

Certain permutations of roosts in gorbat can result in entrances being difficult to spot (see example of an unclear entrance here: https://media.discordapp.net/attachments/434395288468324363/747536246297067560/unknown.png) or result in walls that block movement while barely displaying a tile (see ex...
by FuzzyCuddlyBunny
Thu May 21, 2020 1:46 am
Forum: Spoilers
Topic: [1.6.7] Yet Another Class Tier List Argument Thread
Replies: 0
Views: 8583

[1.6.7] Yet Another Class Tier List Argument Thread

Not listed in any particular order within each tier. Tier S Doombringer Tier A Necromancer Solipsist Doomed Tier B Writhing One Brawler Oozemancer Tier C Gunslinger Possessor Archmage Anorithil Cultist of Entropy Tier D Temporal Warden Stone Warden Arcane Blade Sawbutcher Demonologist Psyshot Cursed...
by FuzzyCuddlyBunny
Mon Mar 23, 2020 8:17 pm
Forum: Development
Topic: 1.6.7 is good! (and some light worries and feedback)
Replies: 5
Views: 1674

Re: 1.6.7 is good! (and some light worries and feedback)

Skimmed this but just want to address one point: Two things that I really hated though: 1) asslord fountain getting nerfed to the point where it might as well have been deleted from the game, I thought that the huge gold you had to spend on it and having to actually find a good item to use on the fo...
by FuzzyCuddlyBunny
Wed Mar 18, 2020 2:01 am
Forum: General Discussion
Topic: Annihilator's shot should not pass through friendly units
Replies: 4
Views: 1017

Re: Annihilator's shot should not pass through friendly unit

Personally, I'd be perfectly on board with disabling friendly fire for most things if we really need the consistency. It would make pulls somewhat less interesting, but I think that's a small price to pay for not blowing up yourself or allies. Self fire was already disabled on any projectiles creat...
by FuzzyCuddlyBunny
Sun Jan 05, 2020 10:48 am
Forum: Ideas
Topic: Cursed... Gloom Mindpower problem
Replies: 3
Views: 808

Re: Cursed... Gloom Mindpower problem

Not sure I'm having the same issues. My recent dwarf cursed ended the game with 115 effective mindpower, not even using psiblades. Taking Superpower as one of your prodigies contributes a huge amount to mindpower if you're not already doing that, and the bonuses from gloom tend to be enough for earl...
by FuzzyCuddlyBunny
Sun Dec 29, 2019 10:54 pm
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 108
Views: 31582

Re: Improved Auto-Explore and Rest

Technomancer's Metaphasic Spin will disable upon reaching 0 steam with improved auto-explore and rest active. Problem seems to be in Actor.lua's superload of _M.act force using steam sustains at <1 steam.
by FuzzyCuddlyBunny
Tue Nov 19, 2019 1:57 am
Forum: Bugs Archive
Topic: 1.6.1 Temporal Warden auto-swap equipment
Replies: 1
Views: 304

Re: 1.6.1 Temporal Warden auto-swap equipment

Seems to be caused by an issue with Embers' superload of hasArcheryWeapon in Actor.lua if it helps.
by FuzzyCuddlyBunny
Thu Nov 14, 2019 6:17 am
Forum: Ideas
Topic: Vault Contest v2
Replies: 26
Views: 7526

Re: Vault Contest v2

Update: compiled current submissions and added them to a merge request . Rest assured both living weapons and a variant on helminthauge's beam vault will get added in the future, but I need to edit and test them a bit so I'll push them off until a second round of vaults. This way some of the simpler...
by FuzzyCuddlyBunny
Thu Nov 14, 2019 4:17 am
Forum: Bugs Archive
Topic: [1.6.0] Quickened triggers at 70% life, not 30%
Replies: 1
Views: 354

Re: [1.6.0] Quickened triggers at 70% life, not 30%

Already fixed for 1.6.1, thanks for the report :)
by FuzzyCuddlyBunny
Wed Nov 06, 2019 1:21 am
Forum: Ideas
Topic: Vault Contest v2
Replies: 26
Views: 7526

Re: Vault Contest v2

Creating a vault for ToME is easy. Basic steps: 1) Draw a picture of your vault using your favorite text editor, representing walls and loot and monsters and whatever else using letters and symbols. It helps with readability to pick appropriate letters and symbols; consider using ^ to represent trap...
by FuzzyCuddlyBunny
Wed Nov 06, 2019 1:20 am
Forum: Ideas
Topic: Vault Contest v2
Replies: 26
Views: 7526

Vault Contest v2

Hello my fellow players, I have come here today to propose a vaults contest! Everybody loves a good, deadly vault and they are really easy to create! The vaults we already have ingame seem to frequently show up, so some increased variety would be welcome! I will post a guide on how to make vaults an...
by FuzzyCuddlyBunny
Thu May 02, 2019 1:00 am
Forum: Metaclass: Wilders
Topic: [1.5.0] Sheila's Insane Anime Summoner Guide
Replies: 23
Views: 52846

Re: [1.5.0] Sheila's Insane Anime Summoner Guide

Overall good guide, but I think you drastically underrated Healing Nexus. With heal on summon items, Healing Nexus can be used after you get some summons out to restore 10 equilibrium plus 10 extra per summon and to heal for ludicrous amounts. I reached over 3000 healing per summon relatively effort...