Search found 23 matches

by RootOfAllThings
Sat Oct 30, 2021 3:21 am
Forum: Addons
Topic: [v1.7.0+] Particle Cleanup
Replies: 15
Views: 11556

Re: [RFC] Particle Cleanup

Note also that particle removal will fail silently. If, for whatever reason, you remove the particle system object that's attached to an Actor "manually", and then the effect that created that particle and attached it attempts to remove it, no error is thrown. So to some degree, an inelega...
by RootOfAllThings
Sun Sep 26, 2021 12:06 am
Forum: Addons
Topic: v0.5.1 - Loot Expansion - Alpha
Replies: 11
Views: 4093

Re: v0.2.1 - Loot Expansion - Alpha

As a developer note, its generally a good idea to prefix your talent shortnames with a unique identifier, so that there's less of a risk of a collision of somebody else wants to introduce a talent that's shortnamed BEARZ. For example, all my talents are prefixed like T_ROAT_SILENT_NIGHT and T_ROAT_L...
by RootOfAllThings
Wed Sep 01, 2021 2:13 am
Forum: Bugs Archive
Topic: [1.7.4] Link of Pain can kill AAD
Replies: 1
Views: 5602

Re: [1.7.4] Link of Pain can kill AAD

Link of Pain operates on the same mechanism as Braid Lifelines, so the fix for AAD should address both of them simultaneously.
by RootOfAllThings
Tue Aug 31, 2021 6:58 am
Forum: Bugs Archive
Topic: [1.7.4] Paradox Mage braid damage can kill AAD
Replies: 1
Views: 7400

Re: [1.7.4] Paradox Mage braid damage can kill AAD

I've submitted a MR to fix this. It's not public since the DLC git's aren't, but it should hopefully make its way into the next patch.
by RootOfAllThings
Tue Aug 31, 2021 6:56 am
Forum: Bugs Archive
Topic: [1.7.4] Shattered Remains bleed ignores cut immunity
Replies: 1
Views: 5912

Re: [1.7.4] Shattered Remains bleed ignores cut immunity

I already mentioned this on Discord, but this is addressed as part of this MR.
by RootOfAllThings
Fri Apr 09, 2021 5:09 am
Forum: Bugs Archive
Topic: [1.7.2] Cursed Sentry Lua error
Replies: 1
Views: 1051

Re: [1.7.2] Cursed Sentry Lua error

I've submitted a fix for this that should be rolled into the main game eventually. This was a rather unusual edge case that occurs when a creature with a % sign in its name saves against an effect.

In the mean time, you can prevent this error by turning off Advanced Weapon Statistics in Game Options.
by RootOfAllThings
Tue Jan 05, 2021 7:31 pm
Forum: Addons
Topic: [1.7.0] Raider v1.0.6
Replies: 8
Views: 6697

Re: [1.7.0] Raider v1.0.0

Thanks Seventeer for the reports. v1.0.6 - Yet More Bugfixes * Boarding Sweep should now properly respect fire damage on your mainhand weapon, not just on the actor itself. This includes both the "Damage (Melee)" and "Damage (radius 1) on hit" properties, although the latter is r...
by RootOfAllThings
Sun Jan 03, 2021 7:38 pm
Forum: Addons
Topic: [1.7.0] Raider v1.0.6
Replies: 8
Views: 6697

Re: [1.7.0] Raider v1.0.0

Bumping with the grand changelog. v1.0.0 * Now compatible with ToME 1.7. * Many bugfixes. * Minor tweaks to various talent descriptions. Damage numbers standized to integers. * Strength scaling removed. Now starts with daggers and scales primarily with DEX and CUN. * No longer has access to Techniqu...
by RootOfAllThings
Thu Nov 19, 2020 10:07 pm
Forum: Addons
Topic: [1.7.0] v1.0.1 - Steel Monk Evolution for Brawlers
Replies: 0
Views: 1099

[1.7.0] v1.0.1 - Steel Monk Evolution for Brawlers

Adds a new Class Evolution for Brawlers, the Steel Monk. https://te4.org/games/addons/tome/steel-monk Steel Monks are masters of both unarmed and armed combat. You may equip melee weapons and still count as unarmed for the purposes of your talents. However, you may only use weapons to deliver specia...
by RootOfAllThings
Sun Nov 15, 2020 7:57 pm
Forum: Development
Topic: *IMPORTANT*: Contributing to T4
Replies: 68
Views: 115430

Re: *IMPORTANT*: Contributing to T4

I grant the copyrights of any contributions I make to ToME to Nicolas 'DarkGod' Casalini to use in whatever way he sees fit, unless otherwise stipulated within the text of the contribution.
by RootOfAllThings
Sun Jul 19, 2020 10:16 am
Forum: Addons
Topic: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
Replies: 14
Views: 14063

Re: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday

I think this class has some central design problems, and I'm not sure what can be done about it without substantially reworking the concept. I've played a character building Very Non-Optimally to get a grasp of how it works, and the results seem bad. (I'm about to get very critical, so I feel like ...
by RootOfAllThings
Sat Jul 04, 2020 9:25 am
Forum: Addons
Topic: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
Replies: 14
Views: 14063

Re: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday

Very interesting addon. Thank you! From the log, this is a bug with Twins' Trick, although I'm not sure why it's complaining in that particular spot. For the code-minded, the error is about game.logSeen(target, "%s resists!", target:getName():capitalize()) You've managed to find an actor ...
by RootOfAllThings
Tue Jun 30, 2020 7:00 pm
Forum: Addons
Topic: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
Replies: 14
Views: 14063

Re: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday

Gonna call this one v1.0.0 so people stop thinking this is beta trash and actually play it and give me feedback. Until then, here's a changelog for the most recent update. Tried to focus on smoothing some of the gameplay sorespots while still preserving the stance switching patterns. Budding Animist...
by RootOfAllThings
Wed Jun 24, 2020 4:38 am
Forum: Addons
Topic: Twitch Plays Tweaks - Help Request
Replies: 3
Views: 4008

Re: Twitch Plays Tweaks - Help Request

Enjoy your exceedingly ominous dialogue box. The illusion of choice is real.

Image

https://te4.org/games/addons/tome/random-restart

This was actually way easier than I expected. It probably also exists somewhere as an addon, but never hurts to do it again I suppose.