Search found 23 matches
- Sat Oct 30, 2021 3:21 am
- Forum: Addons
- Topic: [v1.7.0+] Particle Cleanup
- Replies: 15
- Views: 11556
Re: [RFC] Particle Cleanup
Note also that particle removal will fail silently. If, for whatever reason, you remove the particle system object that's attached to an Actor "manually", and then the effect that created that particle and attached it attempts to remove it, no error is thrown. So to some degree, an inelega...
- Sun Sep 26, 2021 12:06 am
- Forum: Addons
- Topic: v0.5.1 - Loot Expansion - Alpha
- Replies: 11
- Views: 4093
Re: v0.2.1 - Loot Expansion - Alpha
As a developer note, its generally a good idea to prefix your talent shortnames with a unique identifier, so that there's less of a risk of a collision of somebody else wants to introduce a talent that's shortnamed BEARZ. For example, all my talents are prefixed like T_ROAT_SILENT_NIGHT and T_ROAT_L...
- Wed Sep 01, 2021 2:13 am
- Forum: Bugs Archive
- Topic: [1.7.4] Link of Pain can kill AAD
- Replies: 1
- Views: 5602
Re: [1.7.4] Link of Pain can kill AAD
Link of Pain operates on the same mechanism as Braid Lifelines, so the fix for AAD should address both of them simultaneously.
- Tue Aug 31, 2021 6:58 am
- Forum: Bugs Archive
- Topic: [1.7.4] Paradox Mage braid damage can kill AAD
- Replies: 1
- Views: 7400
Re: [1.7.4] Paradox Mage braid damage can kill AAD
I've submitted a MR to fix this. It's not public since the DLC git's aren't, but it should hopefully make its way into the next patch.
- Tue Aug 31, 2021 6:56 am
- Forum: Bugs Archive
- Topic: [1.7.4] Shattered Remains bleed ignores cut immunity
- Replies: 1
- Views: 5912
Re: [1.7.4] Shattered Remains bleed ignores cut immunity
I already mentioned this on Discord, but this is addressed as part of this MR.
- Tue Aug 31, 2021 6:55 am
- Forum: Bugs Archive
- Topic: [1.7.4] Moon and Star Artifact Daggers - CUN/DEX*2 On Weapon Hit Set Bonus Bugged
- Replies: 1
- Views: 6132
Re: [1.7.4] Moon and Star Artifact Daggers - CUN/DEX*2 On Weapon Hit Set Bonus Bugged
Thanks for your report. I've submitted a bugfix, which should hopefully make its way into 1.7.5.
- Fri Apr 09, 2021 5:09 am
- Forum: Bugs Archive
- Topic: [1.7.2] Cursed Sentry Lua error
- Replies: 1
- Views: 1051
Re: [1.7.2] Cursed Sentry Lua error
I've submitted a fix for this that should be rolled into the main game eventually. This was a rather unusual edge case that occurs when a creature with a % sign in its name saves against an effect.
In the mean time, you can prevent this error by turning off Advanced Weapon Statistics in Game Options.
In the mean time, you can prevent this error by turning off Advanced Weapon Statistics in Game Options.
- Tue Jan 05, 2021 7:31 pm
- Forum: Addons
- Topic: [1.7.0] Raider v1.0.6
- Replies: 8
- Views: 6697
Re: [1.7.0] Raider v1.0.0
Thanks Seventeer for the reports. v1.0.6 - Yet More Bugfixes * Boarding Sweep should now properly respect fire damage on your mainhand weapon, not just on the actor itself. This includes both the "Damage (Melee)" and "Damage (radius 1) on hit" properties, although the latter is r...
- Sun Jan 03, 2021 7:38 pm
- Forum: Addons
- Topic: [1.7.0] Raider v1.0.6
- Replies: 8
- Views: 6697
Re: [1.7.0] Raider v1.0.0
Bumping with the grand changelog. v1.0.0 * Now compatible with ToME 1.7. * Many bugfixes. * Minor tweaks to various talent descriptions. Damage numbers standized to integers. * Strength scaling removed. Now starts with daggers and scales primarily with DEX and CUN. * No longer has access to Techniqu...
- Thu Nov 19, 2020 10:07 pm
- Forum: Addons
- Topic: [1.7.0] v1.0.1 - Steel Monk Evolution for Brawlers
- Replies: 0
- Views: 1099
[1.7.0] v1.0.1 - Steel Monk Evolution for Brawlers
Adds a new Class Evolution for Brawlers, the Steel Monk. https://te4.org/games/addons/tome/steel-monk Steel Monks are masters of both unarmed and armed combat. You may equip melee weapons and still count as unarmed for the purposes of your talents. However, you may only use weapons to deliver specia...
- Sun Nov 15, 2020 7:57 pm
- Forum: Development
- Topic: *IMPORTANT*: Contributing to T4
- Replies: 68
- Views: 115430
Re: *IMPORTANT*: Contributing to T4
I grant the copyrights of any contributions I make to ToME to Nicolas 'DarkGod' Casalini to use in whatever way he sees fit, unless otherwise stipulated within the text of the contribution.
- Sun Jul 19, 2020 10:16 am
- Forum: Addons
- Topic: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
- Replies: 14
- Views: 14063
Re: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
I think this class has some central design problems, and I'm not sure what can be done about it without substantially reworking the concept. I've played a character building Very Non-Optimally to get a grasp of how it works, and the results seem bad. (I'm about to get very critical, so I feel like ...
- Sat Jul 04, 2020 9:25 am
- Forum: Addons
- Topic: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
- Replies: 14
- Views: 14063
Re: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
Very interesting addon. Thank you! From the log, this is a bug with Twins' Trick, although I'm not sure why it's complaining in that particular spot. For the code-minded, the error is about game.logSeen(target, "%s resists!", target:getName():capitalize()) You've managed to find an actor ...
- Tue Jun 30, 2020 7:00 pm
- Forum: Addons
- Topic: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
- Replies: 14
- Views: 14063
Re: [1.6.7] Animist v1.0.0 - Casual Stance Tuesday
Gonna call this one v1.0.0 so people stop thinking this is beta trash and actually play it and give me feedback. Until then, here's a changelog for the most recent update. Tried to focus on smoothing some of the gameplay sorespots while still preserving the stance switching patterns. Budding Animist...
- Wed Jun 24, 2020 4:38 am
- Forum: Addons
- Topic: Twitch Plays Tweaks - Help Request
- Replies: 3
- Views: 4008
Re: Twitch Plays Tweaks - Help Request
Enjoy your exceedingly ominous dialogue box. The illusion of choice is real.

https://te4.org/games/addons/tome/random-restart
This was actually way easier than I expected. It probably also exists somewhere as an addon, but never hurts to do it again I suppose.

https://te4.org/games/addons/tome/random-restart
This was actually way easier than I expected. It probably also exists somewhere as an addon, but never hurts to do it again I suppose.